Hey I've been having some trouble getting this certain DogTag to work:
[Level:DifficultyColor] [Upper(TalentTree(unit="target"):ClassColor)] [Upper(Classification (if (IsPlayer or (IsEnemy and not IsPet)) then
Class
end):ClassColor)] [Upper(DruidForm:Paren)] [Upper(SmartRace)]
The problem lies in the [TalentTree] tag. It work 100% of the time when I target myself, but not when I target another player (even same faction, not flagged). Am I doing something wrong here?
Hey I've been having some trouble getting this certain DogTag to work:
[Level:DifficultyColor] [Upper(TalentTree(unit="target"):ClassColor)] [Upper(Classification (if (IsPlayer or (IsEnemy and not IsPet)) then
Class
end):ClassColor)] [Upper(DruidForm:Paren)] [Upper(SmartRace)]
The problem lies in the [TalentTree] tag. It work 100% of the time when I target myself, but not when I target another player (even same faction, not flagged). Am I doing something wrong here?
been trying to add "Not specified" to the :Hide function making it :Hide("Unknown", "Not specified") but it has no effect, not even when testing :Hide("Not specified") alone. (could it be the space that breaks it?)
I really liked the dogtags someone posted on the first page, but they don't seem to work properly anymore, I get a lot of syntax errors. They remind me a lot of Caith's dogtags.
Where can I look to find dogtags in the pitbull folder? I used to use Caith's UI (with a bunch of modifications) and one thing I really loved was the pitbull setup. I don't want to have to put their whole pitbull folder in mine and go back and edit it the way I want when I just really want Caith's dogtags.
Its simple tag for PitBull:
[Level:DifficultyColor Name:ClassColor:Truncate(4, nil)] [(AFK or DND):Angle]
Show lcff if enabled. Solved need Truncate(14, nil) for 4 simbols...
You could also swap the order of modifiers, so that Truncate is only applied to Name, and not ClassColor. This would make it easier to maintain in the future if you wanted to remove ClassColor, for example.
[Level:DifficultyColor Name:Truncate(4):ClassColor] [(AFK or DND):Angle]
(You also don't need the second, nil, argument to Truncate.)
In case you don't want to go there to check it out:
This is probably the largest DogTag posted in this thread. I wanted to replace a mod called ControlFreak because it's an eyesore in my rather uniform UI (love the mod and Tekkub, tho!). I started with the DogTag located in the first page of this thread(EDIT: of the EJ thread), so, credit to whoever wrote that since I didn't take note of who it was, but honestly, it's a whole new thing now.
Let me explain what I was going for before I post it. I wanted something first, with all the features of the Control Freak frame. And then I wanted to add a new functionality and clean up others. The new function is that my DogTag will not only tell you if the target (of the DogTag not of your character -- I recommend throwing this in a Focus Frame) is damaged, but it'll tell you if it's DoT'd! Before with ControlFreak, I used DaHud to make a buff panel for my focus and set the maximum to 5. Then, if I saw a few debuffs in the frame I'd assume it's dotted up (sometimes I recognize the icons, too, I guess). But now, I don't have to do that.
Anyway, here's the DogTag:
[(if (MinRange >=30) and ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy then
"*"
end)
(if HasAura("Polymorph") and (AuraDuration("Polymorph") <= 5) and IsEnemy then
("Resheep NOW! " ((AuraDuration("Polymorph"):VeryShort) "s"):Paren):Yellow
end)
(if HasAura("Polymorph") and (AuraDuration("Polymorph") > 5) and (AuraDuration("Polymorph") <= 10) and IsEnemy then
("Breaking Soon! " ((AuraDuration("Polymorph"):VeryShort) "s"):Paren):Cyan
end)
(if HasAura("Polymorph") and (AuraDuration("Polymorph") > 10) and ~Dead and IsEnemy then
("Sheep Safe " ((AuraDuration("Polymorph"):VeryShort) "s"):Paren):Green
end)
(if HasAura("Polymorph") and ~Boolean(AuraDuration("Polymorph")) and ~Dead and IsEnemy then
"Sheeped":Yellow
end)
(if ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and (HasAura("Serpent Sting") or HasAura("Fireball") or HasAura("Pyroblast") or HasAura("Ignite") or HasAura("Moonfire") or HasAura("Insect Swarm") or HasAura("Rip") or HasAura("Rake") or HasAura("Lacerate") or HasAura("Seal of Vengeance") or HasAura("Shadow Word: Pain") or HasAura("Vampiric Touch") or HasAura("Devouring Plague") or HasAura("Starshards") or HasAura("Deadly Poison") or HasAura("Garrote") or HasAura("Rupture") or HasAura("Flame Shock") or HasAura("Rend") or HasAura("Deep Wound") or HasAura("Immolate") or HasAura("Corruption") or HasAura("Curse of Agony") or HasAura("Curse of Doom") or HasAura("Siphon Life") or HasAura("Seed of Corruption") or HasAura("Unstable Affliction")) then
"DOT'd!":Red elseif ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and IsMaxHP then
"Broken!":Red elseif ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack IsEnemy and ~HasAura("Polymorph") and InCombat(unit="player") and ~Dead and ~IsMaxHP then
"Damaged!":Red
end)
(if ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and ~IsUnit("player") and ~HasAura("Polymorph") and ~InCombat(unit="player") and IsEnemy and ~Dead then
"Ready":Green
end)
(if ~Dead and (~((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) or ~CanAttack or ~IsEnemy) then
"Invalid":Gray
end)
(if Dead and IsEnemy then
"Dead":Gray
end)
(if (MinRange >=30) and ((CreatureType = "Beast") or (CreatureType = "Humanoid") or (CreatureType = "Critter")) and CanAttack and IsEnemy then
"*"
end)]
I need someone to look this over and help test it out, though. I've tested everything but having another mage sheep my focus (in such a case it's supposed to display "Sheeped" in yellow) and all those DOTs. I've tested atleast Fireball and Ignite. Someone has to help me to see that I didn't forget any damage over time debuffs and that I didn't misspell any of them or add some that don't work for some reason or another.
I've tested this baby in DaHud but I assume it'd work in Pitbull and some other addons that use the lib. Most likely not all since I was surprised that even DaHud accepted such a long DogTag...
By the way, this took a few hours and alot of trial and error. I'm not a programmer and this is my first DogTag. If there are things that should be changed for this reason or that, let me know.
Future PvP tweaked version will check for Ice Block, Divine Shield, Cyclone and the various druid forms that are immune to sheep, mounted on a flying mount or anything else that I can thing of that'd make someone Immune to Polymorph. I might also either make alternate versions for other CCs or make the DogTag universal. If anyone else wants to do any of that, feel free! Less work for me. ;)
EDIT: I recommend using this DogTag in a text field for your focus with this macro:
Im not sure this is the right topic....im trying to use Pitbull for raid frames and since i've been using SraidFrames till few days ago im trying to recreate the Status Text at the bottom of a raid player frame that showed some if some skills/spells where active (for example a Paladin pops Divine Shield at the bottom of the frame a text "Divine Shield" would show up for the duration of the spell).
I tried creating a Status DogTag...something like this but doesnt seem to work:
It like to manually add all the buffs/skills that i want to see (Shield Wall, Last Stand, Innervate Divine Intervention...etc etc) and make them appear under the form of a text line....is it possible and if so can someone kindly help me on this please?
latest version of Dogtag and Pitbull: the AFK and DND tags are not working for targets. They work for Player and they work on target if the player targets themselves. But if you target another player who is afk or dnd, the tags do not display.
This includes the default name settings in Pitbull. the following default tag works when applied to the Player frame, but does not work when applied to the Target frame.
anyone know whats going on? The displayed overhead playernames show <afk> and my tiptac tip shows it as well, so I know Im targeting an afk player.
For some reason, I cant get the tag to work in Pitbull/Dogtag.
Got 2 questions and I looked through the forums and found some indications that it probably can be done:
1. I'd like the name text in my ToT frme to show plain white names unless the target is me in which case I'd like my name in red (a sort of an aggro indicator)
2. I'd like HP% to be interval colored. From x to y% one color, than from y to z another and so on...
Here's a nice one I've made. It's similar to the buff display in PerfectRaid:
[(not InCombat(unit="player") ? [Class(unit="player") = "Druid"] ? not HasAura("Mark of the Wild") and not HasAura("Gift of the Wild") ? "MotW") (not InCombat(unit="player") ? [Class(unit="player") = "Mage"] ? not HasAura("Arcane Intellect") and not HasAura("Arcane Brilliance") and IsMana ? "Int") (not InCombat(unit="player") ? [Class(unit="player") = "Priest"] ? not HasAura("Power Word: Fortitude") and not HasAura("Prayer of Fortitude") ? "Fort")]
I'm lookin for some code that will let me return the raid icon of party member's targets. I know that RaidIcon(unit) returns a raid icon and there is the party# unit, but I don't know how to (if you even can) get it to use the party member's target as a unit. Any help on this would be great, thanks.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That should work.
Is that the entire Tag or is it part of a larger tag?
And on what frame (addon) is it you want to use it?
[Level:DifficultyColor Name:ClassColor:Truncate(4, nil)] [(AFK or DND):Angle]
Show lcff if enabled. Solved need Truncate(14, nil) for 4 simbols...
atm its:
Shows max hp in XXk when full, missing HP if not full and show Rip/Run!/DC (Time) if dead or offline.
Looking to add an AFK check to it with AFK taking prio over dead/ghost.
(a AFK dead guy only showing AFK nothing else)
But i can't seem to figure out where/how to add that...
How does [IsPlayerOrPet] perceive them?
from http://wowace.com/wiki/LibDogTag-3.0
The problem lies in the [TalentTree] tag. It work 100% of the time when I target myself, but not when I target another player (even same faction, not flagged). Am I doing something wrong here?
it wont show unless you are in the same group
This is what i use now
been trying to add "Not specified" to the :Hide function making it :Hide("Unknown", "Not specified") but it has no effect, not even when testing :Hide("Not specified") alone. (could it be the space that breaks it?)
Where can I look to find dogtags in the pitbull folder? I used to use Caith's UI (with a bunch of modifications) and one thing I really loved was the pitbull setup. I don't want to have to put their whole pitbull folder in mine and go back and edit it the way I want when I just really want Caith's dogtags.
You could also swap the order of modifiers, so that Truncate is only applied to Name, and not ClassColor. This would make it easier to maintain in the future if you wanted to remove ClassColor, for example.
[Level:DifficultyColor Name:Truncate(4):ClassColor] [(AFK or DND):Angle]
(You also don't need the second, nil, argument to Truncate.)
http://elitistjerks.com/f32/t23615-dogtags_3_0_thread/p14/#post795871
In case you don't want to go there to check it out:
This is probably the largest DogTag posted in this thread. I wanted to replace a mod called ControlFreak because it's an eyesore in my rather uniform UI (love the mod and Tekkub, tho!). I started with the DogTag located in the first page of this thread(EDIT: of the EJ thread), so, credit to whoever wrote that since I didn't take note of who it was, but honestly, it's a whole new thing now.
Let me explain what I was going for before I post it. I wanted something first, with all the features of the Control Freak frame. And then I wanted to add a new functionality and clean up others. The new function is that my DogTag will not only tell you if the target (of the DogTag not of your character -- I recommend throwing this in a Focus Frame) is damaged, but it'll tell you if it's DoT'd! Before with ControlFreak, I used DaHud to make a buff panel for my focus and set the maximum to 5. Then, if I saw a few debuffs in the frame I'd assume it's dotted up (sometimes I recognize the icons, too, I guess). But now, I don't have to do that.
Anyway, here's the DogTag:
I need someone to look this over and help test it out, though. I've tested everything but having another mage sheep my focus (in such a case it's supposed to display "Sheeped" in yellow) and all those DOTs. I've tested atleast Fireball and Ignite. Someone has to help me to see that I didn't forget any damage over time debuffs and that I didn't misspell any of them or add some that don't work for some reason or another.
I've tested this baby in DaHud but I assume it'd work in Pitbull and some other addons that use the lib. Most likely not all since I was surprised that even DaHud accepted such a long DogTag...
By the way, this took a few hours and alot of trial and error. I'm not a programmer and this is my first DogTag. If there are things that should be changed for this reason or that, let me know.
Future PvP tweaked version will check for Ice Block, Divine Shield, Cyclone and the various druid forms that are immune to sheep, mounted on a flying mount or anything else that I can thing of that'd make someone Immune to Polymorph. I might also either make alternate versions for other CCs or make the DogTag universal. If anyone else wants to do any of that, feel free! Less work for me. ;)
EDIT: I recommend using this DogTag in a text field for your focus with this macro:
I tried creating a Status DogTag...something like this but doesnt seem to work:
It like to manually add all the buffs/skills that i want to see (Shield Wall, Last Stand, Innervate Divine Intervention...etc etc) and make them appear under the form of a text line....is it possible and if so can someone kindly help me on this please?
Thanks
This includes the default name settings in Pitbull. the following default tag works when applied to the Player frame, but does not work when applied to the Target frame.
anyone know whats going on? The displayed overhead playernames show <afk> and my tiptac tip shows it as well, so I know Im targeting an afk player.
For some reason, I cant get the tag to work in Pitbull/Dogtag.
someone help?
[Name] [(AFK or DND):Angle]
1. I'd like the name text in my ToT frme to show plain white names unless the target is me in which case I'd like my name in red (a sort of an aggro indicator)
2. I'd like HP% to be interval colored. From x to y% one color, than from y to z another and so on...
[(not InCombat(unit="player") ? [Class(unit="player") = "Druid"] ? not HasAura("Mark of the Wild") and not HasAura("Gift of the Wild") ? "MotW") (not InCombat(unit="player") ? [Class(unit="player") = "Mage"] ? not HasAura("Arcane Intellect") and not HasAura("Arcane Brilliance") and IsMana ? "Int") (not InCombat(unit="player") ? [Class(unit="player") = "Priest"] ? not HasAura("Power Word: Fortitude") and not HasAura("Prayer of Fortitude") ? "Fort")]