The totem timers stopping happened while raiding in Karazhan. I don't think it was related to the unit frame disappearing, the map, or full screen mode.
I will get the latest update and try it though. I should be able to tell if it is fixed by Saturday night as I'll raid again then. I'll also see if I can reproduce it outside of raiding.
The totem timers stopping happened while raiding in Karazhan. I don't think it was related to the unit frame disappearing, the map, or full screen mode.
I will get the latest update and try it though. I should be able to tell if it is fixed by Saturday night as I'll raid again then. I'll also see if I can reproduce it outside of raiding.
Thanks a lot for the additional info. I'vefixed a bug that would seemingly stop the timers whenever any unitframe was hidden. Happened to me, for example, when after fighting a mob I untargetted it and the target frame disappeared.
I'd like to be able to change the bordertexture for my own UI...
border.tga is not in use?
thanks
My english is a little bit broken /ironic off
border.tga is by default layed over the spell/totem icon but at a relatively low transparency level. Check the module options (under player -> other -> totemtimers) and make sure the alpha channel of the border color is high enough.
Also note that there is a base border provided by the spell icon (under the overlayed border texture) that is currently not removable.
good to know there is a topic just for this Pitbull addon. :)
at first, I just turned it off because it didn't have and offsets. I couldn't figure out how to fit it into my pitbull layout before that. thanks :) Goodbye enhancer totem icons. (now I just need a more simple version that lets me quickly see what 1H weapon is best in what hand)
Is it possible to trigger built in macros in LUA, if so, maybe that is how you can do that to recast totems?
Aren't all the pules times on the totems exactly the same??
Is it possible to trigger built in macros in LUA, if so, maybe that is how you can do that to recast totems?
It's possible to load such macros onto so called secure-buttons but they can't be started from within lua. The problem with these secure-frames is that they behave differently than all other frames when you are incombat. PitBull does its own frame management and we're expecting it to freak out when it tries to manage (show, hide, resize, etc.) secure frames during combat. In the best case, you could move your unitframe in-combat but 4 (invisible but clickable) regions would stay behind. It's even more messy than it sounds.
If all else fails I'll look into making an optional pitbull-independant frame (that somehow docks near the timers) with such recast frames. But I won't make such a version public until I'm happy with it. The last I want is more unnecessary nor intuitive buttons on screen.
Aren't all the pules times on the totems exactly the same??
Unfortunately not. They vary between 2 and 5 secs and are in some cases (Poison Cleansing Totem, Tremor Totem, etc.) a bit hard to verify myself. Enhancer has an internal list but I'm not sure they're all verified.
But these lists are the smaller problem of the two. Far more worrying for me is that it's not as reliable as the rest of the timing. I did have some proof-of-concept pulse display in my private version and it got out of sync on several occasions.
So again: I'm very eager to get these features in but I can't give any estimate as to when they'll come.
Nice addition to Pitbull. However , i have a opaque square sitting under my unitframe even when im not using any totems. I really don't like that. Could you just hide the halftransparent background when no totems are up , and ill be a happy man.
Nice addition to Pitbull. However , i have a opaque square sitting under my unitframe even when im not using any totems. I really don't like that. Could you just hide the halftransparent background when no totems are up , and ill be a happy man.
Just go into the options and set the background color to something fully transparent.
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I will get the latest update and try it though. I should be able to tell if it is fixed by Saturday night as I'll raid again then. I'll also see if I can reproduce it outside of raiding.
Thanks a lot for the additional info. I'vefixed a bug that would seemingly stop the timers whenever any unitframe was hidden. Happened to me, for example, when after fighting a mob I untargetted it and the target frame disappeared.
border.tga is not in use?
thanks
My english is a little bit broken /ironic off
border.tga is by default layed over the spell/totem icon but at a relatively low transparency level. Check the module options (under player -> other -> totemtimers) and make sure the alpha channel of the border color is high enough.
Also note that there is a base border provided by the spell icon (under the overlayed border texture) that is currently not removable.
It was only a general question for the .mpq
Found an bug,
Some border arent shown
Screen is attached
The attachment comes up as an empty file. Maybe upload the screenshot to some image hoster like tinypic and link it?
The upload was not correct
Now the right attachement
My one are the dark border
Some arent fixed
I've put up an update right now. But I'm not sure if it'll fix your problem. I am not able to reproduce your partially missing borders yet.
at first, I just turned it off because it didn't have and offsets. I couldn't figure out how to fit it into my pitbull layout before that. thanks :) Goodbye enhancer totem icons. (now I just need a more simple version that lets me quickly see what 1H weapon is best in what hand)
Is it possible to trigger built in macros in LUA, if so, maybe that is how you can do that to recast totems?
Aren't all the pules times on the totems exactly the same??
It's possible to load such macros onto so called secure-buttons but they can't be started from within lua. The problem with these secure-frames is that they behave differently than all other frames when you are incombat. PitBull does its own frame management and we're expecting it to freak out when it tries to manage (show, hide, resize, etc.) secure frames during combat. In the best case, you could move your unitframe in-combat but 4 (invisible but clickable) regions would stay behind. It's even more messy than it sounds.
If all else fails I'll look into making an optional pitbull-independant frame (that somehow docks near the timers) with such recast frames. But I won't make such a version public until I'm happy with it. The last I want is more unnecessary nor intuitive buttons on screen.
Unfortunately not. They vary between 2 and 5 secs and are in some cases (Poison Cleansing Totem, Tremor Totem, etc.) a bit hard to verify myself. Enhancer has an internal list but I'm not sure they're all verified.
But these lists are the smaller problem of the two. Far more worrying for me is that it's not as reliable as the rest of the timing. I did have some proof-of-concept pulse display in my private version and it got out of sync on several occasions.
So again: I'm very eager to get these features in but I can't give any estimate as to when they'll come.
Just go into the options and set the background color to something fully transparent.