Any chance of adding a feature to chage font sizes independantly for each fontstring? From what I remember, AgUF had different font sizes for things like mana text than name text, which was nice at time, and looked a little neater when used right. I haven't seen this feature in PB and it would be nice to.
Agreeing with this, maybe make it proportional to the bar size or just have a setting.
I know this is a very broad trouble thingy, but ever since updating to anything past 33860, nothing and I mean nothing works. I get 24 errors on PitBull, saying everything is missing. Running 33860 I only get the AceHook-2.1 error that others seemed to have gotten, I have updated libraries etc but can't get it to go away.
Any ideas on why everything is broken if I update to the new versions?
Well it would just take some adjustments to the WatchdogTags.lua, but after receiving some private messages concerning my "Mobhealth3 Wrapper" I zipped the thing. So here it is as an attachment. It's really bare-bones, but it's all you need: It creates a fake Mobhealth3-API using MI2.
Thanks a ton for posting that, it works great for Pitbull. It does seem to break Aloft though :(
[2007/04/30 21:55:26-921-x13]: Aloft-1.0\Aloft.lua:478: attempt to call method 'GetHealth' (a nil value)
It's probably trying to call an un-emulated method - I'll try to poke around when I get some time.
Bug report: I am in a full raid group (say 10) and showing the raid frames. I have class colored health bars turned on. When the raid leader moves people around in the groups, the names gets changed correctly but the class color is stil the old class. So if a druid is at spot 1 and a mage is at spot 6, and they get switched, I now have a orange colored mage and a blue colored druid.
The only way I have find to come around it is to either do /reloadui or to disable that frame and enable it again.
Is it possbile to apply a filter for classbuffs in combat and no filter out of combat?
Explanation: Out of combat I want to be informed if everybody has all buffs or if a rebuff is needed. But in combat I primarily want to see my hots and stuff on the players char. A classfilter for buffs in combat would clear up the buffs display a bit!
As there is no way to really customize the display format of buffs/debuffs, to my knowledge, I'd like to make a feature request. I'd like to request the option to limit buffs/debuffs into rows/columns. I would like to be able to set debuffs to 5 rows of 8, as an example, to make it a bit more orderly than the default display of 16ish per row, as well as to save myself some UI space. Also, this option should be separated between buffs and debuffs, at least while using the 'split' function, to keep the UI clean.
Sorry if this is not the appropriate place to make feature requests, and thank you for your consideration.
I'll make it short. How can I make my PitBull unitframes have a transparent background? While it is possible to make the frame background transparent in the Global settings you still have the healthbar-background on top of it, which can't be made transparent.
Plus is it possible to edit font size for health/mana values only - not name etc?