I started PitBull recently, which is my very own unit frames implementation.
What sets it apart from other unit frames, such as agUF, is that almost everything is run in a modular fashion.
I have also paid extremely close attention to performance, especially with regards to frame recycling.
For example, if you hide one frame, all its child frames go into a big recycle bin. If you show another frame after that point, instead of making its own new children frames, it will reach into the recycle bin and reuse them. This cuts down on the number of unused frames immensely.
PitBull is made to be extremely modular and extensible, so as it progresses along, I hope you all like it.
Note: do not ask me for screenshots. If you wish to supply your own screenshots and post them here, that's fine.
is it possible to add an additional "spacer"-parameter for the aura
like, my unitframes should look like that:
Buffs
Name Class
|-------------------|
| O O |HP Bar |
| o |---------|
| --- |Power Bar|
|-------------------|
Debuffs
but i can only set the buffs to the top-side, then it is overlayed with the name- and class-text
so what is needed is a additional attribute, so that you can make the space between the aura and the frame bigger (or the auro and the start-point).
for an better example you can check this screen (space is modified in the (meta)layout): screen
another thing is, if you check the pitbull-aura (buffs), you might see the bloodpact from my imp.
if timers are enabled, you can always see an anoying number counting down and sometimes up, then resetting to 0, this also happends to other effects, like paranoia (felhunter) and so on...
r40684 | ckknight | 2007-06-19 06:10:20 -0400 (Tue, 19 Jun 2007) | 1 line
PitBull - fix issue with people changing config mode in combat.
Even after this, and not in combat, if i try to set the tags with "all units" it doesn't work, i can't select "custom" you just can't select anythhing from the menu.
Worse after this fix it keep saying i'm in combat in my bank in shattrah so, no config mode for me :)
attempt to call global 'InCombatLockDown' (a nil value)
Dewdrop-2.0-40422 (DewdropLib):643: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:582>
The crash can be emulated by being leader in a raid and then moving anybody in and out of your group. BAM! Instant kick to desktop. Crossing my fingers big time that 2.1.2 makes our lives easier.
Rollback Post to RevisionRollBack
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I started PitBull recently, which is my very own unit frames implementation.
What sets it apart from other unit frames, such as agUF, is that almost everything is run in a modular fashion.
I have also paid extremely close attention to performance, especially with regards to frame recycling.
For example, if you hide one frame, all its child frames go into a big recycle bin. If you show another frame after that point, instead of making its own new children frames, it will reach into the recycle bin and reuse them. This cuts down on the number of unused frames immensely.
PitBull is made to be extremely modular and extensible, so as it progresses along, I hope you all like it.
Note: do not ask me for screenshots. If you wish to supply your own screenshots and post them here, that's fine.
Wiki link: http://wowace.com/wiki/PitBull
Wish list: http://wowace.com/wiki/PitBull/Wish_List
Please put feature requests on the Wish list, it is much much more likely to get done than by placing it here on the forum.
Also, often it can be arguably more useful to make a separate thread than posting on this one.
This is the 3rd section of the topic.
after every update, these things make a reset, but the bar texture is the same as before the update
is it possible to add an additional "spacer"-parameter for the aura
like, my unitframes should look like that:
but i can only set the buffs to the top-side, then it is overlayed with the name- and class-text
so what is needed is a additional attribute, so that you can make the space between the aura and the frame bigger (or the auro and the start-point).
for an better example you can check this screen (space is modified in the (meta)layout):
screen
another thing is, if you check the pitbull-aura (buffs), you might see the bloodpact from my imp.
if timers are enabled, you can always see an anoying number counting down and sometimes up, then resetting to 0, this also happends to other effects, like paranoia (felhunter) and so on...
Few revision updates sore of partially wipe my settings. Need to redo them lol.
Between, nice T5 shoulder braway.
visual skills:
any chance to make em swap positions? Its very unnatural (well, at least for my poor eyes) so see debuffs on RIGHT side, rather than usual left...
sorry if i missed that option, but i run to an errors during digging into menus (error posted @ old topic)
Yeah, updates to PitBull do this to me a lot. Fairly minor things, but consistent enough to make it somewhat annoying.
An optimized positioning and graphical layouts ;)
With 40 debuffs 10 buffs on top growing upwards everything ok and it looks like this:
but when I try to increase max buffs it goes like this:
Buff still grow up ok but also empty line appear between them and frame. If you add more - more empty lines will add like this:
It happens even in config mode so easy to check. If you increase buff count to max 40 there will be 4 empty lines between frame and buffs/debuffs.
Gotcha, I'll uncheck the update on Pitbull in my WAU.
You could also backup PitBull.lua in your SV folder before you update or read the changes made so you know if it involves your settings or not. :-)
yes, there is some options for it, try browsing config. I cant remember exactly where (im @ work atm) but ive changed that yesterday
Even after this, and not in combat, if i try to set the tags with "all units" it doesn't work, i can't select "custom" you just can't select anythhing from the menu.
Worse after this fix it keep saying i'm in combat in my bank in shattrah so, no config mode for me :)
Is there any possibility to separate PartyFrames allowing me to put them where I want in my screen.
For example,
[Party1] [Party2] <something else here> [party3] [party4]
Thanks in advance
Edit : Doh, I forgot ... thanks for this mod, I love it.