Using PitBull with no profiles after the patch seems to work flawlessly. Allthough using it with profiles seems not to work. Am I doing something wrong or should I post a bug about it?
For instance, when I switch from default profile to say, Profile -> Class: Mage, and do something random. Like cast a Blizzard, I get this error:
Date: 2007-05-24 01:06:16
ID: 26
Error occured in: Global
Count: 1
Message: ..\AddOns\PitBull\CastBar\CastBar.lua line 239:
attempt to index field 'castBar' (a nil value)
Debug:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:321: TriggerEvent()
Ace2\AceEvent-2.0\AceEvent-2.0.lua:1019:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:1012
This seemed to be because I had disabled castbars, but when I changed profiles, it thought that it was on.
Then I tried to do some other thing, like casting a Pyroblast, and got this error:
Date: 2007-05-24 01:07:53
ID: 27
Error occured in: Global
Count: 1
Message: ...erface\AddOns\PitBull\libs\DogTag-1.0\DogTag-1.0.lua line 2880:
bad argument #1 to 'string_gsub' (string expected, got nil)
Debug:
Ace2\AceDB-2.0\AceDB-2.0.lua:25:
Ace2\AceDB-2.0\AceDB-2.0.lua:23
Ace2\AceDB-2.0\AceDB-2.0.lua:1649: func()
...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:523:
...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:462
Can anyone give me some expierences on the profile management after the patch of wow?
- even if i didn't see alpha option, the party frame is semi-trasparent. how can i turn it more opaque?
- debuffs on target are not being shown dynamically in the aura section. they always occupy the same slot even if the nearer ones are free !
then how can i disable the debuff icon clock-like timer effect?
In 2.1 most of my DogTag sequences still seem to work, but I get a lot of errors in BugSack:
DogTag-1.0.36536: Error with code "[Status:MissingHP:Hide(0):Short:Negate:Color(ff7f7f)]" on "party4". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:139: attempt to perform arithmetic on local 'value' (a string value):
DogTag-1.0-36536 (DogTag-1.0):3393: in function `RegisterFontString'\nPitBull-r36528\\Layouts\\ABF.lua:1015: in function `v'
PitBull-r36528\\PitBull.lua:1979: in function `_UpdateLayout'\nPitBull-r36528\\PitBull.lua:2039: in function `_UpdateLayouts'
PitBull-r36528\\PitBull.lua:1880: in function <Interface\\AddOns\\PitBull\\PitBull.lua:1868>
<in C code>: ?
AceEvent-2.0-36539 (Ace2):427: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:403"
DogTag-1.0.36536: Error with code "[Status:IsPlayerOrPet?MissingHP:Hide(0):Short:Negate:Color(ff7f7f)!CurHP:Hide([MaxHP]):Short]" on "targettarget". [string "local DogTag = AceLibrary("DogTag-1.0");..."]:101: attempt to perform arithmetic on local 'value' (a string value):
DogTag-1.0-36536 (DogTag-1.0):3491: in function `UpdateAllForFrame'
PitBull-r36528\\PitBull.lua:1916: in function `UpdateFrame'
PitBull-r36528\\PitBull.lua:1888: in function <Interface\\AddOns\\PitBull\\PitBull.lua:1883>
<in C code>: ?
AceEvent-2.0-36539 (Ace2):427: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:403>
Also, on my party frames class text, I had [Level:Hide([Level#player])] but as of 2.1 this shows me "Equal" Unknown on my frame.
Did something change in DogTag that will require a change to my sequences? I read the changelog but didn't see anything that should have affected these.
Download SharedMedia. I'd actually prefer that PitBull (or any other SharedMediaLib-using addon) came with no textures, and that a single default texture came with SharedMediaLib, so I don't end up with 50 extra texture files laying around.
heya, when I log into the game pitbull doesn't show me any text or numbers on the bars .. it'S just showing the bar textures. /rl fixes it for the duration of that session. Also happens sometimes when I die.
Download SharedMedia. I'd actually prefer that PitBull (or any other SharedMediaLib-using addon) came with no textures, and that a single default texture came with SharedMediaLib, so I don't end up with 50 extra texture files laying around.
Download SharedMedia. I'd actually prefer that PitBull (or any other SharedMediaLib-using addon) came with no textures, and that a single default texture came with SharedMediaLib, so I don't end up with 50 extra texture files laying around.
He's asking what to do with the rest of the textures in SM. I agree with Phanx, perhaps all the rest of the textures could be put in a plugin for SM or something. Like a texture plugin, a font plugin, etc. To keep the download low. And the saavy can replace the default with their texture and not worry about loading all the others :).
He's asking what to do with the rest of the textures in SM. I agree with Phanx, perhaps all the rest of the textures could be put in a plugin for SM or something. Like a texture plugin, a font plugin, etc. To keep the download low. And the saavy can replace the default with their texture and not worry about loading all the others :).
Ah, see, I wasn't sure if he was asking about that or about where to find the other textures. ;) I actually don't think that's a bad idea. But then if people are using embedded libs, you'd get a copy of that texture in every folder that used SharedMediaLib. But I suppose they're not that large a file size...
He's asking what to do with the rest of the textures in SM. I agree with Phanx, perhaps all the rest of the textures could be put in a plugin for SM or something. Like a texture plugin, a font plugin, etc. To keep the download low. And the saavy can replace the default with their texture and not worry about loading all the others :).
Ah, see, I wasn't sure if he was asking about that or about where to find the other textures. ;) I actually don't think that's a bad idea. But then if people are using embedded libs, you'd get a copy of that texture in every folder that used SharedMediaLib. But I suppose they're not that large a file size...
I'm not sure SM should be an embeddable lib... The textures could be in every addon that used SM.. Depending on how many textures get into SM.. I think it's better to have SM be non-embeddable... and have addons that use it, list it as a full blown dependency.
That would allow you to have all the textures in a single addon, and I could still try each one out in game...
He's asking what to do with the rest of the textures in SM. I agree with Phanx, perhaps all the rest of the textures could be put in a plugin for SM or something. Like a texture plugin, a font plugin, etc. To keep the download low. And the saavy can replace the default with their texture and not worry about loading all the others :).
Ah, see, I wasn't sure if he was asking about that or about where to find the other textures. ;) I actually don't think that's a bad idea. But then if people are using embedded libs, you'd get a copy of that texture in every folder that used SharedMediaLib. But I suppose they're not that large a file size...
regarding this: uhm, when i quitted using AGUF the gloss texture was no more usable in all other ace2 mods :O
SML = SharedMediaLib = the library that actually handles the texture settings, and can be embedded in addons that use it.
SM = SharedMedia = a collection of textures that get plugged into SML, and is a standalone addon that is never embedded.
I was suggesting that rather than every addon that uses SML including a default texture file, or multiple texture files, SML itself could include one default texture.
For those running with embedded libraries this would not result in an overall increase in file size. If an addon currently includes one texture, it would still include one texture, but instead of the texture being "AddonName\Texture.tga" it would be "AddonName\Libs\SharedMediaLib\Texture.tga". If the addon currently included multiple textures this would result in a decrease in file size, since rather than including the multiple textures as part of the addon, there would just be one texture in the embedded SML.
For those running with external libraries, this would result in a drastic decrease in overall file size, since the addons themselves would inculde no texture files.
It would also solve the issue of "I quit using X mod, and now Y texture is gone" -- if people wanted a texture other than the default, they could download the SharedMedia collection, and would never have to worry about which texture came with which addon.
Yes there is!
You can use Buffalo to hide the default buffs it seems.
Maybe it would be wise to default the "heavy" stuff like portraits, castbars, etc to OFF in the raid window.
Using PitBull with no profiles after the patch seems to work flawlessly. Allthough using it with profiles seems not to work. Am I doing something wrong or should I post a bug about it?
For instance, when I switch from default profile to say, Profile -> Class: Mage, and do something random. Like cast a Blizzard, I get this error:
This seemed to be because I had disabled castbars, but when I changed profiles, it thought that it was on.
Then I tried to do some other thing, like casting a Pyroblast, and got this error:
Can anyone give me some expierences on the profile management after the patch of wow?
- Priestmaxi
is there a fix maybe? or maybe another mod like trinketmenu?
more: can u add the gloss texture?
- even if i didn't see alpha option, the party frame is semi-trasparent. how can i turn it more opaque?
- debuffs on target are not being shown dynamically in the aura section. they always occupy the same slot even if the nearer ones are free !
then how can i disable the debuff icon clock-like timer effect?
Also, on my party frames class text, I had [Level:Hide([Level#player])] but as of 2.1 this shows me "Equal" Unknown on my frame.
Did something change in DogTag that will require a change to my sequences? I read the changelog but didn't see anything that should have affected these.
Download SharedMedia. I'd actually prefer that PitBull (or any other SharedMediaLib-using addon) came with no textures, and that a single default texture came with SharedMediaLib, so I don't end up with 50 extra texture files laying around.
Not following you....
Ah, see, I wasn't sure if he was asking about that or about where to find the other textures. ;) I actually don't think that's a bad idea. But then if people are using embedded libs, you'd get a copy of that texture in every folder that used SharedMediaLib. But I suppose they're not that large a file size...
I'm not sure SM should be an embeddable lib... The textures could be in every addon that used SM.. Depending on how many textures get into SM.. I think it's better to have SM be non-embeddable... and have addons that use it, list it as a full blown dependency.
That would allow you to have all the textures in a single addon, and I could still try each one out in game...
regarding this: uhm, when i quitted using AGUF the gloss texture was no more usable in all other ace2 mods :O
regarding the rest of my answers, i was referring to these posts up there ,asking if somebody could help me :P :
http://www.wowace.com/forums/index.php?topic=5848.msg103655#msg103655
http://www.wowace.com/forums/index.php?topic=5848.msg103723#msg103723
SML = SharedMediaLib = the library that actually handles the texture settings, and can be embedded in addons that use it.
SM = SharedMedia = a collection of textures that get plugged into SML, and is a standalone addon that is never embedded.
I was suggesting that rather than every addon that uses SML including a default texture file, or multiple texture files, SML itself could include one default texture.
For those running with embedded libraries this would not result in an overall increase in file size. If an addon currently includes one texture, it would still include one texture, but instead of the texture being "AddonName\Texture.tga" it would be "AddonName\Libs\SharedMediaLib\Texture.tga". If the addon currently included multiple textures this would result in a decrease in file size, since rather than including the multiple textures as part of the addon, there would just be one texture in the embedded SML.
For those running with external libraries, this would result in a drastic decrease in overall file size, since the addons themselves would inculde no texture files.
It would also solve the issue of "I quit using X mod, and now Y texture is gone" -- if people wanted a texture other than the default, they could download the SharedMedia collection, and would never have to worry about which texture came with which addon.
Anyway, </hijack> !
strange i do use both and i have no problems
using last pitbull and rating buster , NO Externals = all libs are updated by themselves ( Standalonelibs )
but before 2.1.0 i backuped my addons and wtf folder and did all from scratch