I'm having trouble filtering buffs. I see the option to filter by my class, but not others. Ideally, I'd like to be able to see if my class buffs are applied, and what HoT might be applied (both my own and others) (Possibly even the presence of DoTs, if it can be done minimally - but that's getting ahead of myself.) Is this possible?
I think it would be useful to position buffs/debuffs with more options. Say, buffs on bottom/debuffs on top, or buffs inside a bar, or have a number of positions with different filters for each. What can be done here? Something like the way you can assign additional custom texts maybe? Assign additional custom buff/debuff lines?
Like many people, I keep my raid frames small. As they are small, so are the buff icons. Small buff icons are hard to distinguish. And making them big defeats the purpose of keeping things small.
This might be far-fetched, but could there be an option of replacing specific buff icons with maybe a colored square? Or even replacing a a buff type with a colored square?
So I can get a general idea of what's happening at a glance.
Three green squares? He has three HoTs applied.
Four red squares? Four DoTs are applied, better start healing now, etc.
I had modified grid awhile back to (sort of) do this, so I know the concept is a valid one. It was incredibly useful for snap situational awareness. Alas, grid (for me) had some other shortcomings, not to mention maintaining my own modified version was a pain. (Don't worry, it was for my own use, not distributing it!)
I'm having trouble filtering buffs. I see the option to filter by my class, but not others.
This is just a guess because I've not tried it. But, would it be possible to set the buff filtering to on, but then to simply modify the texts in the "buff filtering" line to display the specific buffs you want, and the order they'd appear?
I guess it'd be worth a shot to test, anyway.
Quote from desprez »
I think it would be useful to position buffs/debuffs with more options. Say, buffs on bottom/debuffs on top, or buffs inside a bar, or have a number of positions with different filters for each. What can be done here?
Well, I have something sort of like what you're inquiring about on my setup. Here, on my target of target frames, I've set buffs to display on the top-right of the frame and to expand inward and up, while debuffs display on the bottom-left side of the same frame, and expand inward and down.
On the other hand, I'm sure if you wanted the buffs to display in the frame as opposed to above or below it, you could simple adjust the aura offsets to find a placement more to your liking.
Either way, here's a picture of my ToT frames displaying buffs (I wasn't in combat when I took the screen, so I don't have any debuffs applied, but you can get the idea):
Here's some pics of what my (Alt-Aura) settings look like to have the buffs and debuffs render on the top and bottom of a particular frame. Do note though that my max buff and debuff limits are so high because these screens were taken to illustrate how I've set up my target frame in particular. I'm sure you'd want to reduce those numbers substantially for other, smaller frames.
Alt-Aura Settings: (looks like I left out the screen shot, but the buff positioning is "top-right", whereas debuffs are positioned at "bottom".)
Hmmm, at the time I posted this, I wasn't really aware that there was an optional buff handler.
I'll give it a try.
I also found how to split the buffs/debuffs.
It's not that I didn't see the check box. It's just that clicking it seemed to reduce my options!
I click, and the "side" options disappeared! I figured it wasn't implemented fully yet.
Eventually I saw that it inserted a new config category on the side. Very screwy implementation.