Still getting the following errors, ending up with several hundred at the end of a few hours' gameplay. They don't seem to have any effect on function, as the correctly formatted text still shows up on my frames, they just fill up BugSack. I haven't made any changes to my DogTag sequences between now and when they worked without error.
DogTag-1.0.36841: Error with code "[Status?Status!MissingHP:Hide(0):Short:Negate:Color(ff7f7f)]" on "party2". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:139: attempt to perform arithmetic on local 'value' (a string value)
DogTag-1.0.36841: Error with code "[Status?MaxHP:Short!IsMaxHP?MaxHP:Short!CurHP:Short] [~Status?~IsMaxHP?IsPlayerOrPet?MissingHP:Short:Negate:Color(ff7f7f)!PercentHP:Percent:Paren][Status:Paren]" on "target". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:304: attempt to perform arithmetic on local 'value' (a string value)
DogTag-1.0.36841: Error with code "[Status:IsPlayerOrPet?MissingHP:Hide(0):Short:Negate:Color(ff7f7f)!CurHP:Hide([MaxHP]):Short]" on "targettarget". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:101: attempt to perform arithmetic on local 'value' (a string value)
Still getting the weird graphical error, only when I play a pet based class. Have not seen it occur on my priest main at all, but occurs intermittently on my warlock, when my pet gets a dot effect. Using r36839.
I actually just started using this after the patch, once the UI that I was using stopped working. I really like this one, but I was wondering if there was a way to show the unit bar for my previous target.
I'm a hunter and do a lot of crowd control. I already use my focus bar for my freezing trap, but I would also like to see a bar for my previous target since I have to use my wyvern sting a lot as well.
Being able to see all three targets bars at once would really help me out.
Can any of the people who say that RatingBuster/Tankpoints work fine with Pitbull for them, please post your versions and whether you are using embedded libs?
When i enable targets target it doesnt show combat text at all. And i have enable it. So what can i do?
Can any1 help?
And another question, theres only 1 file on files.wowace.com (Pitbull), so my question is i have installed all the Pitbull mods (Pitbull, Pitbull_Banzai etc) can i delete them so that i have only the Pitbull installed?
Yes. The plugins (Banzai, EstimatedHeals, InteractLines, etc.) were all merged with the base mod, so they're all included when you download PitBull itself.
Yes. The plugins (Banzai, EstimatedHeals, InteractLines, etc.) were all merged with the base mod, so they're all included when you download PitBull itself.
Thanks for answering. Now can any1 help me with targets target combat text thing? (i cant see them).
Still got that Auctioneer problem. Executing "/ace2 load Auctioneer" manually makes the addon load, it's as if PitBull(?) stops some other addons from loading.
Is there a way to copy your settings from one (player or target) to all the others (raid, target's target, etc.) If not, it would be a great improvement and timesaver!
Still getting the following errors, ending up with several hundred at the end of a few hours' gameplay. They don't seem to have any effect on function, as the correctly formatted text still shows up on my frames, they just fill up BugSack. I haven't made any changes to my DogTag sequences between now and when they worked without error.
DogTag-1.0.36841: Error with code "[Status?Status!MissingHP:Hide(0):Short:Negate:Color(ff7f7f)]" on "party2". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:139: attempt to perform arithmetic on local 'value' (a string value)
DogTag-1.0.36841: Error with code "[Status?MaxHP:Short!IsMaxHP?MaxHP:Short!CurHP:Short] [~Status?~IsMaxHP?IsPlayerOrPet?MissingHP:Short:Negate:Color(ff7f7f)!PercentHP:Percent:Paren][Status:Paren]" on "target". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:304: attempt to perform arithmetic on local 'value' (a string value)
DogTag-1.0.36841: Error with code "[Status:IsPlayerOrPet?MissingHP:Hide(0):Short:Negate:Color(ff7f7f)!CurHP:Hide([MaxHP]):Short]" on "targettarget". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:101: attempt to perform arithmetic on local 'value' (a string value)
Hmm, for some reason I keep randomly losing all text on all unit frames on relog/UI reload.
Relogging again a few times or reloading UI a few times seems to fix it though.
This is also happening to me with the latest revision (r37301). Below is a pic of the Player and Pet frames.
Also, Bugsack doesn't seem to be catching any errors.
Hmm, for some reason I keep randomly losing all text on all unit frames on relog/UI reload.
Relogging again a few times or reloading UI a few times seems to fix it though.
This is also happening to me with the latest revision (r37301). Below is a pic of the Player and Pet frames.
Also, Bugsack doesn't seem to be catching any errors.
I believe this has to do with changes to Dog-Tag, I ended up going back to an older revision of Dog-Tag (r36536) and the disappearing text is no longer an issue.
Hmm, for some reason I keep randomly losing all text on all unit frames on relog/UI reload.
Relogging again a few times or reloading UI a few times seems to fix it though.
This is also happening to me with the latest revision (r37301). Below is a pic of the Player and Pet frames.
Also, Bugsack doesn't seem to be catching any errors.
Any way to get the class background color behind the 3D portraits like Adapt had? I really miss that and Adapt won't overlay Pitbull's 2D or 3D portraits.
Rollback Post to RevisionRollBack
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Relogging again a few times or reloading UI a few times seems to fix it though.
I have seen this several times as well.... I do not have any special config on display, I use on of the presets. reloadui usually fixes the issue.
DogTag-1.0.36841: Error with code "[Status?Status!MissingHP:Hide(0):Short:Negate:Color(ff7f7f)]" on "party2". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:139: attempt to perform arithmetic on local 'value' (a string value)
DogTag-1.0.36841: Error with code "[Status?MaxHP:Short!IsMaxHP?MaxHP:Short!CurHP:Short] [~Status?~IsMaxHP?IsPlayerOrPet?MissingHP:Short:Negate:Color(ff7f7f)!PercentHP:Percent:Paren][Status:Paren]" on "target". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:304: attempt to perform arithmetic on local 'value' (a string value)
DogTag-1.0.36841: Error with code "[Status:IsPlayerOrPet?MissingHP:Hide(0):Short:Negate:Color(ff7f7f)!CurHP:Hide([MaxHP]):Short]" on "targettarget". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:101: attempt to perform arithmetic on local 'value' (a string value)
https://home.comcast.net/~rdkampen/Pitbullerror.jpg
Thanks :)
I'm a hunter and do a lot of crowd control. I already use my focus bar for my freezing trap, but I would also like to see a bar for my previous target since I have to use my wyvern sting a lot as well.
Being able to see all three targets bars at once would really help me out.
RatingBuster - r37147
Standalones
Updated daily.
Thought I saw the issue til I realized my Druid can't use axes....=^
Can any1 help?
And another question, theres only 1 file on files.wowace.com (Pitbull), so my question is i have installed all the Pitbull mods (Pitbull, Pitbull_Banzai etc) can i delete them so that i have only the Pitbull installed?
Hope you understand what i meen.
So the summation tool tips and tank points comparison tool tips show up for you when you mouse over an item?
Thanks for answering. Now can any1 help me with targets target combat text thing? (i cant see them).
(Top left is player, to the right is target, right of that is target's target, and Disna = pet frame)
:)
Ratingsuster r37147.
Both using embeded libs.
Works fine on my Mage, doesn't do a thing on my Warrior.
Should be fixed now.
This is also happening to me with the latest revision (r37301). Below is a pic of the Player and Pet frames.
Also, Bugsack doesn't seem to be catching any errors.
I believe this has to do with changes to Dog-Tag, I ended up going back to an older revision of Dog-Tag (r36536) and the disappearing text is no longer an issue.