just tried it out and have to say it has some great potential !
Would love some layouts and maybe some customisation for the bar class/race text.
Can't see the castbar for my targets, is it a bug ?
... noticed it is not near the target's frame. Would prefer to have it that way as an option if possible ;)
Is there going to be an option to hide party/raid frames? As someone else mentioned, I use GRID for raid healing purposes, but I'd love to use these for my unit and party frames.
Also could use an option to lock the frames in place.
another request/question: would it be possible to have an option to disable the hostility coloring? or how can i change it in the lua to where it always shows class color (in pvp its much more important for me to instantly know the class i'm up against).
keep up the great work, love the teamwork with nymbia et al.
Oh another thing i noticed now I have two castbars can i shut off the regular one >
I was in wsg and a few things happened one is the units all of a sudden had no health bars ie they would just have a transparent health bar and i could /consolereload ui and it would fix it and i invited my brothers warrior and his name wouldnt show up in the party frame until i /console reloadui
- integrated energy ticker module
kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).
I'm planning on doing a more modular version of kEnergy, with a module for the timer bar, a module for a 'heartbeat' sound, and modules to do unobtrusive tick displays in unitframes. I expect that I'll write a PitBull module for a tick over the bar, and make it do a "dumb" tick if kEnergy isn't installed, but if it is, have it disable the kEnergy timer bar module and let kEnergy drive its ticks, so it can have the adjusted tick for latency stuff that kEnergy does. Would that meet your needs?
I'm experiencing something odd with Pitbull and Cclick2Cast. I've bound player menu to ctrl and rightclick and it works with player and target - but when i ctrl and rightclick on targettarget i get the pitbull config menu for that frame.
I'm experiencing now that the name of my target in the target frame is disappearing. I don't know what is causing this behaviour.
request: make the buffs/debuffs scaleable, could hardly see mine.
The Fubar part wouldn't work for me, I see it in the list of Fubar modules in game when right clicking on Fubar and it was checked off to show....but it wouldn't un check ( so I could move it)
I ran into an odd problem earlier when using the latest SVN rev. It started out by sticking my target's names under the healthbar instead of overlaying it, so I could see health numbers and the bar but not the name. I figured it wasn't a big deal, but then it started to not show the name, healthbar, or healthtext at all, and I have no idea why. I was on my paladin grouped with my fiance's warlock in Badlands and we were just killing drakes for a quest he had. My targettarget window started to do the same as well, though the player and party/partypet frames seemed unaffected.
- integrated energy ticker module
kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).
I'm planning on doing a more modular version of kEnergy, with a module for the timer bar, a module for a 'heartbeat' sound, and modules to do unobtrusive tick displays in unitframes. I expect that I'll write a PitBull module for a tick over the bar, and make it do a "dumb" tick if kEnergy isn't installed, but if it is, have it disable the kEnergy timer bar module and let kEnergy drive its ticks, so it can have the adjusted tick for latency stuff that kEnergy does. Would that meet your needs?
i guess that would pretty much cover all energy ticker needs out there ^^
maybe there should be some configuration options for the unobtrusive tick display - like opacity of the "tick" indicator - dunno. to arrange it according to one's own tastes.
1. I am unable to group the pets to their owners.
2. I am unable to match the right party targets.
Both of those problems would be solved if I could just create dummy frames. So I could set up my UF layout without having to go to a BG. That's why I still use the memory hog DUF.
After updating today my target frame is not working (Name is not changing, neither is health nor mana. Only the class-specific colour is changing) and I'm getting this error on login
[2007/03/31 16:58:07-835-x1]: PitBull-r31479\Portrait\Portrait.lua:102: attempt to index field 'portrait' (a nil value)
<in C code>: ?
AceEvent-2.0-30806 (FuBar):251: in function `TriggerEvent'
AceEvent-2.0-30806 (FuBar):997: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:990>
Hey :) I think that is the current implementation of combo points..... I am hoping it gets worked on and is made into a configurable scaleable number, that would rock :)
- A toggle to turn off the display of damage numbers / healing done on the unitframes.
- Yet another request for buff/debuff scaling/positioning.
- A new colors option called Debuff highlighting, which allows user to set colorschemes of his choice based on the school of debuff on the target/player. When a player is debuffed with a Curse, for example, the afflicted unitframe is highlighted, say, purple.
Perhaps someone should make a wiki page for a wish-list, future modules, etc that would be easier to grep for any information people were looking for. (not it)
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Would love some layouts and maybe some customisation for the bar class/race text.
Can't see the castbar for my targets, is it a bug ?
... noticed it is not near the target's frame. Would prefer to have it that way as an option if possible ;)
p.s. how about movable picture frames ?
Is there going to be an option to hide party/raid frames? As someone else mentioned, I use GRID for raid healing purposes, but I'd love to use these for my unit and party frames.
Also could use an option to lock the frames in place.
keep up the great work, love the teamwork with nymbia et al.
I notice you put the combo points on the mana bar ? Can you make it so it is customizable or able to disable ?
how about a way to turn off say all the raid frames ? Looks good so far though.
oh, a way to turn off hits in the actual unit from so they dont appear ?
I was in wsg and a few things happened one is the units all of a sudden had no health bars ie they would just have a transparent health bar and i could /consolereload ui and it would fix it and i invited my brothers warrior and his name wouldnt show up in the party frame until i /console reloadui
letting you know.. thanks
I'm planning on doing a more modular version of kEnergy, with a module for the timer bar, a module for a 'heartbeat' sound, and modules to do unobtrusive tick displays in unitframes. I expect that I'll write a PitBull module for a tick over the bar, and make it do a "dumb" tick if kEnergy isn't installed, but if it is, have it disable the kEnergy timer bar module and let kEnergy drive its ticks, so it can have the adjusted tick for latency stuff that kEnergy does. Would that meet your needs?
I'm experiencing now that the name of my target in the target frame is disappearing. I don't know what is causing this behaviour.
The Fubar part wouldn't work for me, I see it in the list of Fubar modules in game when right clicking on Fubar and it was checked off to show....but it wouldn't un check ( so I could move it)
should do it :)
i guess that would pretty much cover all energy ticker needs out there ^^
maybe there should be some configuration options for the unobtrusive tick display - like opacity of the "tick" indicator - dunno. to arrange it according to one's own tastes.
1. I am unable to group the pets to their owners.
2. I am unable to match the right party targets.
Both of those problems would be solved if I could just create dummy frames. So I could set up my UF layout without having to go to a BG. That's why I still use the memory hog DUF.
What is this and how to get rid of it? :)
- A toggle to turn off the display of damage numbers / healing done on the unitframes.
- Yet another request for buff/debuff scaling/positioning.
- A new colors option called Debuff highlighting, which allows user to set colorschemes of his choice based on the school of debuff on the target/player. When a player is debuffed with a Curse, for example, the afflicted unitframe is highlighted, say, purple.