Tryed it out yesterday and have to say i like it alot. But there are some things that i wounder if it can be changed. Today i have curhealth - procenthealt% on the taget frame and it would be nice to have the fram to dont show a 0 when the target are killed (curhealth), beter to show dead or nothing at all. Also wounder if there are some fix to show states higher then 10000 as 10k etc.
And are there some more styles to pick up?
Check the DogTag wiki library documentation. There are smarthp things etc for 10000 -> 10k.
Sweet, ty. Will have a look on it when i get home.
i keep recieving this error, no idea if it has already been reported
[2007/04/18 18:15:46-1154-x1]: Interface\FrameXML\SecureTemplates.lua:884: table index is nil:
<string>:"PitBullCluster2:OnShow":2: in function <[string "PitBullCluster2:OnShow"]:1>
<in C code>: in function `Show'
PitBull-r32945\PitBull.lua:2281: in function `CreateUnitCluster'
PitBull-r32945\PitBull.lua:2218: in function <Interface\AddOns\PitBull\PitBull.lua:2207>
<in C code>: ?
AceEvent-2.0-32527 (Ace2):903: in function `ScheduleLeaveCombatAction'
PitBull-r32945\PitBull.lua:1374: in function <Interface\AddOns\PitBull\PitBull.lua:1332>
<in C code>: ?
AceEvent-2.0-32527 (Ace2):322: in function `TriggerEvent'
AceEvent-2.0-32527 (Ace2):1009: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:1002>
I don't have portraits anymore on Live server. I didn't get a chance to see if portraits worked on the PTR. I was at least able to log in with Pitbull enabled, but as soon as I targetted something it booted me. :(
Ooh, another thing I just noticed (sorry for the double post :P ) - when selecting percent as how to display Health text, the percent sign (%) is no longer showing next to the number. Showing mana as a percent does still have the percent sign.
I was wondering if since "Wacky" Frames don't update as fast as normal frames, when they do update they use UnitIsUnit("wacky unit", "non-wacky unit") and iterate through all the non-wacky units and then stores the information in a table so that when the non-wacky unit updates, it will update the wacky unint as well.
Just started using it, and despite the fairly daunting intial setup I find myself liking it quite a lot. The general customizablity, flexiablity and speed make these unit frames incredibly useful (still retraining and deciding where to put the debuff icons though...)
One nontrivial issue is I use alt for modifiers for some binds and often times am clicking or retargeting at the same time/around the same time, simply because I target with my mouse and cast via very odd keystrokes. Obviously this means if I ever happen to click with alt down the config screen pops up larger than life.
This is really just a longwinded way of asking if there is any way to remove alt-click as a shortcut to the config window, leaving me just able to access it via Fubar? I could swear I read an implication that was possible somewhere, but I simply can't find the reference or any way to do it...
I would also adore a slightly larger (and on top of the frame) cast bar- I like to be able to see in huge letters who is casting what, and a mod I had to AGUF (mEnemyCastbar) did this well. I admit I'm being a bit spoiled and I'm sure there are dozens of other things in the works, but being able to flip the cast bar on my target to the top and enlarge it would make my life much easier.
Great work with the mod so far, definately seems on the way to becoming the unit frame of choice.
Another feature request to throw out there, an option to not render some groups? I know my raids always end up with more than 25/10 in it for alternates/etc and I would sooner not have it show them,
they take up space:)
About the only thing I'd like to see added to Pitbull now is more layouts. Rather than nag you for a layout that looks like X, how about creating a Pitbull_Layout_Kit. This would be an addon skeleton that I (and others) could copy and edit, that would register a layout with Pitbull.
* I noticed sometimes not all buffs are shown. Last night I started an instance, all buffs were shown correctly, then halfway through some of them disappeared from PitBull player frame. Those buffs were still shown in the original topright corner display, like Prayer of Fortitude for example. I don't know what information would be relevant here, but I could try anything tonight.
I'm sorry for being stupid... I checked again and I had the maximum buffs and debuffs set at a low value. Not sure how it happened, I swear they were set at 40 before, maybe me toying with other options had an effect on those settings.
Sorry for the false alarm, auras are displayed properly. :)
I've committed a fix for the auras. The aura container frames were not parented to the main frame so they did not take the scaling of the parent frame. That caused calculations for auras per row to be wrong. The containers are now parented to the main frame and now take proper scaling into account.
Due to this your auras might be smaller than they were before, but they won't go beyond your unitframes anymore. This makes the 'snap' option a lot more useful as well.