Tiniest of issues:
dying in tempest keep and rezzing (which rezzes you alive) results in my player unitframe showing me as 'dead' even though if I target myself I'm alive.
Tiniest of issues:
dying in tempest keep and rezzing (which rezzes you alive) results in my player unitframe showing me as 'dead' even though if I target myself I'm alive.
The same thing happens to me with ag_uf - probably something with how Blizz reports things to the addons in that particular place. As soon as you regain any health or mana, they right themselves.
I would open up with a spell and the second spell I cast would cause the target casting bar to stop. These were fire elementals that would begin casting a spell as soon as they were engaged, and after farming them for a week using AGUF it really stood out to me. It was consistent, and happened on every single mob in the same way. They would start casting, bar would begin moving correctly, I casted my second spell directly after the first and it would interrupt the casting bar.
I believe this has been fixed; the harder part is getting the fixed versions (I think the svnsync is currently down, stopping the wowace.com/files from updating, and the svn.wowace.com). Try again once you can get r31852 or later.
Got a couple of friends to test Pitbull with me and we all agree that super-flexible aura(buff/debuff) module will go a long way in making this the defacto unit frame mod as we all had different preferences to the placement of the buffs/debuffs and to which debuffs/buffs we would like shown. Options I'd love to see:
independent placement of buffs and debuffs
independent scaling of buffs and debuffs
complete control of the way the buffs/debuffs populate the frame - # colums/rows, top-to-bottom/left-to-right and vice versa
user configurable limit(0-max) to buffs and debuffs shown
custom aura filtering - the ability to filter in only the buffs/debuffs that you want to see. For example, as a shaman I'd love to be able to filter my party frames to only show totem buffs so I can quickly see who in my group is in range (and no the Blizzard filter does not do this, the only mod in all of creation that properly filters in shaman totems is CastParty... yes, that CastParty). Or a tank might want to show only the tanking debuffs on his target.
I stopped using Discord long ago, but I'm still spoiled by the complete control DUF gave me over my buff/debuff display for each set of frames.
But yeah, loving what's going on with the unit frames so far... just waiting for a Nyrine layout port (pretty please) to completely switch over.
Got a couple of friends to test Pitbull with me and we all agree that super-flexible aura(buff/debuff) module will go a long way in making this the defacto unit frame mod as we all had different preferences to the placement of the buffs/debuffs and to which debuffs/buffs we would like shown. Options I'd love to see:
independent placement of buffs and debuffs
independent scaling of buffs and debuffs
complete control of the way the buffs/debuffs populate the frame - # colums/rows, top-to-bottom/left-to-right and vice versa
user configurable limit(0-max) to buffs and debuffs shown
custom aura filtering - the ability to filter in only the buffs/debuffs that you want to see. For example, as a shaman I'd love to be able to filter my party frames to only show totem buffs so I can quickly see who in my group is in range (and no the Blizzard filter does not do this, the only mod in all of creation that properly filters in shaman totems is CastParty... yes, that CastParty). Or a tank might want to show only the tanking debuffs on his target.
I stopped using Discord long ago, but I'm still spoiled by the complete control DUF gave me over my buff/debuff display for each set of frames.
But yeah, loving what's going on with the unit frames so far... just waiting for a Nyrine layout port (pretty please) to completely switch over.
I couldn't agree more, especially on the custom aura filters. It's been something I've been longing for a long long time, always used to have some modified version of this that or the other unit frame addon to do the filtering. When introduced as part of standard UI, Blizzard's aura filter, in itself lacking even basic common sense, did more harm then good in my opinion, it gave authors a scapegoat to point fingers at when someone asked for proper aura filtering. :P
I'd like to add to the list debuff highlighting, I know it's been mentioned before, but since we're talking about customizable stuff, would be great to be able to choose 1 out of 3 ways to highlight: frame background, unit name, and frame border. I think each of those have their usage depending on the layout of the frames.
In Battlegrounds, when people join/leave, the party frames go invisible and the raid frames, which I have checked to be hidden, display.
EDIT
After winning an AV game with the 20% health increase buff still active, my health did not revert -20% after leaving the game. It took a /rl to get it show correctly.
Why doesn't PitBull work with Mobinfo? That's the only thing that's keeping me from using it at this point. I really like how far it's come so far.
Also, is their a way to position the castbar above the frame? It's not a big deal to me, but I would like it to be above the frame instead of under it.
I would love to see some sort of "configure all" option. You select this and then select, for example, "Hide Highlight." Hide Highlight would then be changed for all frames.
It gets a bit tedious changing the same option in multiple places.
custom aura filtering - the ability to filter in only the buffs/debuffs that you want to see. For example, as a shaman I'd love to be able to filter my party frames to only show totem buffs so I can quickly see who in my group is in range (and no the Blizzard filter does not do this, the only mod in all of creation that properly filters in shaman totems is CastParty... yes, that CastParty). Or a tank might want to show only the tanking debuffs on his target.
I'd much like to see "filter none/buffs/debuffs/both" in addition as a simple setting. Much of the time I only care about buffs I can cast, especially with both pallies and shamans in a raid now, while I care about every of the few debuffs, not just what I can remove (i.e. Weakened Soul, Mortal Strike, Blizzard/Cave In/etc/etc).
I find the combat text for frames with a casting bar and portrait is aligned funny. Its not in the center of the Health Bar, its in the center of the entire frame which makes it look weird (if you know what im sayin)
i'm sure you probably already know this, but the new aura system isnt working for hostile targets, it either shows nothing or skews the debuff icon uot horizontally to the left of the target frame.
wouldn't mind that much except i'm a warlock ;p
EDIT: this is with r31870
dying in tempest keep and rezzing (which rezzes you alive) results in my player unitframe showing me as 'dead' even though if I target myself I'm alive.
The same thing happens to me with ag_uf - probably something with how Blizz reports things to the addons in that particular place. As soon as you regain any health or mana, they right themselves.
I believe this has been fixed; the harder part is getting the fixed versions (I think the svnsync is currently down, stopping the wowace.com/files from updating, and the svn.wowace.com). Try again once you can get r31852 or later.
Done. Needs revision 31862 or later, under global options -> castbar -> background color (you can set transparency here)
I stopped using Discord long ago, but I'm still spoiled by the complete control DUF gave me over my buff/debuff display for each set of frames.
But yeah, loving what's going on with the unit frames so far... just waiting for a Nyrine layout port (pretty please) to completely switch over.
The SVN repo just got sync'd again as well so new versions should be on files.wowace.com soon too.
Check it out and compare with your wishes :)
-Ammo
I couldn't agree more, especially on the custom aura filters. It's been something I've been longing for a long long time, always used to have some modified version of this that or the other unit frame addon to do the filtering. When introduced as part of standard UI, Blizzard's aura filter, in itself lacking even basic common sense, did more harm then good in my opinion, it gave authors a scapegoat to point fingers at when someone asked for proper aura filtering. :P
I'd like to add to the list debuff highlighting, I know it's been mentioned before, but since we're talking about customizable stuff, would be great to be able to choose 1 out of 3 ways to highlight: frame background, unit name, and frame border. I think each of those have their usage depending on the layout of the frames.
If changed to spilt it will show up my last debuff.
Also Some frames look weard after changing target. The show up like a stretched / oversized icon.
If you like I'll upload a screenie
Outstanding.
In Battlegrounds, when people join/leave, the party frames go invisible and the raid frames, which I have checked to be hidden, display.
EDIT
After winning an AV game with the 20% health increase buff still active, my health did not revert -20% after leaving the game. It took a /rl to get it show correctly.
Also, is their a way to position the castbar above the frame? It's not a big deal to me, but I would like it to be above the frame instead of under it.
It gets a bit tedious changing the same option in multiple places.
I'd much like to see "filter none/buffs/debuffs/both" in addition as a simple setting. Much of the time I only care about buffs I can cast, especially with both pallies and shamans in a raid now, while I care about every of the few debuffs, not just what I can remove (i.e. Weakened Soul, Mortal Strike, Blizzard/Cave In/etc/etc).
In what sense?
:( same here, plz suuport MobHealt3 or Mobinfo
wouldn't mind that much except i'm a warlock ;p
EDIT: this is with r31870
I'm also looking for an answer to this. It would be nice to have raid frames grouped by group and class and the ability to drag them around together.