[2007/05/17 23:03:54-1022-x2]: PitBull-r35702\Layouts\ABF.lua:938: DogTag-1.0: Bad argument #5 to `RegisterFontString' (string expected, got nil)
Ace2\AceLibrary\AceLibrary.lua:100: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:53>
(tail call): ?:
DogTag-1.0-35668 (DogTag-1.0):2896: in function `RegisterFontString'
PitBull-r35702\Layouts\ABF.lua:938: in function `func'
Dewdrop-2.0-35237 (DewdropLib):525: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:464>
Only one issue is pissing me off: There are annoying hiccups when I select a mate and have checked to both show buffs & debuffs on my target.
To solve this, I have to hide the buffs display.
If you could optimize that; it'd be the best addon there ever was.
PS: sorry for my lack of english skill, i'm french.
I have a request. XPerl has an option to set up a key press, that when used will notify everyone using XPerl in a party who is talking on TeamSpeak. Is this possible to do?
I have a request. XPerl has an option to set up a key press, that when used will notify everyone using XPerl in a party who is talking on TeamSpeak. Is this possible to do?
My guess is this would more of a Pitbull Plugin :-O
You're missing some libraries and possibly using non-current versions of others. I'd suggest using the WowaceUpdater to make sure you're using the latest version of everything.
howdy, the thing is, when i load ONLY pitbull it works fine, its when i load other addons that it gives me all the errors.
Also as i normally use the wowace updated i tired doing that to update the libraries again, which didnt work
i then updated them all manuall from wowace.com/files still getting all the errors.
I have an issue with the portraits. Sometimes they seem to switch from the 3d portrait of the face, to a full body 3d model. I have noticed this when some part of a party has died and released and some stay alive. When the ones who released zone in, the ones who stayed alive (excluding the player frame) all shift out to the full body view, while those that just logged in are at the 3d face.
Other times it just seems to happen randomly.
I have seen this mentioned earlier in the thread but no-one touched on it.
Any ideas?
I remember "Perl Classic Unit Frames" having these problems as well, ages ago when I still used PCUF.
Unfortunately, I don't remember anymore what caused these probelms, and I cann't find it anymore in the comments on Curse-Gaming.
[2007/05/17 22:32:14-98-x1]: DogTag-1.0.35748: Error with code "[IsPlayerOrPet?[IsPlayer?Name:ClassColor!Name:Color(afafaf)]!Name:HostileColor]" on "target".
[string "local DogTag = AceLibrary("DogTag-1.0");loc..."]:1: attempt to call upvalue 'UnitIsPlayerControlled' (a nil value):
DogTag-1.0-35748 (DogTag-1.0):2935: in function `RegisterFontString'
PitBull-r35744\Layouts\ABF.lua:961: in function `editBoxFunc'
Dewdrop-2.0-35237 (DewdropLib):2340: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2326>
The above code works fine on my player unitframe but throws errors on the target unitframe. I didn't try it on others. I get a similar error anytime I use IsPet or IsPlayerOrPet, so I'd guess it works on the player frame because it's not getting to any part where it has to evaluate if the unit could be a pet.
Using just:
[IsPlayer?Name:ClassColor!Name:HostileColor]
works fine on any frame, but I don't want pets colored by hostility, I want them to be gray.
I have an issue with the portraits. Sometimes they seem to switch from the 3d portrait of the face, to a full body 3d model. I have noticed this when some part of a party has died and released and some stay alive. When the ones who released zone in, the ones who stayed alive (excluding the player frame) all shift out to the full body view, while those that just logged in are at the 3d face.
Other times it just seems to happen randomly.
I have seen this mentioned earlier in the thread but no-one touched on it.
Any ideas?
I remember "Perl Classic Unit Frames" having these problems as well, ages ago when I still used PCUF.
Unfortunately, I don't remember anymore what caused these probelms, and I cann't find it anymore in the comments on Curse-Gaming.
Grrr, this is really the only problem I have with the mod. But it is driving me crazy since I can't seem to find any info anywhere on how to fix it or what could be causing it.
Ive just updated this morning (using ace updater) and noticed a couple of errors.
Seems the mana bar text has now been changed to a "power bar text" in config, but it doesnt recognise a value for anything so i get the error text you can see in the screenshot, ive got myself and an energy user there and its the same error. Its also the same for Rage and Focus.
Also this latest update seems to have removed a lot of the textures that were availiable with the surfaces(at least i assume its surfaces?) addon. Ive gone from a list of maybe 20-25 available textures to just the ones highlighted in the screenshot. Again, thats just from this mornings update. Any way to get my beloved glassy textures back?
I'm having an issue when setting the side option on my target frame, if I set "Side" to "Top" and then "Direction" to "Down" only the top half of the auras will be properly aligned and if I set "Direction" to "Up" I get a large gap between the auras and the actual frame:
P.S: I've just reset my SavedVars completely so that shouldn't be an issue.
Thinking of a feature request: For the Party Frames i usually miss something that doesnt take away too much space, yet supply good information about health/mana/buffs and debuffs.
How about Clock Like - Round Party Frames in the form of a circle for each player - Portrait in the middle, surrounded by two bars, Inner one being Mana Bar and Outer one being Health Bar. The Buffs/Debuffs could be placed at the right side and voila, Party Frames that take up half the space as any others :).
[2007/05/17 23:03:54-1022-x2]: PitBull-r35702\Layouts\ABF.lua:938: DogTag-1.0: Bad argument #5 to `RegisterFontString' (string expected, got nil)
Ace2\AceLibrary\AceLibrary.lua:100: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:53>
(tail call): ?:
DogTag-1.0-35668 (DogTag-1.0):2896: in function `RegisterFontString'
PitBull-r35702\Layouts\ABF.lua:938: in function `func'
Dewdrop-2.0-35237 (DewdropLib):525: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:464>
I got a similar error while trying to change the health text preset for player's pet's target while targeting my Hunter with eyes of the beast active.
Rollback Post to RevisionRollBack
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Ace2\AceLibrary\AceLibrary.lua:100: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:53>
(tail call): ?:
DogTag-1.0-35668 (DogTag-1.0):2896: in function `RegisterFontString'
PitBull-r35702\Layouts\ABF.lua:938: in function `func'
Dewdrop-2.0-35237 (DewdropLib):525: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:464>
Only one issue is pissing me off: There are annoying hiccups when I select a mate and have checked to both show buffs & debuffs on my target.
To solve this, I have to hide the buffs display.
If you could optimize that; it'd be the best addon there ever was.
PS: sorry for my lack of english skill, i'm french.
Interestingly, groups disappear from the raid configuration layout as the raid is populated. No Grid addon.
My guess is this would more of a Pitbull Plugin :-O
howdy, the thing is, when i load ONLY pitbull it works fine, its when i load other addons that it gives me all the errors.
Also as i normally use the wowace updated i tired doing that to update the libraries again, which didnt work
i then updated them all manuall from wowace.com/files still getting all the errors.
I also have been hacking DogTag-1.0 to be more efficient. DruidForm is far more efficient now than it was before.
I remember "Perl Classic Unit Frames" having these problems as well, ages ago when I still used PCUF.
Unfortunately, I don't remember anymore what caused these probelms, and I cann't find it anymore in the comments on Curse-Gaming.
The above code works fine on my player unitframe but throws errors on the target unitframe. I didn't try it on others. I get a similar error anytime I use IsPet or IsPlayerOrPet, so I'd guess it works on the player frame because it's not getting to any part where it has to evaluate if the unit could be a pet.
Using just:
works fine on any frame, but I don't want pets colored by hostility, I want them to be gray.
Grrr, this is really the only problem I have with the mod. But it is driving me crazy since I can't seem to find any info anywhere on how to fix it or what could be causing it.
Ive just updated this morning (using ace updater) and noticed a couple of errors.
Seems the mana bar text has now been changed to a "power bar text" in config, but it doesnt recognise a value for anything so i get the error text you can see in the screenshot, ive got myself and an energy user there and its the same error. Its also the same for Rage and Focus.
Also this latest update seems to have removed a lot of the textures that were availiable with the surfaces(at least i assume its surfaces?) addon. Ive gone from a list of maybe 20-25 available textures to just the ones highlighted in the screenshot. Again, thats just from this mornings update. Any way to get my beloved glassy textures back?
P.S: I've just reset my SavedVars completely so that shouldn't be an issue.
How about Clock Like - Round Party Frames in the form of a circle for each player - Portrait in the middle, surrounded by two bars, Inner one being Mana Bar and Outer one being Health Bar. The Buffs/Debuffs could be placed at the right side and voila, Party Frames that take up half the space as any others :).
I got a similar error while trying to change the health text preset for player's pet's target while targeting my Hunter with eyes of the beast active.