Are there any plans to add font size options for each part of the window? eg Health has its own font size and mana has its own. I find it pretty hard to understand why it would even use a global value for everything.
all i have to say is WOW... who ever created this is on crack..
it certainly conforms with the whole ace thing of being super customizable to the extreme
if u think it could be customized for a unit frame... it is
What revision are you using? (please include this in all your bug reports guys..)
Also, does it go away when that unit's auras change?
r34551
Also, it only happened on that one player. When I targeted different players it did not happen, but it did happen again when i targeted that guy again.
No clue who he is though. So, can't help you with the aura change question.
What revision are you using? (please include this in all your bug reports guys..)
Also, does it go away when that unit's auras change?
I get the same thing using the latest SVN build.
I think it's when you filter buffs on Target and Target gets the filtered buff that this black frame will appear. Might be the theme (Seerah) that is bugged?
Annoying as this is there's something else too: The aura graphics (stretched) will sometimes appear as the background of the Target and Target's Target frames.
A feature request! I'd love to be able to do more Discord-like tweaks. Like change fonts and font sizes for all the texts independently, as well as a better way or resizing the different frame elements. Some themes are just plain bugged when you resize them (portrait will get huge and the manabar disappear and so on).
Right now I have to change the theme code to get things the way I want, and when I get the latest SVN I have to change it again. Ugh. Please just take a quick look at the flexibility of Discord Unit Frames and maybe take the best parts from it?
Is there some way to get Regular Percents again? as in without decimals, I tried the new round tag, didn't seem to do anything at all, :round, :round(0), even :round(-1) all nada on my playerframe where I don't really need that much precision:)
Is there some way to get Regular Percents again? as in without decimals, I tried the new round tag, didn't seem to do anything at all, :round, :round(0), even :round(-1) all nada on my playerframe where I don't really need that much precision:)
Is there some way to get Regular Percents again? as in without decimals, I tried the new round tag, didn't seem to do anything at all, :round, :round(0), even :round(-1) all nada on my playerframe where I don't really need that much precision:)
:percenthp
:percent
??
percenthp Has decimals now :)
r34558 | ckknight | 2007-05-05 17:36:18 -0400 (Sat, 05 May 2007) | 2 lines
Changed paths:
M /trunk/DogTag-1.0/DogTag-1.0/DogTag-1.0.lua
DogTag-1.0 - added :round([places]), which rounds a number to a certain decimal place - 0 by default.
- make all the percent* tags use 1 place past the decimal point.
can someone please explain how to make the target frame show exact player mobhealth3 data. it works fine for enemy npcs, but for friendly player targets it just shows the percentage (unless they are in my party) i have tried numerous custom dog-tags but with no success. if someone would give an idea of some settings that i might have overlooked or the dog-tag that they use, i would be greatly appreciative.
The Way MobHealth3 Works is it compares how much damage you(and everything else) does to a target to it's percent.. Example: Say you do 50 damage to a guy and he goes from 100 to 99% that would mean he has around 5000 health. Since you aren't attacking friendly players/npcs it has no idea how much health they have.
yeah. i understand this, but i assumed that if you had them targeted that it would estimate their health from the combat they had with other mobs/players,or maybe not even targeted. if you were close enough it would pick up the damage they recieved and use that data. in fact im sure of it unless my memory is significantly failing me.
Ah. My Bad. I understand what you mean, now. It might work if you were targeting them. If not, MH3 must only record enemies.
Is there some way to get Regular Percents again? as in without decimals, I tried the new round tag, didn't seem to do anything at all, :round, :round(0), even :round(-1) all nada on my playerframe where I don't really need that much precision:)
[..:round] needs to be immediately after the [percenthp]. This is working for me: [statusgone:percenthp:round:percent].
I've flip flopped the round and the short, and I've also used round(0), nothing seems to work. Also if anyone sees a better way to do what I'm trying to do lemme know heh, this is getting to be too much like coding and I haven't done for a long time.
I guess this should really be in teh DogTag thread but everyone was talking about it here sorry >.<
I've flip flopped the round and the short, and I've also used round(0), nothing seems to work. Also if anyone sees a better way to do what I'm trying to do lemme know heh, this is getting to be too much like coding and I haven't done for a long time.
I guess this should really be in teh DogTag thread but everyone was talking about it here sorry >.<
smarthp has the ability to return something like "123/456" or "65.6%", notice that they're both strings. round is only meant to deal with numbers, so when it sees a string like "65.6%", it doesn't know what to do and thus doesn't do anything at all. There's no real way around this.
Quite happy with the current state of PitBull, just have a small request: to add an option for the casting bar to show the rank of spell currently being casted.
Edit: Actually there is one thing, though it pertains to DogTag. The "veryshort" modifier used to show 4-digit HP/mana in the form of something like 3.5K/4.2K, but now it just shows "3K/4K". Was there something added/changed to configure how many digits is used for this? I looked at the Wiki documentation for DogTag, but didn't see anything.
Edit2: A different DogTag issue. "percentmana" is showing "-1.#IND" for warriors with 0 rage.
Actually there is one thing, though it pertains to DogTag. The "veryshort" modifier used to show 4-digit HP/mana in the form of something like 3.5K/4.2K, but now it just shows "3K/4K". Was there something added/changed to configure how many digits is used for this? I looked at the Wiki documentation for DogTag, but didn't see anything.
use the short modifier.
Quote from GokieKS »
A different DogTag issue. "percentmana" is showing "-1.#IND" for warriors with 0 rage.
Fixed
Rollback Post to RevisionRollBack
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Also, does it go away when that unit's auras change?
Ok, except thats ABF, and I havn't switched layouts for a few weeks now.
all i have to say is WOW... who ever created this is on crack..
it certainly conforms with the whole ace thing of being super customizable to the extreme
if u think it could be customized for a unit frame... it is
Grate addon - just not for me, back to x-pearl
r34551
Also, it only happened on that one player. When I targeted different players it did not happen, but it did happen again when i targeted that guy again.
No clue who he is though. So, can't help you with the aura change question.
I get the same thing using the latest SVN build.
I think it's when you filter buffs on Target and Target gets the filtered buff that this black frame will appear. Might be the theme (Seerah) that is bugged?
Annoying as this is there's something else too: The aura graphics (stretched) will sometimes appear as the background of the Target and Target's Target frames.
A feature request! I'd love to be able to do more Discord-like tweaks. Like change fonts and font sizes for all the texts independently, as well as a better way or resizing the different frame elements. Some themes are just plain bugged when you resize them (portrait will get huge and the manabar disappear and so on).
Right now I have to change the theme code to get things the way I want, and when I get the latest SVN I have to change it again. Ugh. Please just take a quick look at the flexibility of Discord Unit Frames and maybe take the best parts from it?
:percenthp
:percent
??
percenthp Has decimals now :)
Ah. My Bad. I understand what you mean, now. It might work if you were targeting them. If not, MH3 must only record enemies.
[..:round] needs to be immediately after the [percenthp]. This is working for me: [statusgone:percenthp:round:percent].
[~statusgone?smarthp:round:short][~ismaxhp?statusgone:percenthp:percent:paren]
I've flip flopped the round and the short, and I've also used round(0), nothing seems to work. Also if anyone sees a better way to do what I'm trying to do lemme know heh, this is getting to be too much like coding and I haven't done for a long time.
I guess this should really be in teh DogTag thread but everyone was talking about it here sorry >.<
r34596 fixed the black frame issue .. as far as I can tell.
The stretched debuff icon as a background of Target and Target's Target is still there.
smarthp has the ability to return something like "123/456" or "65.6%", notice that they're both strings. round is only meant to deal with numbers, so when it sees a string like "65.6%", it doesn't know what to do and thus doesn't do anything at all. There's no real way around this.
Edit: Actually there is one thing, though it pertains to DogTag. The "veryshort" modifier used to show 4-digit HP/mana in the form of something like 3.5K/4.2K, but now it just shows "3K/4K". Was there something added/changed to configure how many digits is used for this? I looked at the Wiki documentation for DogTag, but didn't see anything.
Edit2: A different DogTag issue. "percentmana" is showing "-1.#IND" for warriors with 0 rage.
thing is that "mouseover" is a valid UnitID ... so why no frame for it?
use the short modifier.
Fixed