If it helps any, I'm getting that same "UnitClass.lua:1072: attempt to index field `ReputationWatchBar_Update' (a nil value)" error. I did a text search on my Addons dir and couldn't find a single match (excluding ag_UF) for "ReputationWatchBar_Update".
I didn't make the filter. Blizzard made it. It's their "raid filter" thingy they came up with for patch 1.9 or whatever. They have a set list of buffs and debuffs they find relevant for each class in a raid, and I can't edit it.
for priests this means that you won't see inner fire from yourself or other priests (makes sense)
but auras and totem effects doesn't show up, which is a downside.
Hmm, sounds like a post should be made on the UI forums then. I would think totems should show, at the very least.
I've been looking for a way to edit the filter for a long time, and I've thought about suggesting it to slouken, but I can't post on the US forums. If you play on the EU and want to make suggestions, you're out of luck. It's laughable.
If it helps any, I'm getting that same "UnitClass.lua:1072: attempt to index field `ReputationWatchBar_Update' (a nil value)" error. I did a text search on my Addons dir and couldn't find a single match (excluding ag_UF) for "ReputationWatchBar_Update".
Did you try to disable all addons?
Anyway, I will look at a solution (most likely it will just be a check to see that the function exists) when I get home.
EDIT: Found the /aguf command but I guess I got a bug then, My target's frame is gone and when I do /aguf to go to hide it, there is no check mark next to Target. Is there a way to reset position? Happened when I updated to last SVN this morning (was working good yesterday)
i just installed this addon today and it's pretty cool. i am getting that same reputationwatch error or whatever as soon as i log in, but i don't get any errors after that.
however, the target and target of target frames are missing in the initial settings. i have found no way to get them to appear. perhaps they are positioned off the screen, but the only positioning available is via click and drag so i can't test that. perhaps a reset position option would be handy if that is the real issue.
a feature request: placeholder frames for when you're positioning things.
other than that, i'm totally satisfied with this addon. awesome work.
Strangely enough, I'm using the latest version off the SVN, too, and not getting the reputation error. I am, however, getting the issue with no target or target of target frames appearing. It also seems that upgrading reset all the frame positions, as my player frame had reset to the upper left corner of the screen.
You can always use something like Model Citizen to add portraits without having them in the unit frames, although configuring that mod was a pain the last time I tried it. I would like portraits myself, but don't "need" them.
I should have more info on the hunter stuff tonight, didn't get a chance to play yesterday.
1. Make Buff right clickable to dis-spell them.
2. When you mouseover buff/debuffs, make them show the remaining time.
3. When your buffs/debuffs fill up the first line, have the buffs/debuffs move up a line instead of pushing the UnitFrame down.
4. Make support for Telo's MobHealth, MobInfo, and other health mods.
Mobhealth is still appearing on the upper left where the default frames would be though. It could be my version of mobhealth, so if you have a particularly suggested one, let me know.
Mobhealth is still appearing on the upper left where the default frames would be though. It could be my version of mobhealth, so if you have a particularly suggested one, let me know.
But does the agUF target frame take the numbers from mobhealth?
I checked all combinations of style and health value display, it's giving me nothing but percentages. Mobhealth is reporting values, I can still see them in the upper left.
I edited line 608 of the SVN version I have to:
if ( Telo == true or UnitIsUnit(self.unit,"pet") or UnitInParty(self.unit) or UnitIsUnit(self.unit, "player") or UnitInRaid(self.unit)) then
I changed the and to an or. It made sense, logically, since what I thought this would be saying is if you're using mobhealth (telo==true), or the unit is a unit that you'd already know a numerical value.
Now, I've got numbers after I attack for the first time, and percentages beforehand. Now, they don't match the number in the upper left, for some reason the value is 1hp lower for max, but that may be a mobhealth issue.
Edit:
It's behind one "update." If I target a mob, I get percentages. If I target another mob, I get a value, if I target a third mob, I get the value of the previous mob. It's really weird. Could it be an event thing? 'cause the rest of the code looks fine, I don't see how it could be delaying a whole event like that. And mobhealth itself is reporting the correct values.
Edit:
Well, it updates correctly if the target is dead. If I switch between a dead target and one that isn't, the dead indicator isn't behind ^^.
Gah, I just can't figure this out. I know too little about the WoW and Ace APIs.
Edit:
If I clear my target, the value doesn't "roll over." It will roll over onto players, including myself ^^.
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I've been looking for a way to edit the filter for a long time, and I've thought about suggesting it to slouken, but I can't post on the US forums. If you play on the EU and want to make suggestions, you're out of luck. It's laughable.
Did you try to disable all addons?
Anyway, I will look at a solution (most likely it will just be a check to see that the function exists) when I get home.
EDIT: Found the /aguf command but I guess I got a bug then, My target's frame is gone and when I do /aguf to go to hide it, there is no check mark next to Target. Is there a way to reset position? Happened when I updated to last SVN this morning (was working good yesterday)
however, the target and target of target frames are missing in the initial settings. i have found no way to get them to appear. perhaps they are positioned off the screen, but the only positioning available is via click and drag so i can't test that. perhaps a reset position option would be handy if that is the real issue.
a feature request: placeholder frames for when you're positioning things.
other than that, i'm totally satisfied with this addon. awesome work.
I'm hooked on the 3d portraits, progressivly colored health bars, and damage on portrait frame.
I don't like how piggy it is and would gladly turf it for an Ace mod that looks the same.
Progressivly colored health bars? I think I have coloring after how much health the unit have left.
Damage on the frame will come, and that is for all units.
I am not so sure of portraits though.
I should have more info on the hunter stuff tonight, didn't get a chance to play yesterday.
Oh, and is there any word on making this support Telo's MobHealth?
1. Make Buff right clickable to dis-spell them.
2. When you mouseover buff/debuffs, make them show the remaining time.
3. When your buffs/debuffs fill up the first line, have the buffs/debuffs move up a line instead of pushing the UnitFrame down.
4. Make support for Telo's MobHealth, MobInfo, and other health mods.
^_^
Mobhealth is still appearing on the upper left where the default frames would be though. It could be my version of mobhealth, so if you have a particularly suggested one, let me know.
But does the agUF target frame take the numbers from mobhealth?
Of course, if you set the taget to display percentages it will always do that. Mobhealth is absolute values!
If a unit has unknown aboslutes, it will show percentages.
I edited line 608 of the SVN version I have to:
I changed the and to an or. It made sense, logically, since what I thought this would be saying is if you're using mobhealth (telo==true), or the unit is a unit that you'd already know a numerical value.
Now, I've got numbers after I attack for the first time, and percentages beforehand. Now, they don't match the number in the upper left, for some reason the value is 1hp lower for max, but that may be a mobhealth issue.
Edit:
It's behind one "update." If I target a mob, I get percentages. If I target another mob, I get a value, if I target a third mob, I get the value of the previous mob. It's really weird. Could it be an event thing? 'cause the rest of the code looks fine, I don't see how it could be delaying a whole event like that. And mobhealth itself is reporting the correct values.
Edit:
Well, it updates correctly if the target is dead. If I switch between a dead target and one that isn't, the dead indicator isn't behind ^^.
Gah, I just can't figure this out. I know too little about the WoW and Ace APIs.
Edit:
If I clear my target, the value doesn't "roll over." It will roll over onto players, including myself ^^.