I started PitBull recently, which is my very own unit frames implementation.
What sets it apart from other unit frames, such as agUF, is that almost everything is run in a modular fashion.
I have also paid extremely close attention to performance, especially with regards to frame recycling.
For example, if you hide one frame, all its child frames go into a big recycle bin. If you show another frame after that point, instead of making its own new children frames, it will reach into the recycle bin and reuse them. This cuts down on the number of unused frames immensely.
PitBull is made to be extremely modular and extensible, so as it progresses along, I hope you all like it.
Note: do not ask me for screenshots. If you wish to supply your own screenshots and post them here, that's fine.
is it possible to add an additional "spacer"-parameter for the aura
like, my unitframes should look like that:
| O O |HP Bar |
| o |---------|
| --- |Power Bar|
but i can only set the buffs to the top-side, then it is overlayed with the name- and class-text
so what is needed is a additional attribute, so that you can make the space between the aura and the frame bigger (or the auro and the start-point).
for an better example you can check this screen (space is modified in the (meta)layout): screen
another thing is, if you check the pitbull-aura (buffs), you might see the bloodpact from my imp.
if timers are enabled, you can always see an anoying number counting down and sometimes up, then resetting to 0, this also happends to other effects, like paranoia (felhunter) and so on...