I'm running 1600x1200 and the ABF style is too small for me to see. I use the scaling to increase the size of the party frame and the player frame, but after doing so I get weird behavior from the health/mana status text. The maxhp will disappear depending on how much hp the party member has. There is plenty of space for the hp to expand as the frame increase along with the next, but after going passed about 130% I see the problem and it only gets worst as you increase it passed that. Any suggestions?
Is there some kind of frame hack we can do in the meantime?
I answered my own question, the answer is yes.
Basically the bug has to do with scaling and right aligned fonts. 100% scaling size is the only one that's guaranteed to work, so instead of scaling it in game, why not set the in game scaling to 100% (the only one that works) and edit the luas to reflect the preferred size?
Basically I took AUF.lua and adjusted any static sizes by the percent that I previously enlarged it in game. The same goal is accomplished, and the text is working as it did a few months ago.
If you scale frames and are missing pieces of your right-aligned text, read on the forums a bit and don't be afraid to get your hands dirty! :)