how i can hide the icon on the castbar and how do i stop the damage taken and handed out to stop showing in the center of the unitframes sorry if this has been asked before
In PitBull_RangeCheck, could someone implements the use of BabbleSpell for the spellname with something like (for the first line) :
local distanceCheckFunction
local running
do
local _,class = UnitClass("player")
if class == "PRIEST" then
distanceCheckFunction = function(unit) return IsSpellInRange(BS["Flash Heal"], unit) == 1 or not UnitIsFriend("player", unit) end
elseif class == "DRUID" then
distanceCheckFunction = function(unit) return IsSpellInRange(BS["Healing Touch"], unit) == 1 or not UnitIsFriend("player", unit) end
elseif class == "PALADIN" then
distanceCheckFunction = function(unit) return IsSpellInRange(BS["Holy Light"], unit) == 1 or not UnitIsFriend("player", unit) end
elseif class == "SHAMAN" then
distanceCheckFunction = function(unit) return IsSpellInRange(BS["Healing Wave"], unit) == 1 or not UnitIsFriend("player", unit) end
else
distanceCheckFunction = function(unit) return CheckInteractDistance(unit, 4) end
end
running = false
end
PitBull_RangeCheck = PitBull:NewModule("RangeCheck", "AceEvent-2.0", "AceConsole-2.0")
local BS = AceLibrary("Babble-Spell-2.2")
While I don't think there will ever be any issues because of it, everything here is GPLv2 and the font isn't really ours, so we're doing something bad...
The fonts have a generous copyright, allowing derivative works (as
long as "Bitstream" or "Vera" are not in the names), and full
redistribution (so long as they are not *sold* by themselves). They
can be be bundled, redistributed and sold with any software.
Anyone else missing the experience bar?? I hate having to resort back to blizzard style xp bar. Mod pretty much has everything I want now cept for this, and making fonts sizable, but I see that's in progress anyways :)
On another note, does anyone know how to customize the class text in the target frame so that it only shows the following:
Player... HP/HP
lvl class... MP/MP
Mob... HP%
lvl mobtype... MP/MP
In other words I don't want the racial to show on players while not showing the classtype on mobs
i'd also like to knowhow to make teh bars show me the stuff i tell it to. i go to health bar text and add [percenthp:percent] but itnever shows a percentage on anything.
i'd like my target to show currhp/maxhp___%hp. cant live without both :p
also like to turn off the "class" string on mobs. i target a mob and it tells me it's a warrior or a paladin or something... weird :)
i dont use any of the raid frames. how do i disable them? I've only found a Hide option which sounds to me like they still load, just hidden. do i have to delete the appropriate folders every time i run WAU? or is there a command in game i can use to Disable parts (kinda similar to kcitems toggles).
thanks!!
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i looked at the wiki but no info there.
thx
how i can hide the icon on the castbar and how do i stop the damage taken and handed out to stop showing in the center of the unitframes sorry if this has been asked before
will need to set it for party, player, target, etc.
How do I change the fontsize? I just recently started fiddling around with UI-coding in WoW, and I figured something like this should work:
It didn't. It would be pretty neat to change the fontsize. Any advice?
Thanks in advance.
will need to set it for party, player, target, etc.
thx for that
any fix for the icon on the castbar ? also any way to make the castfar say FAD when not in use on the target and player ?
In PitBull_RangeCheck, could someone implements the use of BabbleSpell for the spellname with something like (for the first line) :
This as not been test !!!
Thanks
Thanks Ammo :)
There is currently no working way to adjust the font sizes from the layout.
There will be one though.
On a side note: The global settings menu now has a Font option to change the font type used.
The fonts are pulled from SharedMediaLib and PitBull provides the ABF font used by default.
-Ammo
While I don't think there will ever be any issues because of it, everything here is GPLv2 and the font isn't really ours, so we're doing something bad...
http://ftp.gnome.org/pub/GNOME/sources/ttf-bitstream-vera/1.10/ttf-bitstream-vera-1.10.zip
Pity! Nontheless, great work, very much appreciated.
I agree, this font is the best combination of efficient space use and visibility. I wish there was some way to get Pitbull to utilize it.
On another note, does anyone know how to customize the class text in the target frame so that it only shows the following:
Player... HP/HP
lvl class... MP/MP
Mob... HP%
lvl mobtype... MP/MP
In other words I don't want the racial to show on players while not showing the classtype on mobs.
Will the Fubar menu ever be looked at?
What do you mean fubar menu ever be looked at?
-Ammo
1 Member: [1]
2 Members: [1] [2]
3 Members: [1] [2] [ 3]
and so on...
(with the pivot point set in the middle)
And hopefully similar results for sorting raid groups (with raid members attached to their respective group in one column).
This would be a helpful ability (if not already implemented) for those who are looking for symmetry in their UI.
Thanks. :)
i'd also like to knowhow to make teh bars show me the stuff i tell it to. i go to health bar text and add [percenthp:percent] but itnever shows a percentage on anything.
i'd like my target to show currhp/maxhp___%hp. cant live without both :p
also like to turn off the "class" string on mobs. i target a mob and it tells me it's a warrior or a paladin or something... weird :)
-Ammo
another really quick question:
i dont use any of the raid frames. how do i disable them? I've only found a Hide option which sounds to me like they still load, just hidden. do i have to delete the appropriate folders every time i run WAU? or is there a command in game i can use to Disable parts (kinda similar to kcitems toggles).
thanks!!