On a shaman I tried with
Aura Filter on/off
Debuff Highlight on/off
Also tried different alignments left, right, top, and bottom, and oneline, twoline.
I do not recieve any debuffs on the player frame. They are displayed in the target frame when I target myself.
Hmmm just installed it and I only see default Blizz frame and nothing else, /aguf doesn't work too.
Wonder if the problem lies in the addon itself or the libraries?
(I downloaded with an SVN client so it's probably not a bad download)
Hmmm just installed it and I only see default Blizz frame and nothing else, /aguf doesn't work too.
Wonder if the problem lies in the addon itself or the libraries?
(I downloaded with an SVN client so it's probably not a bad download)
I can also echo the debuffs not showing up. This was playing a pally, if that is important at all.
Also, using Clique, binding a spell to Ctrl-Left Click doesn't seem to get picked up on any frames. Not sure if that is a problem with Clique or the Clique implementation in aguf.
The problem with Debuffs appears to be self.database.AuraFilter doesn't have a value associated with it all the time ??
./
I checked this by changing the aUF:UnitDebuff(unit,id,filter)
function aUF:UnitDebuff(unit,id,filter)
local aura, count, type = UnitDebuff(unit,id)
local _, eClass = UnitClass("player")
if filter == 1
and (self.CanDispel[eClass] and self.CanDispel[eClass][type] or ( eClass == "PRIEST" and aura == "Interface\\Icons\\Spell_Holy_AshesToAshes") ) then
return aura, count, class, id
elseif filter == 0 then
return aura, count, class, id
elseif (not filter) then
DEFAULT_CHAT_FRAME:AddMessage"No value for filter passed to UnitDebuff"
return aura, count, class, id
end
end
here's how I added MobHealth/MobInfo/MobInfo2 support:
-- for mob info stuff
elseif (MobHealthFrame) then
local ppp = 0
local name = UnitName("target");
local level = UnitLevel("target");
local index = name..":"..level;
if (MobHealth_PPP) then
ppp = MobHealth_PPP( index );
else
if( index and MobHealthDB[index] ) then
local s, e, pts, pct = string.find(MobHealthDB[index], "^(%d+)/(%d+)$");
if( pts and pct ) then
pts = pts + 0;
pct = pct + 0;
if( pct ~= 0 ) then
ppp = pts / pct;
end
end
end
end
if MobHealth_GetTargetCurHP then
currValue = MobHealth_GetTargetCurHP() or currValue
else
local healthPercent = currValue
if name and level and healthPercent then
currValue = math.floor( healthPercent * ppp + 0.5) or currValue
end
end
if MobHealth_GetTargetMaxHP then
maxValue = MobHealth_GetTargetMaxHP() or maxValue
else
if name and level then
maxValue = math.floor( 100 * ppp + 0.5) or maxValue
end
end
if (style == "Difference") then
hpDiff = maxValue - currValue
self.HealthText:SetText(currValue.." |cffff7f7f-"..hpDiff.."|r"..percValue)
else
self.HealthText:SetText(currValue .."/"..maxValue)
end
-- otherwise
else
self.HealthText:SetText(percValue)
end
Hmmm just installed it and I only see default Blizz frame and nothing else, /aguf doesn't work too.
Wonder if the problem lies in the addon itself or the libraries?
(I downloaded with an SVN client so it's probably not a bad download)
Debuffs are working now, but they don't have the colorful borders (they're uniformly red). Also, they don't have numbers on them (like sunder doesn't show how many sunders).
When in raid frames, your own unit will always reappear at the center of the screen, while all the others will remain where you position them. I'm not positive if this was on a reload only, but I'm pretty sure it was happening on zoning, too. Also, and I know you know this, but please add sorting and an option for stickying bars together soon. :D
Also, if you bind Clique to be the same combination as the option to open the configuration menu, you won't get either thing to work (the Clique setting or the opening of the menu.)
When in raid frames, your own unit will always reappear at the center of the screen, while all the others will remain where you position them. I'm not positive if this was on a reload only, but I'm pretty sure it was happening on zoning, too. Also, and I know you know this, but please add sorting and an option for stickying bars together soon. :D
Also, if you bind Clique to be the same combination as the option to open the configuration menu, you won't get either thing to work (the Clique setting or the opening of the menu.)
Raid frames are not working 100% yet They don't have any form of grouping or default position. Them being in the middle simply means that they don't have any saved position. move them around if you want.
Oh yeah, I definitely realize they aren't done yet, so no worries at all. I hesitated even mentioning it in the first place. The problem with moving them individually at the moment though is that when you start to grab the frames to move them, I have no idea what frame corresponds to what group number and party member specifically. So, as I was moving them I was trying to organize them based on what the raid tab was showing, but when groups started getting moved around that ordering didn't seem to hold any more. The frames themselves stayed in their proper spot, but the actual person that was filling the frame I couldn't seem to follow. Since I was healing a raid run, I had to switch back to MG2 for that purpose.
A quick question... as I'm very happy with Xraid as my raid UI, can I use ag_UnitFrames for my party-only frames, and then switch them off when I join a raid to allow XRaid to load?
I hope its as simple as turning on the option of "Hide Party Frames in Raid" in the Blizzard options... Thanks!
A quick question... as I'm very happy with Xraid as my raid UI, can I use ag_UnitFrames for my party-only frames, and then switch them off when I join a raid to allow XRaid to load?
I hope its as simple as turning on the option of "Hide Party Frames in Raid" in the Blizzard options... Thanks!
Check the options for the aguf party, there's the option you're looking for.
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UnitFrames.lua:335: attempt to index field `?' (a nil value)
This is on a hunter, if it matters ^^.
Edit: Trying to do anything with my pet frame causes the following:
UnitClass.lua:923: AceLocale(ag_UnitFrames): Translation for "pet" does not exist
Same here, just adding a
to the local file fixed it
Another request would be if you could add an option to disable the shadow under the fonts, atm its driving me insane.
Other than that, excellent unitframes, been looking for something like this since, well forever :)
*Edit: Also, my pet's names doesnt show up, instead it says 'Fleetfoot's pet'
Aura Filter on/off
Debuff Highlight on/off
Also tried different alignments left, right, top, and bottom, and oneline, twoline.
I do not recieve any debuffs on the player frame. They are displayed in the target frame when I target myself.
Thanks./
Wonder if the problem lies in the addon itself or the libraries?
(I downloaded with an SVN client so it's probably not a bad download)
And it was activated in the login addon screen?
Also, using Clique, binding a spell to Ctrl-Left Click doesn't seem to get picked up on any frames. Not sure if that is a problem with Clique or the Clique implementation in aguf.
could there be an option to set the global scale to something instead of having to change all of the frames individually?
./
I checked this by changing the aUF:UnitDebuff(unit,id,filter)
added to ag_UnitClass.lua after the portion. about line 570.
Yes it was, and WarmUp said it was loaded too :S
I'm no longer getting any errors, though! Yay!
When in raid frames, your own unit will always reappear at the center of the screen, while all the others will remain where you position them. I'm not positive if this was on a reload only, but I'm pretty sure it was happening on zoning, too. Also, and I know you know this, but please add sorting and an option for stickying bars together soon. :D
Also, if you bind Clique to be the same combination as the option to open the configuration menu, you won't get either thing to work (the Clique setting or the opening of the menu.)
Raid frames are not working 100% yet They don't have any form of grouping or default position. Them being in the middle simply means that they don't have any saved position. move them around if you want.
There is now!
I hope its as simple as turning on the option of "Hide Party Frames in Raid" in the Blizzard options... Thanks!
Check the options for the aguf party, there's the option you're looking for.