I am at work can't login but cknight, you are like awesome, I have never seen so much go into a project this fast and this good :)
awesome stuff :)
He's either a demi-god or a computer.
Maybe both.
Deux ex machina? (not in the theatrical sense, either)
One thing I've always wanted in a unitframe is a way to indicate sharing between your target and another target, somewhat like what oRA2 can do with the MT frames.
In the default layout the way I'd dream this to be shown is by changing the color (and possibly alpha) of the background frame...
Nice idea for a module, I'll look into it myself, but for oh so many reasons (i'm not awesome, mainly), I'm not sure if I'll be able to implement this completely on my own in a way that's up to snuff =P
I'm not sure how other layouts would handle it, or if it would need to handle other layouts. Grid might be doing it's statuses get-up in a fashion favorable to pitbull? I'll look to see how _Banzai handles it too >.>
/script for i = 1, 4 do PitBull:CreateUnitFrame("party"..i.."target") end
should do it :)
So I made a macro to do this and I press it... but sometimes partytarget frames seem to disappear, and I have to press the macro again to restore them... it feels very inconsistent, and I'm not sure what I'm doing wrong -- also, hiding Auras on PartyTargets doesn't always work, as Auras will reappear on some PartyTargets, but not on others, often even the same PartyTarget I just told to hide.
I'd really love to get fully functional PartyTargets working 100% as they're of great help in the Arenas.
Also, a minor suggestion: Aura Positioning would be great (e.g. buffs and debuffs to the right of the frame instead of below -- editing Layout as Sorata suggested some posts above doesn't work for debuffs (or I'm a noob in terms of figuring out where debuffs are spawning, it seems as if it's BOTTOMRIGHT which means they go _into_ the frame, and I'm not sure how to make them come next to and out of the frame)).
hey im getting a few errors when i try and config with 31702 i get Ons\Pitbull\libs\fubarplugin-2.0\fubarplugin-2.0lua:1007:Dewdrop-2.0: args.targettarget.args.portrait.argsfallback.args must be a table (Can't read it completely) will try and disable fubar or something...
One small bug -- debuffs aren't showing up in the right place (see Mortal Strike to the far right of the frame).
Also, is there anyway to get back to the 'old' casting bar style? I'm not sure I like it integrated into the frame so having a toggle beteen the two settings would be great.
[2007/04/02 20:44:06-1672-x5]: PitBull-r31684\PitBull.lua:1099: attempt to index field '?' (a nil value)
PitBull-r31684\PitBull.lua:1756: in function `CreateUnitFrame'
PitBull-r31684\PitBull.lua:2089: in function `func'
Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>
[2007/04/02 20:44:07-1672-x19]: PitBull-r31684\PitBull.lua:1818: attempt to index global 'framesByCluster' (a nil value)
PitBull-r31684\PitBull.lua:2064: in function `func'
Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>
First off, I'd like to say that PItbull is looking fantastic, and it's ridiculous how fast you guys are putting it together.
One thing that I think would be really useful would be the option to have the cast bar appear in the same place as the mana bar, either by hiding the mana bar completely when the cast bar appears or at least all the text on the mana bar.
One thing I've always wanted in a unitframe is a way to indicate sharing between your target and another target
I once managed to get discord to do that. Having my whole party frames light up in green borders when targets agreed was an awesome thing as a dps.
One thing I've thought of and would like. Individual scaling depending on how many groups there are. 5man or 1 raid group would be 1 scale, 10 man another, 25 man a different scale, etc etc.
The idea is to get your party/raid frames to fit in the same space regardless of how many units there actually are.
First off, I'd like to say that PItbull is looking fantastic, and it's ridiculous how fast you guys are putting it together.
One thing that I think would be really useful would be the option to have the cast bar appear in the same place as the mana bar, either by hiding the mana bar completely when the cast bar appears or at least all the text on the mana bar.
Just as a side note, setting the casting icon to overlay the portrait produces interesting (and probably appealing) results, for 3D, 2D and class portraits...
Should it be possible to split Border like it used to be in Nurfed. 1 border for Portrait and 1 border for the frame. I remember a early version of Pitbull on svn where portrait used to be outside frame, just would be nice to have an option or why not as default the 2 with border :)
I still love border and yea usually all UF use a nice colored border too for debuffs icones depending the type of debuff. Should be possible to have a border for buff too instead the crappy Blizz grey one by default.
Thats all about eye candy but still maybe could be better like that^^
Anyway awesome work so far am loving it.
I'd like for aura icons to always line up with the edges of the aura frame through the use of scale, as I did in ag_UnitFrames. I don't like how if you got a full row the edges of the auras doesn't line up to the edges of the unit frames. I'll probably take a look at it myself.
i noticed today with the raid frames, when people's group positions changed, the frames didnt reflect their movement.
EDIT: this is only with the BG groups.
also, i'd like to request a scale slider for the cast bar, seems way larger than the hp/mp.
i'm blown away by the speed at which you are putting this together, keep it up!
Any chance we can get a function to Iterate through allFrames and allFramesByGroup? because i'd like to be able to see if a unit is already "registered" (even if its not active) with PitBull.
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This looks exciting.
awesome stuff :)
He's either a demi-god or a computer.
Maybe both.
Deux ex machina? (not in the theatrical sense, either)
One thing I've always wanted in a unitframe is a way to indicate sharing between your target and another target, somewhat like what oRA2 can do with the MT frames.
In the default layout the way I'd dream this to be shown is by changing the color (and possibly alpha) of the background frame...
Nice idea for a module, I'll look into it myself, but for oh so many reasons (i'm not awesome, mainly), I'm not sure if I'll be able to implement this completely on my own in a way that's up to snuff =P
I'm not sure how other layouts would handle it, or if it would need to handle other layouts. Grid might be doing it's statuses get-up in a fashion favorable to pitbull? I'll look to see how _Banzai handles it too >.>
doesn't seem to do anything
it does, you have to have a focus too ^.~
So I made a macro to do this and I press it... but sometimes partytarget frames seem to disappear, and I have to press the macro again to restore them... it feels very inconsistent, and I'm not sure what I'm doing wrong -- also, hiding Auras on PartyTargets doesn't always work, as Auras will reappear on some PartyTargets, but not on others, often even the same PartyTarget I just told to hide.
I'd really love to get fully functional PartyTargets working 100% as they're of great help in the Arenas.
Also, a minor suggestion: Aura Positioning would be great (e.g. buffs and debuffs to the right of the frame instead of below -- editing Layout as Sorata suggested some posts above doesn't work for debuffs (or I'm a noob in terms of figuring out where debuffs are spawning, it seems as if it's BOTTOMRIGHT which means they go _into_ the frame, and I'm not sure how to make them come next to and out of the frame)).
Thanks, and amazing work on these unit frames :)
PutBull\Aura\Aura.lua:222:attempt to index local 'debuff' (a nil value)
Awesome.
One small bug -- debuffs aren't showing up in the right place (see Mortal Strike to the far right of the frame).
Also, is there anyway to get back to the 'old' casting bar style? I'm not sure I like it integrated into the frame so having a toggle beteen the two settings would be great.
[2007/04/02 20:44:06-1672-x5]: PitBull-r31684\PitBull.lua:1099: attempt to index field '?' (a nil value)
PitBull-r31684\PitBull.lua:1756: in function `CreateUnitFrame'
PitBull-r31684\PitBull.lua:2089: in function `func'
Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>
[2007/04/02 20:44:07-1672-x19]: PitBull-r31684\PitBull.lua:1818: attempt to index global 'framesByCluster' (a nil value)
PitBull-r31684\PitBull.lua:2064: in function `func'
Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>
One thing that I think would be really useful would be the option to have the cast bar appear in the same place as the mana bar, either by hiding the mana bar completely when the cast bar appears or at least all the text on the mana bar.
I once managed to get discord to do that. Having my whole party frames light up in green borders when targets agreed was an awesome thing as a dps.
One thing I've thought of and would like. Individual scaling depending on how many groups there are. 5man or 1 raid group would be 1 scale, 10 man another, 25 man a different scale, etc etc.
The idea is to get your party/raid frames to fit in the same space regardless of how many units there actually are.
Just as a side note, setting the casting icon to overlay the portrait produces interesting (and probably appealing) results, for 3D, 2D and class portraits...
I still love border and yea usually all UF use a nice colored border too for debuffs icones depending the type of debuff. Should be possible to have a border for buff too instead the crappy Blizz grey one by default.
Thats all about eye candy but still maybe could be better like that^^
Anyway awesome work so far am loving it.
It's a very small thing, but it kills my eyes! :)
EDIT: this is only with the BG groups.
also, i'd like to request a scale slider for the cast bar, seems way larger than the hp/mp.
i'm blown away by the speed at which you are putting this together, keep it up!