The last two updates added:
- Expiration warning by a pulsing animation
- Framework to visualize the pulsing some totems do (not actually working yet)
- Slashcommand /pbtt for easier configuration
I've had a chance to talk to a Blizzard UI coder about an api enhancement for pulses. He's very willing to add the necessary info but has to run it by the designers first. They might not want to disclose that info to the player. We'll see.
so does the totems actual pulse of animation not sync with it's effects?
Tremor doesn't seem to animate it's pulse, but others do, like StoneClaw. Earth bind must have a pulse because has one in the animation.
I guess some on the Horde side don't show as much as I've seen from the new ones on the Alliance side either?..
Is this module still functioning? I can't bring up the config with /pbtt, don't see it listed under "modules" in pitbull, and see no options for it under "player -> other". I am playing a low-level shaman. Thanks!
EDIT: Nevermind, seems to be working now. I update daily frequently (sometimes a couple times a day) so I'm guessing it was just a problem with the build before the current one (71655).
This bug hss existed since the totem timers were added to pitbull. Sometimes when joining a party, the totem timers will stop working and throw the error below whenever a totem is dropped. ReloadUI() fixes it. Note that I have both Party -> Other -> "Show player in party" and Party -> Other -> totemTimersFrame -> Hidden checked, and have a separate player frame with Player -> Other -> Totem Timers enabled. It doesn't seem to make a difference if I already have a totem down when I join a party or not, or if I do the invite or not, and the error only seems to happen about half the time.
Thanks for the report pdo400, I'll have a look at this. From the very detailed description you gave (thanks!) I have a rough idea what might cause the errors, but I'll have to locate the exact bug still.
I've commited a fix that should keep all totem timer frames working.
I didn't manage to reproduce the exact errors you pasted, even with the given settings and entering/leaving parties yet, but with this latest fix the timers on your main player frame should at least keep working. (The error message you pasted may still occur.)