I have been working on slight modifiaction of Phanx's Tags but I can't seem to get it right.
For MP I have
[~Status?IsMana?[IsMaxMP?MaxMP:Short!CurMP:Short:Color(77f7f7):Append( I ):MaxMP:Short]!IsRage?CurMP:Hide(0)!CurMP:Hide([MaxMP]):Short]
It shows colored MaxMP if mana is full ( like I wanted ) and their CurMP ( colored like I wanted ) and append ( colored - not what I wanted ) if mana isnt full. It doesnt show player's MaxMP at all if mana isnt full.
Basicially, if mana is not full I want to see colored MP that player has at the time and their MaxMP ( white ).
Sorry, I am total noob when it comes to code. Any pointers apprieciated.
I've been playing around with PitBull and it looks like an amazing mod so far. I especially love the ability to customize is using DogTag.
So far I've been able to customize most of it to my liking, but there's one part that eludes me. Is there any way to show your current reputation tier (Honored, Revered, etc)? I'm using:
There should already be a space, but you could add more by changing Append( [MaxMP:Short:White])
to Append( [MaxMP:Short:White])
or Append( / [MaxMP:Short:White])
with a separator character, since I'm not sure if consecutive spaces are all displayed, or get collapsed into one.
I tried putting in spaces or / into Append( [MaxMP:Short:White]) as you suggested but it doesnt seem to register them. This is what it looks no matter what I add before [MaxMP:Short:White]
So I finally got around to messing with DogTags in my PitBull.
I'm having trouble finding the correct combination that would hide the health or power numbers when they are at max. Basically, I only want to see numbers on my frame when there is a deficit.
I found a few examples that did this, except they all seemed to be showing just one number, the current number, and I'm looking more for hiding both the current and max number.
So I finally got around to messing with DogTags in my PitBull.
I'm having trouble finding the correct combination that would hide the health or power numbers when they are at max. Basically, I only want to see numbers on my frame when there is a deficit.
I found a few examples that did this, except they all seemed to be showing just one number, the current number, and I'm looking more for hiding both the current and max number.
You could just prefix your entire tag with [~IsMaxHP?...] / [~IsMaxMP?...]
This should hide health when at max, show it otherwise:
[~IsMaxHP?CurHP]
This is one from Phanx's tags on the first page. It shows Mana/Energy/Focus when not at max, and Rage when not at 0.
[~Status?IsRage?CurMP:Hide(0):Short!CurMP:Hide([MaxMP])]
Hello, I'm new with DogTag but I really see the potential and want to learn. Reading the documentation for the syntax at the moment. :) I've got some questions though.
1. Is it only for pitbull? or can it be used for Ag_unitframes too?
2. I think I remember seeing some screenshot where the health bar showed the usual 100/100 stat, but the percentageHP was placed in the "empty bar above". But if I remember correctly, which text you can place depends on the modules you have activated "bars", "names" etc. Can I add a custom module, which I then can add my own dogtag too?
Hello, I'm new with DogTag but I really see the potential and want to learn. Reading the documentation for the syntax at the moment. :) I've got some questions though.
1. Is it only for pitbull? or can it be used for Ag_unitframes too?
2. I think I remember seeing some screenshot where the health bar showed the usual 100/100 stat, but the percentageHP was placed in the "empty bar above". But if I remember correctly, which text you can place depends on the modules you have activated "bars", "names" etc. Can I add a custom module, which I then can add my own dogtag too?
heh..hope that made any sense.
1. RIght now ag_uf doesn't use dogtag.
2. You have to make a new text under texts. Then you select the position and what type the text is to see predifined dogtag strings and then you can either choose one of them or define your own (choose custom).
1. Right now ag_uf doesn't use dogtag.
2. You have to make a new text under texts. Then you select the position and what type the text is to see predifined dogtag strings and then you can either choose one of them or define your own (choose custom).
1. Right now ag_uf doesn't use dogtag.
2. You have to make a new text under texts. Then you select the position and what type the text is to see predifined dogtag strings and then you can either choose one of them or define your own (choose custom).
Do I set that up in some of the .lua files?
Assuming you're using Pitbull you can add text, dogtag strings etc... through the config menu in Fubar.
Target/Focus Health:
Max health if alive and undamaged. Current health and percent health if alive and damaged. Max health and status if dead/ghost/offline. If you don't run BugSack or another error catcher, you probably don't want to use this one, as it will generate hundreds of errors over the course of a few hours. I've been experiencing this for months, with no apparent effect on functionaly, and despite repeated posts about it, nobody has ever responded with a possible explanation or solution for this problem. Works great though! :P
I have been working on slight modifiaction of Phanx's Tags but I can't seem to get it right.
For MP I have
It shows colored MaxMP if mana is full ( like I wanted ) and their CurMP ( colored like I wanted ) and append ( colored - not what I wanted ) if mana isnt full. It doesnt show player's MaxMP at all if mana isnt full.
Basicially, if mana is not full I want to see colored MP that player has at the time and their MaxMP ( white ).
Sorry, I am total noob when it comes to code. Any pointers apprieciated.
Thanks
So far I've been able to customize most of it to my liking, but there's one part that eludes me. Is there any way to show your current reputation tier (Honored, Revered, etc)? I'm using:
But I'd like to replace the FractionalRep part with just the general reputation tier.
Thank you, it works ^^. I was wondering if there is a way to put a space between 2 numbers as they clustered together.
Append( [MaxMP:Short:White])
to
Append( [MaxMP:Short:White])
or
Append( / [MaxMP:Short:White])
with a separator character, since I'm not sure if consecutive spaces are all displayed, or get collapsed into one.
Append([Text( )][MaxMP:Short:White])
Thanks Phanx and pqee :)
I'm having trouble finding the correct combination that would hide the health or power numbers when they are at max. Basically, I only want to see numbers on my frame when there is a deficit.
I found a few examples that did this, except they all seemed to be showing just one number, the current number, and I'm looking more for hiding both the current and max number.
You could just prefix your entire tag with [~IsMaxHP?...] / [~IsMaxMP?...]
[~IsMaxHP?CurHP]
This is one from Phanx's tags on the first page. It shows Mana/Energy/Focus when not at max, and Rage when not at 0.
[~Status?IsRage?CurMP:Hide(0):Short!CurMP:Hide([MaxMP])]
I'll give it a shot tonight after work. Thanks :)
And I'm trying and failing to do this Health statement:
Current HP, if 20% health or lower, color HP red
1. Is it only for pitbull? or can it be used for Ag_unitframes too?
2. I think I remember seeing some screenshot where the health bar showed the usual 100/100 stat, but the percentageHP was placed in the "empty bar above". But if I remember correctly, which text you can place depends on the modules you have activated "bars", "names" etc. Can I add a custom module, which I then can add my own dogtag too?
heh..hope that made any sense.
2. You have to make a new text under texts. Then you select the position and what type the text is to see predifined dogtag strings and then you can either choose one of them or define your own (choose custom).
Do I set that up in some of the .lua files?
~Status means when the unit isn't dead, offline, ghost etc...
Try this for your HP question:
[PercentHP:IsLessEqual(20)?CurHP:Red!CurHP]
This doesn't show your max hp though, only your current hp.
Assuming you're using Pitbull you can add text, dogtag strings etc... through the config menu in Fubar.
just wanted to ask if o ucould post the updated form of your uniframe dog-tag texs? I am sure its changed some over time and it would be nice :)
Player/Party/PartyPet Health:
Dead/offline/ghost, or nonzero missing HP in red.
Player/Party Power:
If not dead/offline/ghost, current mana/energy if not full, or current rage if not zero.
Target/Focus/TargetTarget Name:
Player name colored by class, mob name colored by hostility, pets gray.
Target/Focus Class:
Mob level with difficulty coloring, or player level if it's not the same as mine. Mob classification in gold. Mob creature type.
Target/Focus Health:
Max health if alive and undamaged. Current health and percent health if alive and damaged. Max health and status if dead/ghost/offline. If you don't run BugSack or another error catcher, you probably don't want to use this one, as it will generate hundreds of errors over the course of a few hours. I've been experiencing this for months, with no apparent effect on functionaly, and despite repeated posts about it, nobody has ever responded with a possible explanation or solution for this problem. Works great though! :P
Target/Focus Power:
Max mana if full, current/max mana if below full. Nonzero rage. Non-full energy.