Settings, for reference:
OOC not full health/mana: 40%
OOC targeting something: 0%
If I go into combat, and come out with half of my mana, it fades to 40% until my health/mana are full, then fades out completely.
However, if I wasn't in combat (e.g., buffing a bunch of people before an instance), it never goes from 0% to 40% when my mana (and health) goes down from Power Word: Fort.
Is this working as intended, or is it a bug? (if it's a bug, would it be a simple fix?)
I searched for combatfader, and the only two open issues weren't related to this.. (bar coloring by combat state, and fading on mouseover)
Is there a bug I could bookmark to see if anything happens? I'd be quick to write a patch if I had any idea how lua worked.. but I pretty much have to ask nicely and just hope with these sorts of things.
I don't mean to necro-bump, but I figured it'd be better than starting a new thread.
I checked the bug referenced (PB-221) and jumped for joy when it was listed as resolved. Got the newest from files.wowace.com/PitBull, and the problem I had persists.
Basically, the only time "Health/Mana not at max alpha" works is just after combat. In combat, target selected, out of combat, all work as intended.
If I buff someone before combat, it stays in OOC mode (instead of not max mode), even though my mana isn't at max anymore.
It's probably still a simple fix, but it's a different one. Filed as PB-352, since it's quite clearly not resolved. :P