I'm still having some updating issues with the latest out of SVN. One of my party members went offline and came back on, but his party member frame has been showing him offline for about 10 minutes now.
I've hacked together a layout that mimics the DUF layout I've been using, managed to get almost everything sorted out so far except for the debuff icons.
Right now they're showing up about halfway across the bottom of the frame, is there any way to set them to start at the right and grow into the centre?
Also, is there any way to change the amount of buffs/debuffs shown?
One more, would it be possible to add the included texture please? All credit to Halcyone, I nabbed it from his DUF layout.
Actually thats the charcoal texture wich is included already with latest svn build :)
Could we get ToTT support? ToTT is awesome for a healer, or even dps classes, when trying to figure out what the hell is going on some times (post twin emps trash anyone?).
/second this
The unitframes are awesome, but healers need ToTT badly.
Forgive me if this has been requested in one of these 30 pages. I'd really like to have an option to sort healthbars(and possibly mana too) by lowest% to highest%. Just like how RDX's raid list, and CTRA's emergency monitors have theirs set up.
I was wondering if there's any way I can add a "in combat" icon (the two swords crossing) to my Player UnitFrame? I've grown so accustomed to that little icon now I feel a bit weird without it.
Getting a bug with (Boss) mobs (?? elite). When they are the first thing I target after a reloadui, I get this error:
Error:
Interface\Addons\ag_UnitFrames\ag_UnitFrames.lua:1251:attempt to perform arithmetic on local 'currValue' (a string value)
and the name + level/class text is blank. If I have targetted something else before targetting it, the name & level/class text will inherit that of the last thing I targetted. For example, Highlord Bolvar Fordragon might show up as Souffle the Level 1 French Food if I had just targeted Souffle. Could you fix this?
Ya I'm back from vacation and as I haven't got an svn account so far, I've attached the yaABF style to this post. Hope it works :)
You also need to add:
...
<Script file="yaABF.lua"/>
...
to the "ag_UnitFrames\layouts\layouts.xml" file.
Also a suggestion: If the "aUF.imagePath" and "aUF.fontPath" variables would be directly defined after the aUF object is created, we could use them in the theme files.
Edit: Oo just seen that erelen postet the files on the previous page :)
Possibility of adding a feature to enable showing of your group number in your portrait unitframe? Makes checking for group placement in raids a lot easier.
When leaving a group, if a warlock or hunter has a pet, the partypet frame doesnt hide.
I've noticed this when leaving a battleground raid however it doesn't seem to always happen nor can I found out how to reproduce it. It also seems to go away after a minute or so as well. I'm not sure if this is accurate or even relevant, however, it always seems to happen to me when it's the last or second to last person in the group.
First of all - thanks for agUF. Small and neat. Yet, I have some suggestions for those, and I'd be happy if you comment on that:
* providing alpha control for frames - right now the values of alpha for selected and deselected is hardcoded, and with SOME backgrounds, it's unreadable. I for example would like the background of unitframes to be pitch black, opaque.
* make 'hp -> smart' for target frame smarter - if target is friendly, display -lacking, if enemy or neutral - curhp/maxhp
* some way for showing 'resting' and 'in combat'? While first is not that important, the other could be crucial in some situations
* an option to remove text shadow. It makes me crazy 8)
I would like a way to make the text larger. I realize I can scale the entire UF, but then it gets too large. Is there a way to get at the font size I am missing?
Some font options would also be nice:
1. Font changing
2. Ability to display font outline
3. Ability to change font color
a) the infight icon
b) the new raidsymbols right to the targetframe
c) a list of strings for the Status text (especially what is the String for % ?) I really need it for the bosses. [curhp]/[maxhp]/(percentstring)
But: I really miss:
c) a list of strings for the Status text (especially what is the String for % ?) I really need it for the bosses. [curhp]/[maxhp]/(percentstring)
Actually thats the charcoal texture wich is included already with latest svn build :)
Bonus!
/second this
The unitframes are awesome, but healers need ToTT badly.
Error:
Interface\Addons\ag_UnitFrames\ag_UnitFrames.lua:1251:attempt to perform arithmetic on local 'currValue' (a string value)
and the name + level/class text is blank. If I have targetted something else before targetting it, the name & level/class text will inherit that of the last thing I targetted. For example, Highlord Bolvar Fordragon might show up as Souffle the Level 1 French Food if I had just targeted Souffle. Could you fix this?
Thanks,
Frog
You also need to add:
to the "ag_UnitFrames\layouts\layouts.xml" file.
Also a suggestion: If the "aUF.imagePath" and "aUF.fontPath" variables would be directly defined after the aUF object is created, we could use them in the theme files.
Edit: Oo just seen that erelen postet the files on the previous page :)
Possibility of adding a feature to enable showing of your group number in your portrait unitframe? Makes checking for group placement in raids a lot easier.
I've noticed this when leaving a battleground raid however it doesn't seem to always happen nor can I found out how to reproduce it. It also seems to go away after a minute or so as well. I'm not sure if this is accurate or even relevant, however, it always seems to happen to me when it's the last or second to last person in the group.
First of all - thanks for agUF. Small and neat. Yet, I have some suggestions for those, and I'd be happy if you comment on that:
* providing alpha control for frames - right now the values of alpha for selected and deselected is hardcoded, and with SOME backgrounds, it's unreadable. I for example would like the background of unitframes to be pitch black, opaque.
* make 'hp -> smart' for target frame smarter - if target is friendly, display -lacking, if enemy or neutral - curhp/maxhp
* some way for showing 'resting' and 'in combat'? While first is not that important, the other could be crucial in some situations
* an option to remove text shadow. It makes me crazy 8)
Thanks once again!
yaco
I would like a way to make the text larger. I realize I can scale the entire UF, but then it gets too large. Is there a way to get at the font size I am missing?
Some font options would also be nice:
1. Font changing
2. Ability to display font outline
3. Ability to change font color
Thanks - keep up the awesome work.
But: I really miss:
a) the infight icon
b) the new raidsymbols right to the targetframe
c) a list of strings for the Status text (especially what is the String for % ?) I really need it for the bosses. [curhp]/[maxhp]/(percentstring)
is there any chance to get that features
so long ...
if i understand you correctly, then you are searching for the watchdog tags that are already implemented into AGUF
there is a nice overview on page 21: http://www.wowace.com/forums/index.php/topic,1715.msg36498.html#msg36498
there is an option to activate the tot combat text if i'm not mistaken. Just check the options of this frame.