I'm trying to make my own layout but when i load it
i see "...Hotel_Coral_Essex.ttf doesn't exsist"
But im 99% sure I typed it in right and unless my eyes are decieving me the font is in the fonts folder.
Rewrite aura system to allow seperate placement of buffs/debuffs and inside frames
I tried yesterday to set up my UnitFrames with the bufffs below the unitframe. However when I group the Party frames the buffs end up behind the next unitframe. It doesn't make space below the unitframe for them. Is this what you mean you are looking into with the above sentence?
Add maintanks perhaps through oRA
May I suggest that all three (MT, MT's Target, MT Target's Target) can be turned on and off. Depending on wheter I play my Warrior, Mage or Priest I really want to see different things.
My Warrior for example don't care about the MT's health (he's an MT himself) only about their targets.
My Priest on the other hand don't really care about the MT Target's Target if he turns around and faces me I fcuked up pretty bad and would notice him running the 20 yards to me ;)
One last thing, when I join a raid I can't find my party number anywhere. I couldn't find a tag among the custom ones that gives this unless it's [fkey]? It's not a big thing most of the time when I raid PvE wise but in BG's someone often likes to suggest group 1 defend etc, having the info without bringing up the raidwindow would be nice :)
One last thing, when I join a raid I can't find my party number anywhere. I couldn't find a tag among the custom ones that gives this unless it's [fkey]? It's not a big thing most of the time when I raid PvE wise but in BG's someone often likes to suggest group 1 defend etc, having the info without bringing up the raidwindow would be nice :)
Is there a way to disable CTRL key on frames.
Basiclly I have some keys bound to it and if I hold it down and
press a frame I get the menu instead of selecting the player.
ALT works fine for me so just wonder can I disable CTRL?
I'm using the Roartindon theme for aguf and when it was first selected it was really small but the scale said it was at 100%. It was very hard to make anything out at that size on the player/party/target frames but works a treat on the raid frames.
I upped the scale of the party frames and player frames to 200% and they look good now and I can read them easily, my problem is with the target frame using the Roartindon theme. After selecting it and scaling it to 200% i noticed an issues with the targets name and health value and percentage overlapping each other.
To fix this i changed to frame width, but to have this set for any mob; particularly the mobs with long names like Golemagg the Incinerator, I can end up with a very long target bar.
Unless there is a way to shorten the name area so the names get truncated or shift it up to just above the health bar, id guess this is a limitation of the theme due to it initally being made for raid frames and I should choose another theme?
I have mobhealth3 installed and I've tried all the [ag*hp] options, but I can't get it to show eg. 45k/60k (75%)
It will show 45k (75%) using either the Health Text > Style > Absolute, or using Health Text > Custom > [aghp]
The wiki does say that only the default style supports MobHealth3 for now so I'm guessing more options will come in a near future :)
Quote from Zhe Wiki »
Does ag_UnitFrames support any kind of mob information addons (MobInfo, MobHealth, etc.)?
ag_UnitFrames only supports MobHealth3. Currently only the predefined statustext styles show mobhealth, custom styles can't yet.
Is there any chance that I can make the target frame for hostile (!) players look just the way the frame for myself and friedly PC Targets work? Currently I have my HP bar colored according to my class, the same with the target frame. However when I target a hostile (faction) player I get his HP Bar shown in green, turning into deep red if I do my job right - but this is not the way I want it to look. Since I already set "Color Health by Class" for the target frame I currently don't see a solution for this, workarounds?
Hi there! :)
Wondering if you people can help me out with a few issues concerning AG_Unit Frames.
Basically I wanted it to look like in this screen: http://img331.imageshack.us/img331/5118/imageaspxfm2.jpg
I've got the colors right and the basic layout, however here's where it gets tricky for me.
I can't seem to remove the "Group" text from the group header (using sorting by class).
Second problem is that this guy in the screenie apparently removed the background color from the group header,
without removing it from the raid frames as such.
Any ideas about how I could be able to do the same?
Hi there! :)
Wondering if you people can help me out with a few issues concerning AG_Unit Frames.
Basically I wanted it to look like in this screen: http://img331.imageshack.us/img331/5118/imageaspxfm2.jpg
I've got the colors right and the basic layout, however here's where it gets tricky for me.
I can't seem to remove the "Group" text from the group header (using sorting by class).
Second problem is that this guy in the screenie apparently removed the background color from the group header,
without removing it from the raid frames as such.
Any ideas about how I could be able to do the same?
Thanks in advance
/Seraphiel
That's a screenshot of MG2. Not everything you see on that screenshot is doable just yet.
Minigroup2, the precursor to ag_UnitFrames. Originally developed by Kaitlin back in the day and picked up by andreasg, with a few nifty additions by Sarien in his/her branch. I dont think Kaitlin's site is currently active, but I'm sure you can find it floating somewhere the interweb.
Minigroup2, the precursor to ag_UnitFrames. Originally developed by Kaitlin back in the day and picked up by andreasg, with a few nifty additions by Sarien in his/her branch. I dont think Kaitlin's site is currently active, but I'm sure you can find it floating somewhere the interweb.
Minigroup1 was by Kaitlin, picked up by couple ppl, including Anderasg.
Minigroup2 was by Andreasg rewriting/converting the beloved UF to Ace library.
ag_UnitFrames is the third genereation using deuce and all its goodness.
Is there a way to scale just Text size leaving the frame alone? Like for pet frames, I like to keep the frame scale small but then you cant read the text its soo tiny.
When the health/mana bar goes down the ghost bar behind it, is there a way to adjust the Alpha and color of it? Looks like its the same when youre dead as a ghost.
The Auras or Debuffs on the Target frame with it set to two lines and below. During a raid and theres always 16 debuffs on targets. How do you anchor those debuff auras to the Left side? So with the settings like this it sure look the blizzard untiframes auras right? First line is the targets buff, 2nd line is all the debuffs both start off anchored on the left topleft.
You chould make a new option to have it grow or not. If no buff(no mages detect magic) on then that line would be all the debuffs, if the target gains a buff then the debuffs move down a line.
When auras set to the right. Maybe add an option to limit how many buffs and/or debuffs show.
Is there a way to scale in any of the frames just the Health bar itself or mana? Or is that the Height I'm talking about?
What exactly does Extend StatusBars do? I chouldnt figure it out.
I have the following problem using ag_UnitFrames: When I'm joining Alterac Valley I encounter freezes while updating the raid-unitframes.
This happens alot and it only happens when there are lots of members in the raid already...
I'm having this exact same problem and using the latest version. Any help? :(
Yes, frames aren't created or updated if they are disabled.
(wow, I should become a rapper.)
i see "...Hotel_Coral_Essex.ttf doesn't exsist"
But im 99% sure I typed it in right and unless my eyes are decieving me the font is in the fonts folder.
Any Tips?
I tried yesterday to set up my UnitFrames with the bufffs below the unitframe. However when I group the Party frames the buffs end up behind the next unitframe. It doesn't make space below the unitframe for them. Is this what you mean you are looking into with the above sentence?
May I suggest that all three (MT, MT's Target, MT Target's Target) can be turned on and off. Depending on wheter I play my Warrior, Mage or Priest I really want to see different things.
My Warrior for example don't care about the MT's health (he's an MT himself) only about their targets.
My Priest on the other hand don't really care about the MT Target's Target if he turns around and faces me I fcuked up pretty bad and would notice him running the 20 yards to me ;)
One last thing, when I join a raid I can't find my party number anywhere. I couldn't find a tag among the custom ones that gives this unless it's [fkey]? It's not a big thing most of the time when I raid PvE wise but in BG's someone often likes to suggest group 1 defend etc, having the info without bringing up the raidwindow would be nice :)
http://www.wowace.com/forums/index.php?topic=2441.msg50636#msg50636
Basiclly I have some keys bound to it and if I hold it down and
press a frame I get the menu instead of selecting the player.
ALT works fine for me so just wonder can I disable CTRL?
I upped the scale of the party frames and player frames to 200% and they look good now and I can read them easily, my problem is with the target frame using the Roartindon theme. After selecting it and scaling it to 200% i noticed an issues with the targets name and health value and percentage overlapping each other.
To fix this i changed to frame width, but to have this set for any mob; particularly the mobs with long names like Golemagg the Incinerator, I can end up with a very long target bar.
Unless there is a way to shorten the name area so the names get truncated or shift it up to just above the health bar, id guess this is a limitation of the theme due to it initally being made for raid frames and I should choose another theme?
Thats the only thing I'm missing from my old perl unitframes...
I have mobhealth3 installed and I've tried all the [ag*hp] options, but I can't get it to show eg. 45k/60k (75%)
It will show 45k (75%) using either the Health Text > Style > Absolute, or using Health Text > Custom > [aghp]
The wiki does say that only the default style supports MobHealth3 for now so I'm guessing more options will come in a near future :)
Same problem! Help pls
Wondering if you people can help me out with a few issues concerning AG_Unit Frames.
Basically I wanted it to look like in this screen: http://img331.imageshack.us/img331/5118/imageaspxfm2.jpg
I've got the colors right and the basic layout, however here's where it gets tricky for me.
I can't seem to remove the "Group" text from the group header (using sorting by class).
Second problem is that this guy in the screenie apparently removed the background color from the group header,
without removing it from the raid frames as such.
Any ideas about how I could be able to do the same?
Thanks in advance
/Seraphiel
That's a screenshot of MG2. Not everything you see on that screenshot is doable just yet.
Minigroup1 was by Kaitlin, picked up by couple ppl, including Anderasg.
Minigroup2 was by Andreasg rewriting/converting the beloved UF to Ace library.
ag_UnitFrames is the third genereation using deuce and all its goodness.
When the health/mana bar goes down the ghost bar behind it, is there a way to adjust the Alpha and color of it? Looks like its the same when youre dead as a ghost.
The Auras or Debuffs on the Target frame with it set to two lines and below. During a raid and theres always 16 debuffs on targets. How do you anchor those debuff auras to the Left side? So with the settings like this it sure look the blizzard untiframes auras right? First line is the targets buff, 2nd line is all the debuffs both start off anchored on the left topleft.
You chould make a new option to have it grow or not. If no buff(no mages detect magic) on then that line would be all the debuffs, if the target gains a buff then the debuffs move down a line.
When auras set to the right. Maybe add an option to limit how many buffs and/or debuffs show.
Is there a way to scale in any of the frames just the Health bar itself or mana? Or is that the Height I'm talking about?
What exactly does Extend StatusBars do? I chouldnt figure it out.
thxs
I'm having this exact same problem and using the latest version. Any help? :(
A debug mode that assumes everyone has a pet and shows the buff/debuff areas etc greyed out or something?