Is anyone having issues with the auras (debuffs in my case) not being border-coloured even if the preferences are ticked accordingly in the menu using the latest revision (34093 as now)? Instead, buffs are showed correctly (green).
Example: I've screenshotted the options being set correctly and the debuffs below the target unitframe not being coloured.
snap/split auras in the ouf layout is still completely fucked up. No idea if it is checked into, as i reported it before, but seems it missed the attention.
Would still like to see this as well. I installed MH3 for now, but running it at the same time as MI2 just for Pitbull seems wasteful. MI2 works and has other features that I really, really, really like, even if it isn't Ace :P
just one suggestion, it would be cool if we cant set the Manatext in the Druidmanabar so it just show the Current Mana. i know how much Maxmana i have all i wanna know is how much mana i still have for shifting/heal and so on :>
Nice work. I am using Pitbull without any mayor problem.
Could I make a request? It could be possible to have another "just name" row above health row for target? In spanish (and probably in french too) mob names are really looooooooong, so my target frame is now 400 units width (at least I have all my buff/deffus below it in a row XD)
Nice work. I am using Pitbull without any mayor problem.
Could I make a request? It could be possible to have another "just name" row above health row for target? In spanish (and probably in french too) mob names are really looooooooong, so my target frame is now 400 units width (at least I have all my buff/deffus below it in a row XD)
Thanks.
PD. Pleas excuse my english.
I was thinking about this myself ElkBuffBars has the ability to anchor text to each of the 4 corners of the buff bar, and I was thinking it would be cool if Pitbull let you do something similar with name/health. I like the Informational health text setting, but it takes up most of the bar and obscures the unit name. Also, some unit names are really long to begin with and get partially obscured, and in English that can be bad because the differentiating word between multiple related mob types is often the last word in the name (so you might end up seeing "Bonechewer" but not what exact type of Bonechewer mob you're targeting).
In addition, there's a lot of wasted vertical space on some of my bars (player, target, focus, party, mouseover), because I had to set them high enough to make the portrait a meaningful size. Allowing the name and health text to be on separate lines within the health box would take advantage of this space.
For some reason, I don't show debuff highlighting on my party for magic effects. I play a paladin as a main, and have the debuff highlighting set to show Curable. Poison and Disease highlight properly, but magic doesn't appear. Using all the default colors for highlights.
I hate to quote myself, but am I really the only person experiencing this? I updated to r33695 manually from files.wowace.com today, and it is still not fixed. I guess I'll start using Detox or Decursive until it gets fixed, since I don't really want to change unit frames, but this problem is cramping my style.
I noticed this last night as well. Did Slave Pens on my Paladin last night - the frame highlights on poisons and diseases worked properly, but nothing showed up for magic :/ Oh, and thanks for increasing the brightness on the frame highlight, much better!
I have two feature requests for PitBull_CombatFader
1. Give us an option to change the alpha levels for all frames.
2. Currently changing the alpha on a frame does not do anything until you go into combat and leave again. It would be great if the change could be reflected immediately :D
For some reason, I don't show debuff highlighting on my party for magic effects. I play a paladin as a main, and have the debuff highlighting set to show Curable. Poison and Disease highlight properly, but magic doesn't appear. Using all the default colors for highlights.
I hate to quote myself, but am I really the only person experiencing this? I updated to r33695 manually from files.wowace.com today, and it is still not fixed. I guess I'll start using Detox or Decursive until it gets fixed, since I don't really want to change unit frames, but this problem is cramping my style.
I noticed this last night as well. Did Slave Pens on my Paladin last night - the frame highlights on poisons and diseases worked properly, but nothing showed up for magic :/ Oh, and thanks for increasing the brightness on the frame highlight, much better!
Yeah, this is the only reason I'm still using XPerl over Pitbull. I see this not just on my paladin, but also on my warlock. I very much prefer the look and feel of Pitbull, but the debuff highlighting is currently a deal-breaker. :(
Nice work. I am using Pitbull without any mayor problem.
Could I make a request? It could be possible to have another "just name" row above health row for target? In spanish (and probably in french too) mob names are really looooooooong, so my target frame is now 400 units width (at least I have all my buff/deffus below it in a row XD)
Thanks.
PD. Pleas excuse my english.
I was thinking about this myself ElkBuffBars has the ability to anchor text to each of the 4 corners of the buff bar, and I was thinking it would be cool if Pitbull let you do something similar with name/health. I like the Informational health text setting, but it takes up most of the bar and obscures the unit name. Also, some unit names are really long to begin with and get partially obscured, and in English that can be bad because the differentiating word between multiple related mob types is often the last word in the name (so you might end up seeing "Bonechewer" but not what exact type of Bonechewer mob you're targeting).
In addition, there's a lot of wasted vertical space on some of my bars (player, target, focus, party, mouseover), because I had to set them high enough to make the portrait a meaningful size. Allowing the name and health text to be on separate lines within the health box would take advantage of this space.
Does using Seerah's layout help at all? The frame's name area sits above the frame itself. Might help some.
Yeah, I get annoyed by long mob names, too. :P With the Seerah layout, you can also set class text to custom and have it only display the level. That will free up some space, too.
Remember though, if you're not sure what your target's name ends with, just hover your mouse over the frame and it will display the tooltip. :)
Maybe this was covered in the old, locked thread, but I was wondering if there is any way (or how) to add more bar textures to the current ones. Gloss and default are kind of boring. I was also curious if there is a way to remove the border from the buff icons, I read earlier on that people were requesting them back- just wondering if I have missed a feature that toggles them off and on.
I was also curious if there is a way to remove the border from the buff icons, I read earlier on that people were requesting them back- just wondering if I have missed a feature that toggles them off and on.
There should be an option in the aura options to turn off highlighting.
Well it would just take some adjustments to the WatchdogTags.lua, but after receiving some private messages concerning my "Mobhealth3 Wrapper" I zipped the thing. So here it is as an attachment. It's really bare-bones, but it's all you need: It creates a fake Mobhealth3-API using MI2.
Any chance of adding a feature to chage font sizes independantly for each fontstring? From what I remember, AgUF had different font sizes for things like mana text than name text, which was nice at time, and looked a little neater when used right. I haven't seen this feature in PB and it would be nice to.
Is anyone having issues with the auras (debuffs in my case) not being border-coloured even if the preferences are ticked accordingly in the menu using the latest revision (34093 as now)? Instead, buffs are showed correctly (green).
Example: I've screenshotted the options being set correctly and the debuffs below the target unitframe not being coloured.
Autoquoting. I think that I've found how to temporary solve the issue for those who are having it. If you download Pitbull manually without modularizing it (so that it doesn't create a folder for each module - thing that cannot be prevented if you use WAU), the debuff colouring will work properly.
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Example: I've screenshotted the options being set correctly and the debuffs below the target unitframe not being coloured.
But haven't seen anything since. Any updates? :)
Thanks,
-Seph
Would still like to see this as well. I installed MH3 for now, but running it at the same time as MI2 just for Pitbull seems wasteful. MI2 works and has other features that I really, really, really like, even if it isn't Ace :P
This causes it to error and produce no unit frames on login, complaining about the absence of said library.
Adding the library to the above rectifies the problem, but I'm wondering if I'm the only one experiencing this.
just one suggestion, it would be cool if we cant set the Manatext in the Druidmanabar so it just show the Current Mana. i know how much Maxmana i have all i wanna know is how much mana i still have for shifting/heal and so on :>
thx
Could I make a request? It could be possible to have another "just name" row above health row for target? In spanish (and probably in french too) mob names are really looooooooong, so my target frame is now 400 units width (at least I have all my buff/deffus below it in a row XD)
Thanks.
PD. Pleas excuse my english.
I was thinking about this myself ElkBuffBars has the ability to anchor text to each of the 4 corners of the buff bar, and I was thinking it would be cool if Pitbull let you do something similar with name/health. I like the Informational health text setting, but it takes up most of the bar and obscures the unit name. Also, some unit names are really long to begin with and get partially obscured, and in English that can be bad because the differentiating word between multiple related mob types is often the last word in the name (so you might end up seeing "Bonechewer" but not what exact type of Bonechewer mob you're targeting).
In addition, there's a lot of wasted vertical space on some of my bars (player, target, focus, party, mouseover), because I had to set them high enough to make the portrait a meaningful size. Allowing the name and health text to be on separate lines within the health box would take advantage of this space.
I noticed this last night as well. Did Slave Pens on my Paladin last night - the frame highlights on poisons and diseases worked properly, but nothing showed up for magic :/ Oh, and thanks for increasing the brightness on the frame highlight, much better!
1. Give us an option to change the alpha levels for all frames.
2. Currently changing the alpha on a frame does not do anything until you go into combat and leave again. It would be great if the change could be reflected immediately :D
Yeah, this is the only reason I'm still using XPerl over Pitbull. I see this not just on my paladin, but also on my warlock. I very much prefer the look and feel of Pitbull, but the debuff highlighting is currently a deal-breaker. :(
Does using Seerah's layout help at all? The frame's name area sits above the frame itself. Might help some.
Remember though, if you're not sure what your target's name ends with, just hover your mouse over the frame and it will display the tooltip. :)
Autoquoting. I think that I've found how to temporary solve the issue for those who are having it. If you download Pitbull manually without modularizing it (so that it doesn't create a folder for each module - thing that cannot be prevented if you use WAU), the debuff colouring will work properly.