But I would really like it to be appended instead of fractional, such as CurrentMP | Max MP and hide the Current MP when full. Also, I would like the MAX MP to at all times be (either the color of Mana or Color(3299CC)) unless I am using Rage/Energy, which I suppose I'd like in white since too many different colors might clash.
I find the threat values in Pitbull (Threat-1.0?) to be pretty useful as a raid participant over say the full weight of Omen with bars and what not. I use the percent format by default as I hate seeing the big huge actual number. What I'm hoping for is someone can help me with the Tag sequence to
a. Make the % value go above 100% (i.e. 110%, 120%, etc)
b. Make the threat value % change from safe color (0-89% white), warning color (90-99% yellow), bad color (99-120% red)
Close, I turned (/) to ( | ), thank you very much, Hide([MaxHP]) doesn't seem to be working for me but I'll tinker with it a little later, perhaps I have it in the wrong position, I'm basically trying to set up something that shows the HP% someone is at, but hide it when their health is full and also perhaps change color from Green to Red depending on the amount of health they have left.
My Experience bar has the following so that i when i mouse over it shows my current xp over max xp, I have no idea when it comes to these tags, is there anything i can add to it so it shows how much xp i need till lvl?
hey guys, i have 2 questions
recently ported from tinytip and i am missing 2 functions that i cant reproduce yet
first one, is coloring text for people who are in your friends list in a specific color
second, coloring NPC text according to their ability to aggro - i tried both AggroColor and HostileColor but it cant seem to work exactly as i want it to (may be i am doing something wrong tho)
i just want to color name (for example) for npc into red if its "aggroable" yellow if attackable but not aggroable by itself (like guards in booty bay) and green if its friendly. just now i thought that may be some tag working with reputation level might work, but i am too sleepy so i will check tomorrow, i will be still greatful for any help.
I need help with a DogTag sequence if anyone can give me a hand. What I want to do is the following:
If my target is Alliance, I want it to say "Alliance" in blue.
If my target is Horde, I want it to say "Horde in red.
If my target is some other faction, say Stormpike Guard, I want it to say it in Green.
If anyone can help me, if it's possible to even do, I'd be most appreciative. :)
The first block only sets the color. I don't think it actually shows the faction, it only tests against it. I had put the faction and color all into one tag but it's a lot longer having 3 more Faction statements.
Of course if this is going to be used in CowTip you'll need the single tag version so you don't get a blank line for units without a faction.
I'm doing this from my head as well and haven't tested it and what you said is right, but the way I understand it is a condition isn't displayed. So faction is used to test the Alliance/Horde/Other conditions but aren't displayed. Which is why the separate [Faction] tag is there to actually show the faction.
If I get a chance to get on my own computer I can check since I use something similar but it's been too long to remember the actual sequence.