- Update issue
When i logon, i see my values as 0/0 for health, and 0/0 for mana.
This stays this way, until i lose health, or lose mana.
This especially aparent on low level characters, as they do not have any stamina or intellect boosting gear which causes them to start lower.
- Submenus
The submenus seem to work, but dont always update their direct values immediately ( as above )
there do not appear to show any bullets, or checks next to the menu items, so its hard to see what the current selection is.
As an example you could look at "grid", status > layout, which uses a bullet menu.
- setting modes
Display types seem unclear, partially because its hard to see what changes occur when you do set a change, and partially because the menu text is currently somewhat confusing.
e.g. there are 2 party entries, and i dont directly see a way to set the display to exactly the way you'd want it.
: cur%/max%
: curvalue/maxvalue > this is curmaxhp
: curvalue/maxvalue/(cur%) > this is completehp
: etc.
instead of putting "curmaxhp", or "completehp" as the menu text, i think it'd be clearer to just put the following in the tooltip :
2 party options was a mistake, one of them was actually target.
If a player is not in your party/raid, you cannot see his HP. What is the 'other mod' which can show exact HP?
MobHealth3 records hostile target HP, and SimpleUnitFrames support it (the 'mh3completehp' format).
The text is pretty clear to me, SimpleUnitFrames use the same fontstring as CT_UnitFrames (GameFontHighlightSmall). Do you see the text different between SUF and CT_UF?
the main problem with the text i think is not the font itself, but the contrast between the white of the font and the green of the health bars is not great enough. that's why i suggested thicker black highlighting. the health bar text is especially hard to read at a ui scale of 75%
also, just want to thank you for making this addon :D i've been waiting for an addon like this for awhile.
So do you have the same problem in CT_UnitFrames? I want to know if this s a problem which only SUF have, or the text is unclear to you on both mods.
Since the text is clear on my comp, I don't know what makes the text clear in your comp. I tried adding shadows, thickening borders etc, but I really don't see any difference in the clearness in my computer,
I don't think it is efficient to tweak the fontstring blindly, upload, then ask you if it is clear enough. how about using ClearFont?
So do you have the same problem in CT_UnitFrames? I want to know if this s a problem which only SUF have, or the text is unclear to you on both mods.
Since the text is clear on my comp, I don't know what makes the text clear in your comp. I tried adding shadows, thickening borders etc, but I really don't see any difference in the clearness in my computer,
I don't think it is efficient to tweak the fontstring blindly, upload, then ask you if it is clear enough. how about using ClearFont?
nope. CT's frames simply shows a % for unknown units. such as onyxia.
however, i can see the exact value Mana for hostile players and creatures, but not their health.
AG_unitframes also shows the values properly (and also on load with only a limited number of update problems / lag)
As for the fonts, i personally dont have much issues with the readability of the font.
in my original message i meant that The font is good to read, but the makeup of the strings is not "obvious" (unclear / confusing) based on the title in the submenus. also a custom mode would probably be nice.
I'm just missing target-targets % and buffs/debuffs as well as the % of targets where the exact number is unknown (i like %)
I'll add more texts when I got some free time.
But for the target HP, the default for target HP 'mh3completehp' should shows exact numbers "1234/1234 (100%)" when it is know, and only "(100%)" when it is not, isn't that what you're getting?
[Suggestion] Make each frame moveable. I like the look of Blizzards Default Unit Frames but I like them in the center of the screen. I could use Visor or a simlilar mod, but I'd hate to just use it for this.
[Suggestion] Make each frame moveable. I like the look of Blizzards Default Unit Frames but I like them in the center of the screen. I could use Visor or a simlilar mod, but I'd hate to just use it for this.
I disagree. I would like to see the current feature set improved and fixed, and it be left at that. Mods often try to do too much and meta morph into behemoths (skinner?). The key word w/this mod is -simple-, and I'd like to see it kept that way.
Great addon.
But can you add support for more buffs on the target frame.
I'm afraid I have no short term plan to additional buffs, it is not 'Simple' to implement that, and I want to keep this mod 'Simple'.
With the default unit frames, you can see all buffs for your party when you mouse over party frame,
With the default raid frames, I think you can set to show only buffs you can cast,
so IMO additional buff slots isn't really a necessary feature.
I just wanted to give you all a heads up. If your like me and want to move your frames download a mode called MoveIT and the MoveIT GUI. Its just like moveanything but it works... and is a slicker interface.
Great addon.
But can you add support for more buffs on the target frame.
I'm afraid I have no short term plan to additional buffs, it is not 'Simple' to implement that, and I want to keep this mod 'Simple'.
With the default unit frames, you can see all buffs for your party when you mouse over party frame,
With the default raid frames, I think you can set to show only buffs you can cast,
so IMO additional buff slots isn't really a necessary feature.
Phew, thank God. When i read the posts before i thought for a moment this mod will grow till its not SIMPLE anymore. Thanks rophy to keep this addon a small one that don't devour my memory, I searched for a long time for this.
For eveyone else who is intersted in a Blizzard-Unitframe with ag_Unitframes functions should Archeologist be intersting (but it's BIG like aguf).
Great addon.
But can you add support for more buffs on the target frame.
I'm afraid I have no short term plan to additional buffs, it is not 'Simple' to implement that, and I want to keep this mod 'Simple'.
With the default unit frames, you can see all buffs for your party when you mouse over party frame,
With the default raid frames, I think you can set to show only buffs you can cast,
so IMO additional buff slots isn't really a necessary feature.
Phew, thank God. When i read the posts before i thought for a moment this mod will grow till its not SIMPLE anymore. Thanks rophy to keep this addon a small one that don't devour my memory, I searched for a long time for this.
For eveyone else who is intersted in a Blizzard-Unitframe with ag_Unitframes functions should Archeologist be intersting (but it's BIG like aguf).
My wise wasn't to make Suf bloated and a memory hog.
I just wanted to be able to see all the buffs that a friendly target got, so I don't cast AI and waste lots of mp on it.
And isn't there a way to do so that combattext doesn't bleed thru to windows over the party frame?
Some strata that keeps the numbers over the party frame but under frames over the party frame?
My wise wasn't to make Suf bloated and a memory hog.
I just wanted to be able to see all the buffs that a friendly target got, so I don't cast AI and waste lots of mp on it.
And isn't there a way to do so that combattext doesn't bleed thru to windows over the party frame?
Some strata that keeps the numbers over the party frame but under frames over the party frame?
I used CT_UF and I miss the additional buff slots too. But IMO the overhead to implement that isn't small enough to be added to the core.
PortraitDamage strata will be fixed.
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Didnt see a subject on this one yet,, and got some errors.
so posting this here.
http://www.wowace.com/files/SimpleUnitFrames/
- Update issue
When i logon, i see my values as 0/0 for health, and 0/0 for mana.
This stays this way, until i lose health, or lose mana.
This especially aparent on low level characters, as they do not have any stamina or intellect boosting gear which causes them to start lower.
- Submenus
The submenus seem to work, but dont always update their direct values immediately ( as above )
there do not appear to show any bullets, or checks next to the menu items, so its hard to see what the current selection is.
As an example you could look at "grid", status > layout, which uses a bullet menu.
- setting modes
Display types seem unclear, partially because its hard to see what changes occur when you do set a change, and partially because the menu text is currently somewhat confusing.
e.g. there are 2 party entries, and i dont directly see a way to set the display to exactly the way you'd want it.
instead of putting "curmaxhp", or "completehp" as the menu text, i think it'd be clearer to just put the following in the tooltip :
- unknown target display
For players not in your party it displays 100/100
while other mods seem able to display exact values.
I know it's not a very heavily developed mod yet, but i hope this bug / feature report helps :)
If a player is not in your party/raid, you cannot see his HP. What is the 'other mod' which can show exact HP?
MobHealth3 records hostile target HP, and SimpleUnitFrames support it (the 'mh3completehp' format).
The text is pretty clear to me, SimpleUnitFrames use the same fontstring as CT_UnitFrames (GameFontHighlightSmall). Do you see the text different between SUF and CT_UF?
also, just want to thank you for making this addon :D i've been waiting for an addon like this for awhile.
Since the text is clear on my comp, I don't know what makes the text clear in your comp. I tried adding shadows, thickening borders etc, but I really don't see any difference in the clearness in my computer,
I don't think it is efficient to tweak the fontstring blindly, upload, then ask you if it is clear enough. how about using ClearFont?
Ignores "disable" command from DC
Doesn't seem to respond to changing any setting from DC.
:(
nope. CT's frames simply shows a % for unknown units. such as onyxia.
however, i can see the exact value Mana for hostile players and creatures, but not their health.
AG_unitframes also shows the values properly (and also on load with only a limited number of update problems / lag)
As for the fonts, i personally dont have much issues with the readability of the font.
in my original message i meant that The font is good to read, but the makeup of the strings is not "obvious" (unclear / confusing) based on the title in the submenus. also a custom mode would probably be nice.
I'm just missing target-targets % and buffs/debuffs as well as the % of targets where the exact number is unknown (i like %)
I'll add more texts when I got some free time.
But for the target HP, the default for target HP 'mh3completehp' should shows exact numbers "1234/1234 (100%)" when it is know, and only "(100%)" when it is not, isn't that what you're getting?
I agree
But can you add support for more buffs on the target frame.
I'm afraid I have no short term plan to additional buffs, it is not 'Simple' to implement that, and I want to keep this mod 'Simple'.
With the default unit frames, you can see all buffs for your party when you mouse over party frame,
With the default raid frames, I think you can set to show only buffs you can cast,
so IMO additional buff slots isn't really a necessary feature.
I just wanted to give you all a heads up. If your like me and want to move your frames download a mode called MoveIT and the MoveIT GUI. Its just like moveanything but it works... and is a slicker interface.
Phew, thank God. When i read the posts before i thought for a moment this mod will grow till its not SIMPLE anymore. Thanks rophy to keep this addon a small one that don't devour my memory, I searched for a long time for this.
For eveyone else who is intersted in a Blizzard-Unitframe with ag_Unitframes functions should Archeologist be intersting (but it's BIG like aguf).
I just wanted to be able to see all the buffs that a friendly target got, so I don't cast AI and waste lots of mp on it.
And isn't there a way to do so that combattext doesn't bleed thru to windows over the party frame?
Some strata that keeps the numbers over the party frame but under frames over the party frame?
I used CT_UF and I miss the additional buff slots too. But IMO the overhead to implement that isn't small enough to be added to the core.
PortraitDamage strata will be fixed.