Pasta, FYI, using your 'adventurous' zip file, the combat icon would stretch itself across my health and mana bars instead of the corner where I'm sure it is supposed to be. I found a quick fix: I downloaded the hand-patched version you posted without the combat icon support :-). But seriously, I couldn't figure out why it happened. I use the ABF frame layout, if that helps you track it down.
Haha, yeah. I fixed the combaticons zip. I forgot to include the updated layouts. If you download it again, it'll probably work now.
Could ya provide the link to download again pls ? There's a few flying around and not sure which to get it from >.<
I've just looked in to what Heart is and have some follow-up questions (I have absolutely no desire to use this mod as Clique provides all the healing functionality I need with heal ranking and taking +healing in to account, etc. - and yes, I play a priest):
It looks like Heart has built-in click-casting. Is all of this being disabled within the Heart mod (as Clique is doing the exact same thing, and that could be where the issue is arising)? Is it only freezing when clicking on things that aren't set up in both Clique and Heart (if you haven't disabled the Heart bindings?) For example, if left click isn't set up in Clique or Heart, does left-click cause the issue? If you go in to Clique and bind left-click to select a unit (done from the Clique menu) does the issue go away?
From what I can tell, the main thing that allows Clique to work with ag_UnitFrames is solely the Clique plugin itself - there isn't anything special within ag_UnitFrames specifically for Clique. That isn't to say the problem lies with Clique solely, just that that is probably where the issue is arising; and perhaps a conflict with Hearts own click-casting plugin.
If it is an issue within the Clique plugin, it'll be over my head at the current moment, but at least we can get some further information out there on it.
First of all, thank you! These are the best unitframes I've used so far!
Second, there seems to be some conflict between aguf and IceHUD. When both mods are enabled, my target frame doesn't seem to update properly when switching targets. When IceHUD is disabled, agUF works perfectly again. I hope you guys will be able to find a fix for this.