I started PitBull recently, which is my very own unit frames implementation.
It's relatively immature right now (2007-03-28), but things are progressing.
What sets it apart from other unit frames, such as agUF, is that almost everything is run in a modular fashion.
I have also paid extremely close attention to performance, especially with regards to frame recycling.
For example, if you hide one frame, all its child frames go into a big recycle bin. If you show another frame after that point, instead of making its own new children frames, it will reach into the recycle bin and reuse them. This cuts down on the number of unused frames immensely.
PitBull is made to be extremely modular and extensible, so as it progresses along, I hope you all like it.
Note: do not ask me for screenshots. If you wish to supply your own screenshots and post them here, that's fine.
Note: do not ask me for screenshots. If you wish to supply your own screenshots and post them here, that's fine.
Could somebody please be so kind as to post a link to screenshot for the lazy among us who would appreciate a quick look? Even just an existing screenshot that happens to show some of PitBull's functionality.
Please note that this is not a request to ckknight; it's to everyone else. :)
And while I'm sure someone will need to point this out anyway, yes I could just install it. A screenshot would still be nice, though. Thanks in advance to anyone who feels accommodating enough to assist.
One of the things that seemingly broke in ag_UnitFrames after the 2.0 patch was the ability to handle partypet-frames the way Blizzards default UI does (i.e. pets grouped with their owner, dynamically moving the other partyframes as pets are called or dismissed). Now, this wasn't AG:s fault in any way - as I understood it was simply so that the "new" way Blizzard would let addons handle partypets was to have them in their own "group"... might be very wrong there, I don't code addons myself :P
Anyway, I'm still looking for some unitframe addon that handles petframes in a party this way (if there's even a way to make the UI do that nowadays). I tried PitBull, and it seems to create a freely movable frame for each partymember, and for each pet... But would PitBull ever become the answer to my prayers, and handle the pets the way the default partyframes do (but with the nice look of PitBull ofcourse ^^)?
- a unitframe for focus target
- the possibility to turn on the view of buffs and debuffs for each frame seperatly.. so i can choose to only see debuffs but not buffs for tot and focus target for example :)
with my warlock e.g. I only want to see if the focus target still has seduction or fear applied... and as the second tank i don't care the buffs the current tanking tank has.. but i need to see debuffs (and stackcount of them) of the current tank for example.
- a unitframe for focus target
- the possibility to turn on the view of buffs and debuffs for each frame seperatly.. so i can choose to only see debuffs but not buffs for tot and focus target for example :)
with my warlock e.g. I only want to see if the focus target still has seduction or fear applied... and as the second tank i don't care the buffs the current tanking tank has.. but i need to see debuffs (and stackcount of them) of the current tank for example.
Indeed, would be nice that Pitbull have an awesome Buff/Debuff system. know thats not so easy but i think nowadays that thing is lacking in every UF mods.
Pitbull is already promising, love it. Keep the good work.
I like the way Sage does Debuffs if you've seen the mod. Very big and colored on the side of the frame, while the buffs are under so it's very easy if you're a class that dispels.
really love the potential here ck :)
the low mem/ high priority performance aspect is exciting.
so far i've seen a lot of bugginess with auras, such as when the debuffs of my ToT stretch horizontally sometimes after the tot dies, and some other random buff icons appearing in random locations on the screen.
also, i know it was mentioned already, but perhaps and option to hide/show the auras on a per frame basis. i don't care about positioning as that can simply be changed in the layout.lua anchoring =p
i do love andreasg's work with aguf, and am basically looking for the same set up possibility, but with a few less frills and better performance. (not a knock on aguf at all) and already it has most of the things i'm looking for.
great unitframes! I like it very much.
but I have one problem. I use GRID for raid display. How can I disable the raidframes of your addon? I tried Pitbull:DestroyUnitFrame(raid) but it did not work.
great unitframes! I like it very much.
but I have one problem. I use GRID for raid display. How can I disable the raidframes of your addon? I tried Pitbull:DestroyUnitFrame(raid) but it did not work.
off the top of my head..
/script for i = 1,40 do PitBull:DestroyUnitFrame("raid"..i) end
features i would like to see (and yes i am well aware that in this stage of development it may be a bit early for some of them):
- buff/debuff system
i agree. buffs % debuffs are a mess with most UFs. but even if i would have just *the* tool to configure de/buff frames i would not be sure whats the best set up for them.
(seperated groups, stack & type indication, time, seperate settings for each frame, border/bg indication for frames)
- party targets
still not getting how people can survive without them ;).
- integrated cast bars
i like to see what for example my party is casting - aguf/xperl have cast bars for partyframes
- integrated energy ticker module
kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).
- barfader
i just love the visual feedback of fading bars. especially in pvp.
- Show only buffs/debuffs
- Show only debuffs you can do something about
- Show only debuffs that nobody can do anything about (Bleed effect from Shirrak e.g)
- Filter out debuffs caused by player spells (Repentance, Weakened Soul etc.)
A cascading filtering scheme would be the nicest, where you could toggle any of these on and off to customize it to your liking.
Buff/Debuff Handling was the only thing that till today was still bugging me in agUF and any other alternative.
I tried messing around with it today, but there are some options that should be considered first:
- Configure number of Buffs per Row, possibly with a max amount based on frame width, but allowing scaling the buffs a bit up when i set the number to something lower. Plus its a fixed number then and buffs get scaled to the right size and dont overlap. ( like agUF does it already now )
- Always keep Buffs/Debuffs seperated. At least one free space between buffs and debuffs
Example:
10 Buffs Per Row, 7 Buffs, 3 Debuffs
BBBBBBB
DDD
Now 7 Buffs 2 Debuffs
BBBBBBB DD
or 7 Buffs 12 debuffs
BBBBBBB DD
DDDDDDDDDD
Thats what i was trying todo earlier today, but for a perfect layout it needs an option to configure the number of auras per row first.
features i would like to see (and yes i am well aware that in this stage of development it may be a bit early for some of them):
- buff/debuff system
i agree. buffs % debuffs are a mess with most UFs. but even if i would have just *the* tool to configure de/buff frames i would not be sure whats the best set up for them.
It'll be pretty good, wait and see :)
- party targets
still not getting how people can survive without them ;).
Already in.
- integrated cast bars
i like to see what for example my party is casting - aguf/xperl have cast bars for partyframes
Ammo's working on it, it'll be in soon.
- integrated energy ticker module
kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).
As just a gentle, unobtrusive pulse in the mana bar, I'd use this as a mage.. gotta time those evocation ticks! ^^
- barfader
i just love the visual feedback of fading bars. especially in pvp.
I might take this up as tomorrow's useless eye candy module of the evening ;)
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Hey all, ckknight here.
I started PitBull recently, which is my very own unit frames implementation.
It's relatively immature right now (2007-03-28), but things are progressing.
What sets it apart from other unit frames, such as agUF, is that almost everything is run in a modular fashion.
I have also paid extremely close attention to performance, especially with regards to frame recycling.
For example, if you hide one frame, all its child frames go into a big recycle bin. If you show another frame after that point, instead of making its own new children frames, it will reach into the recycle bin and reuse them. This cuts down on the number of unused frames immensely.
PitBull is made to be extremely modular and extensible, so as it progresses along, I hope you all like it.
Note: do not ask me for screenshots. If you wish to supply your own screenshots and post them here, that's fine.
Wiki link: http://wowace.com/wiki/PitBull
Wishlist: http://wowace.com/wiki/PitBull/Wish_List
Could somebody please be so kind as to post a link to screenshot for the lazy among us who would appreciate a quick look? Even just an existing screenshot that happens to show some of PitBull's functionality.
Please note that this is not a request to ckknight; it's to everyone else. :)
And while I'm sure someone will need to point this out anyway, yes I could just install it. A screenshot would still be nice, though. Thanks in advance to anyone who feels accommodating enough to assist.
cheers,
- Fin
The ability to add a background/backdrop to any frame element.
See the screenshots here:
http://wow-en.curse-gaming.com/files/details/5928/iotzans-rogue-ui/
Notice the unit name has it's own background box, as does the portrait.
- http://gallery.kergoth.com/wow/pitbull_oddauras?full=1
He's reporting a bug, but it's a screenshot.
Anyway, I'm still looking for some unitframe addon that handles petframes in a party this way (if there's even a way to make the UI do that nowadays). I tried PitBull, and it seems to create a freely movable frame for each partymember, and for each pet... But would PitBull ever become the answer to my prayers, and handle the pets the way the default partyframes do (but with the nice look of PitBull ofcourse ^^)?
two things i really like to see:
- a unitframe for focus target
- the possibility to turn on the view of buffs and debuffs for each frame seperatly.. so i can choose to only see debuffs but not buffs for tot and focus target for example :)
with my warlock e.g. I only want to see if the focus target still has seduction or fear applied... and as the second tank i don't care the buffs the current tanking tank has.. but i need to see debuffs (and stackcount of them) of the current tank for example.
Indeed, would be nice that Pitbull have an awesome Buff/Debuff system. know thats not so easy but i think nowadays that thing is lacking in every UF mods.
Pitbull is already promising, love it. Keep the good work.
I'm either going to rewrite aguf in the future or simply start using pitbull myself when it becomes usable. Depends on if gets the features I need!
Currently, /script PitBull:CreateUnitFrame("focustarget")
The Aura system does need work, but it's contingent on settings for groups, which I'm working on currently.
Due to everything being modular, it's pretty easy to hack, the Aura system is its own entity, you don't need to dig around to mess with it.
the low mem/ high priority performance aspect is exciting.
so far i've seen a lot of bugginess with auras, such as when the debuffs of my ToT stretch horizontally sometimes after the tot dies, and some other random buff icons appearing in random locations on the screen.
also, i know it was mentioned already, but perhaps and option to hide/show the auras on a per frame basis. i don't care about positioning as that can simply be changed in the layout.lua anchoring =p
i do love andreasg's work with aguf, and am basically looking for the same set up possibility, but with a few less frills and better performance. (not a knock on aguf at all) and already it has most of the things i'm looking for.
but I have one problem. I use GRID for raid display. How can I disable the raidframes of your addon? I tried Pitbull:DestroyUnitFrame(raid) but it did not work.
/script for i = 1,40 do PitBull:DestroyUnitFrame("raid"..i) end
Integrated castbar for all frames
Fivesec bar for myself
- buff/debuff system
i agree. buffs % debuffs are a mess with most UFs. but even if i would have just *the* tool to configure de/buff frames i would not be sure whats the best set up for them.
(seperated groups, stack & type indication, time, seperate settings for each frame, border/bg indication for frames)
- party targets
still not getting how people can survive without them ;).
- integrated cast bars
i like to see what for example my party is casting - aguf/xperl have cast bars for partyframes
- integrated energy ticker module
kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).
- barfader
i just love the visual feedback of fading bars. especially in pvp.
- Show only buffs/debuffs
- Show only debuffs you can do something about
- Show only debuffs that nobody can do anything about (Bleed effect from Shirrak e.g)
- Filter out debuffs caused by player spells (Repentance, Weakened Soul etc.)
A cascading filtering scheme would be the nicest, where you could toggle any of these on and off to customize it to your liking.
I tried messing around with it today, but there are some options that should be considered first:
- Configure number of Buffs per Row, possibly with a max amount based on frame width, but allowing scaling the buffs a bit up when i set the number to something lower. Plus its a fixed number then and buffs get scaled to the right size and dont overlap. ( like agUF does it already now )
- Always keep Buffs/Debuffs seperated. At least one free space between buffs and debuffs
Example:
Thats what i was trying todo earlier today, but for a perfect layout it needs an option to configure the number of auras per row first.
Already in. Ammo's working on it, it'll be in soon.
As just a gentle, unobtrusive pulse in the mana bar, I'd use this as a mage.. gotta time those evocation ticks! ^^
I might take this up as tomorrow's useless eye candy module of the evening ;)