One of the things I liked about the old old Perl Unitframes was the addon that gave you a "combat display". Basically it was a cut down version of the player frame (later added target I think) that only showed health and power. No portraits, auras, flags, none of that stuff.
The frame was very useful especially for a tank (which I am) as I generally put it at my toon's feet so I could very easily see my health and not be bothered by other stuff in the regular player frame.
Yes, I know I could achieve some of this through a HUD but, honestly, I hate HUDs. All this combat frame needs is a subset of the other frames and be a different frame than the player frame.
I am loathe to do this on my own as I would prefer someone who knows the code do it for efficiency rather than me hacking it.
Is there a way to remove buff / debuff icons from the pet frame but not player / party / etc?
You can disable buffs/debuffs individually for each frame type. In the Pitbull menu there's a menu for Player Pet. Under there I think it's under Other-->Aura's. There should be an option for Buffs and Debuffs. Just uncheck what you don't want to show.
Quote from fabsn »
Another very bad thing is that the buffs/debuffs are always right-oriented so when i set them on the right side of the frame, the first buff will be set to the far right and the last buff is then set directly next to the frame. Why? :o
Under Aura options there's a setting to Split buffs/debuffs. Toggle whatever setting it's on. See if that helps.
Date: 2007-09-09 20:37:43
Error occured in: Global
Message: ..\AddOns\PitBull_CombatFader\CombatFader.lua line 121:
attempt to perform arithmetic on field 'cfstop' (a nil value)
I've been using pitbull since a few days now : I love it !
However 1 thing kept frustrating me : since I'm playing on a dual monitor setup (using CT_Viewport to render the game on 1 monitor only) When I drag frames around they keep being nudged to the left by the equivalent of 1/2 monitor. Hence I have to drag most of my frames on the second monitor and hope they are placed correctly on the main monitor.
It would be nice if pitbull could detect teh presence of CT_Viewport and using the X/Y offset values when placing frames.
Is it somehow possible to minimize the padding between unit frames? In a 25 man raid group, I would like them all to stand in one long list from top to bottom, but the big space between each group member makes it impossible with my current settings. I don't need there to be any padding between them at all.