No, I don't have a huge monitor nor a supercomputer.
By default, this layout uses a custom aura-handler, so if don't want to enable it, you should reconfigure some of the code, or replace it with some other aura handler.
oUF_HolySmurf is contains configuration and custom functions, while oUF_Smurf(included) parses these configurations and puts everything together in a way oUF understands.
I like the auras, my own dots are bigger than other dots of the smae class or buffs/debuffs with long durations are smaller than short buffs/debuffs, that rocks.
the only thing i would like to know or see is how to scale the frames, i know you havent got such a good PC etc. but for me with a 22" i would love to scale the frames a little bit bigger.
Ah great, thanks for that very fast update, scales wonderful, and looks awesome now :D since oUF exists, this is the most powerful Layout i used. The Auras are fantastic, and ive nothing to setup everytime i update, just scale it :)
And i never thought such small castbars would be so great in overview, i disabled my player/target castbars of AZCastbar, just using focus castbar :)
But one Question please, the rangecheck, is set to 30yard, right? Can i change it to 36 yard for Hostile Targets and 40yard on friendly Targets, and ONLY Target + Party? I dont need rangecheck on raid frames actually.
Ah btw. would be great to see your Stuff on www.wowinterface.com / since there are ALL oUF layouts and haste has got his oUF there, and Forum threads are moved from wowace Forum to there etc.
I'll try and add inn some configuration to the TargetRangeCheck, but disabling of the range check for raid should be fairly easy. Currently I'm adding a custom.lua file, to make it easier to "hack" the original code without beeing affected by updates. Will commit it as soon as it's ready (soon).
Thx for the tip, but until it's more polished I'll keep it in one place :)
Edit: Take a look at the init.custom.lua file, I've made an example who disables range check on the raid ++. Tagged as Beta 5.
Thx knodi2, I'm aware of the error you are getting with the secure frames, but I'm not exactly sure when it fires. I haven't been able to recreate it, do you have any feedback on that?
I suspect itis when you are in BG, and new players join while you are in combat, and it is the first time there are "this amount of players"? Ie, first time raid15 is visible since you loged/reloaded ui.
I do get the most(by most i mean only 1-2 times) in bg but I have also gotten it out side of bg just by targeting someone. I'll try to make a better visual observation when I do bgs tonight.
I do see that changing the aura tables are quite difficult from the custom.lua file, so I'll make some changes to that, they should be up and running within a few days. I'll also include some code you can past into your custom.lua so the changes will last.
As a temporary fix, you can do the following:
In unitconfig.lua search for (arround line 889):
I do see that changing the aura tables are quite difficult from the custom.lua file, so I'll make some changes to that, they should be up and running within a few days. I'll also include some code you can past into your custom.lua so the changes will last.
As a temporary fix, you can do the following:
In unitconfig.lua search for (arround line 889):
I'll try and add inn some configuration to the TargetRangeCheck, but disabling of the range check for raid should be fairly easy. Currently I'm adding a custom.lua file, to make it easier to "hack" the original code without beeing affected by updates. Will commit it as soon as it's ready (soon).
Thx for the tip, but until it's more polished I'll keep it in one place :)
Edit: Take a look at the init.custom.lua file, I've made an example who disables range check on the raid ++. Tagged as Beta 5.
I still have a Problem with Range checks PvP and PvE. I cant get it working to have 100% alpha on Target Frame at 36(37)yard- Hostile Targets of course. Friendly Targets are working fine with 42y Range check.
Most of the range checking is done with your spells, so if all your offensive spells have 40 yards range, you can't have the target frame fade in/out around 36/37 yards. This is after your talents have been taken inn to affect.
If you only have offensive spells with range 40yd, the frame will have 100% alpha up to 39yd. It always rounds upwards.
Did that make sense? If this is not the case, than I'll need to do some testing :)
Is there an easy way to get debuff highlighting to work with this? I tried comparing it with other ouf layouts to figure it out but nothing really looks the same in the lua's :eek:
The following code (you need to set a texture. For solid: SetTexture(1, 1, 1)) you put in your custom.lua file to enable debuff highlight. It requires you to have oUF Debuff Highlight.
unit.raid.element.debuffhighlight = {
postFunction = function(self)
[COLOR=SeaGreen] local dbh = self:CreateTexture(nil, "OVERLAY")
dbh:SetAllPoints(self)
dbh:SetTexture("SomeKindOfTexturepath")
dbh:SetBlendMode("ADD")
dbh:SetVertexColor(0,0,0,0) -- set alpha to 0 to hide the texture
self.DebuffHighlight = dbh[/COLOR]
end
}
By default, this layout uses a custom aura-handler, so if don't want to enable it, you should reconfigure some of the code, or replace it with some other aura handler.
oUF_HolySmurf is contains configuration and custom functions, while oUF_Smurf(included) parses these configurations and puts everything together in a way oUF understands.
For more info, check out the project site.
Comments, thoughts, feedback and suggestions are all welcome. :D
the only thing i would like to know or see is how to scale the frames, i know you havent got such a good PC etc. but for me with a 22" i would love to scale the frames a little bit bigger.
Edit: The changes are commited as Beta 4. On the top of unitconfig.lua you'll be able to set scales for the different unit groups :)
And i never thought such small castbars would be so great in overview, i disabled my player/target castbars of AZCastbar, just using focus castbar :)
But one Question please, the rangecheck, is set to 30yard, right? Can i change it to 36 yard for Hostile Targets and 40yard on friendly Targets, and ONLY Target + Party? I dont need rangecheck on raid frames actually.
Thanks very much.
Would love to see your stuff there too.
Thx for the tip, but until it's more polished I'll keep it in one place :)
Edit: Take a look at the init.custom.lua file, I've made an example who disables range check on the raid ++. Tagged as Beta 5.
The Focus Frame in its default size overlaps on longer Names into the Player Frame, just wanna let you know, as i guess you already know that ;)
I suspect itis when you are in BG, and new players join while you are in combat, and it is the first time there are "this amount of players"? Ie, first time raid15 is visible since you loged/reloaded ui.
Thx for the feedback, I'll have a look at it as soon as possible :)
As a temporary fix, you can do the following:
In unitconfig.lua search for (arround line 889): Scroll up a few line until you see: Replace it with:
Thank you sir.
I still have a Problem with Range checks PvP and PvE. I cant get it working to have 100% alpha on Target Frame at 36(37)yard- Hostile Targets of course. Friendly Targets are working fine with 42y Range check.
By setting this:
Target Frame becomes 100% alpha at 30/31 yards not 36/37
Am i stupid? Or is this a Bug?
If you only have offensive spells with range 40yd, the frame will have 100% alpha up to 39yd. It always rounds upwards.
Did that make sense? If this is not the case, than I'll need to do some testing :)
The green part is just a copy from oUF Debuff Highlight page.
To enable this for other units, just replace raid with player etc. This method should work for all other 3rd party plugins for oUF.