Raid grouping is a little messed up:
Group 1: 1-5
Group 2: 6-10
Group 3: 11-15
Group 4: 16-20
*It starts making the groups with only 4 units, now*
Group 5: 21-24
Group 6: 25-28
Group 7: 29-32
Group 8: 33-36
Group 9: 37-40
has the castbar fade been added i jsut cant stand to looking at the grey box when im not doing anything in auf the barback ground is black and blends in very well . also has anything been done about being able to remove the icon in the castbar while casting ?
I was wondering if and when we might get freeform party placement again. I would prefer this method of placement much more so then all the frames being tied together.
I did see the code in the Pitbull.lua but decided not to edit quite yet. I am not using an up-to-date version, but I read the current versions changelog and did not see that in there, unless I misunderstood one of the entries (entirely possible).
I'm a minimalist so I prefer to chop out all extraneous info. In this case I only want to see the level first, elite status if any, and finally class if player only. I would have also preferred to see creature type just for mobs but there's no tag for that. Unfortunately, the "[creature]" tag also displays on players.
Pitbull and TinyTip seem to have some problem together. I have noticed that the tooltip is messed up when an enemy player is flagged for pvp. Specifically the first two line (name, level, class) are fine, but the rest of the lines (honor info, guild, etc) are shifted down and to the left out of the tooltip box.
Note: this issue does not occur if I turn off pitbull which is why I posted it here instead of in a tinytip thread.
Very nice addon, would be perfect for me with one addition:
- Support for reputation display under player frame as a status bar
I am still using ag_UnitFrames, one thing that PitBull does not have is support for displaying status info such as experience/reputation under the player's frame (e.g. ag_UnitFrames is compatible with GFW_FactionFriend, such compatibility in PitBull would be great).
I'm having problems with Banzai, I wanted to disable aggro gain indication on the player frame and the player's pet frame, however the highlight still appeared in spite of the ticked "Ignore unit" setting. Strangely, PitBill recognized the change after relogging.
Is there some way to change the bar background that I'm missing? When using a fairly dark texture, I find the contrast of a full bar to empty not really apparent enough. Most especially apparent in darker colors like the deep red near the end of the target lifebar/etc.
Edit: Also is the number for stacked debuffs modifiable at all? with debuffs above the frame they like to get clipped by the top of the unitframe
2. how to remove *all* text from all frames? if i set Custom on all name text and mana bar text, and remove whatever is in the custom fields, the names and classes/levels still show up. i want to totally remove it all and use some dogtag entries in those fields.