I just download the latest version, the resting/pvp/incombat icons has been moved. I wonder is there's a way to change the icons location just like the buff style control: left/right/top/bottom or topleft/topright/bottomleft/bottomright?
It would be great but now I think I have to edit the files in the layouts folder to change the appearance.
I'd rather leave those placements up to the theme.
One thing I'd like to note is that the placements for themes do not seem to account for scaling at all. At 140% with yaABF, I get all kinds of interesting overlaps until I adjust the layout files manually ;)
bFindClass = 0;
iCount = table.getn(self.index);
if( iCount > 0 ) then
for i =1,iCount do
if ( UnitClass(self.index[i].unit) == UnitClass(unitObject.unit) ) then
table.insert(self.index, i, unitObject)
bFindClass = 1;
i = iCount;
if( bFindClass == 0 ) then
This will sort by class when whole raid is grped together. Im not very familiar with lua but it does the trick. If you could pls instert it into your unitframes or write something better it would be great :P
Yesterday I've switchet on ag_unitframes.
If I can be honest - I miss MG2 little - specially menu ;)
But... some new futures from aguf are really great.
I have some questions.
1. How can I turn off borders around group names in raid - I still have something like ( Group1 ) and I dont need those ( ). In MG2 I could get only group name without borders.
2. When I get some kind of debuff (magic, poison etc.) I would like to see (like in MG2) that my name change color for debuff color (blue, green).
In Ag_uf I've found option to debuff highlight but ..... this option is not working for me :(
I have all the bordering stuff done per my branch, as described on my user page. Ag needs to look at it though because it might be a tad "over-the-top" or he might have another way to approach it all together - I added options to change the coloring of the background, the opacity of the background, the coloring of the border, and the opacity of the border. So, for example, you can use the classic border and change the color from white to say green - it almost gives it a FuBar border kind of effect. Heck, there may even be more work that is needed or it doesn't address the needs here, as there is still some background to the healthbar itself, which is separate from the frame background...
* Help, my right-click menu isn't showing up!
o aguf does not interfere with the normal right-click menu. Remember that you can't right-click the player frame when you are not in a group.
( http://www.wowace.com/index.php/Ag_UnitFrames )
this is incorrect. the player frame is used to reset instances, even when not grouped.