Party is sometimes acting a bit strange. At times I only see two group members until I reloadUI.
I also see this occasionally and I believe it's somewhat related to people joining while you are in combat, but it doesn't seem to happen all the time.
I also occasionally see the same person listed twice in my party window, and have to reloadui to fix it. I'm pretty sure this only happens when there is another person who is "supposed" to be there. Ie, may happen in a 3 person party but not 2, etc. I'm not sure how to reproduce this one, sorry.
New aguf on SVN gives the user the ability to create and delete raid groups, and gives them a direct input box to the groupFilter attributes.
This means that you can have any number of groups you want, and how you want them.
Party is sometimes acting a bit strange. At times I only see two group members until I reloadUI.
I also see this occasionally and I believe it's somewhat related to people joining while you are in combat, but it doesn't seem to happen all the time.
I also occasionally see the same person listed twice in my party window, and have to reloadui to fix it. I'm pretty sure this only happens when there is another person who is "supposed" to be there. Ie, may happen in a 3 person party but not 2, etc. I'm not sure how to reproduce this one, sorry.
How can I tell what my pet's happiness is?
The color of your pets frame indicates his happiness. Green for happy, yellow for the next level down, so on and so forth.
If you're in a party and the party frames are hidden, when someone in your group zones (and at other random times I haven't been able to pinpoint) the frames will become unhidden.
If you're in a party and the party frames are hidden, when someone in your group zones (and at other random times I haven't been able to pinpoint) the frames will become unhidden.
I've never used ag_UF before, but there appears to be some weirdness with ToT as well. It takes almost a full second for the ToT frame to appear after choosing a target.
Sometimes when quickly selecting, deselecting, and reselecting a target, you see the ToT frame appear for a tenth-of-a-second, disappear for half-a-second, and then reappear. For an example of this, just target yourself, target nothing, then quickly retarget yourself. The ToT frame will "blink" on, off, then on.
I've never used ag_UF before, but there appears to be some weirdness with ToT as well. It takes almost a full second for the ToT frame to appear after choosing a target.
Sometimes when quickly selecting, deselecting, and reselecting a target, you see the ToT frame appear for a tenth-of-a-second, disappear for half-a-second, and then reappear. For an example of this, just target yourself, target nothing, then quickly retarget yourself. The ToT frame will "blink" on, off, then on.
ag_UnitFrames-r17142[TBC]
Blame Blizzard. I don't choose when frames are visible anymore.
I've never used ag_UF before, but there appears to be some weirdness with ToT as well. It takes almost a full second for the ToT frame to appear after choosing a target.
Sometimes when quickly selecting, deselecting, and reselecting a target, you see the ToT frame appear for a tenth-of-a-second, disappear for half-a-second, and then reappear. For an example of this, just target yourself, target nothing, then quickly retarget yourself. The ToT frame will "blink" on, off, then on.
ag_UnitFrames-r17142[TBC]
Blame Blizzard. I don't choose when frames are visible anymore.
TBC version, just like the previous poster. here are the call statcks from bugsack
[48] = {
["message"] = "<event>ADDON_ACTION_BLOCKED:AddOn 'Ace2' tried to call the protected function 'SecureUnitWatchFrame:SetAttribute()'.\nFrameXML\\UnitWatch.lua:85: in function `RegisterUnitWatch'\nag_UnitFrames\\ag_UnitClass.lua:659: in function `SetUnitWatch'\nag_UnitFrames\\ag_UnitClass.lua:687: in function `UpdateAll'\n<string>:\"aUFtargettarget:OnShow\":3: in function <[string \"aUFtargettarget:OnShow\"]:1>\n<in C code>: in function `Show'\nFrameXML\\UnitWatch.lua:38: in function <Interface\\FrameXML\\UnitWatch.lua:20>\n\n ---",
["time"] = "2006/11/16 07:20:26",
["session"] = 21,
["counter"] = 11,
},
[49] = {
["message"] = "<event>ADDON_ACTION_BLOCKED:AddOn 'Ace2' tried to call the protected function 'aUFtargettarget:ClearAllPoints()'.\nag_UnitFrames\\ag_UnitClass.lua:311: in function `LoadPosition'\nag_UnitFrames\\ag_UnitClass.lua:689: in function `UpdateAll'\n<string>:\"aUFtargettarget:OnShow\":3: in function <[string \"aUFtargettarget:OnShow\"]:1>\n<in C code>: in function `Show'\nFrameXML\\UnitWatch.lua:38: in function <Interface\\FrameXML\\UnitWatch.lua:20>\n\n ---",
["time"] = "2006/11/16 07:20:26",
["session"] = 21,
["counter"] = 11,
},
[50] = {
["message"] = "<event>ADDON_ACTION_BLOCKED:AddOn 'Ace2' tried to call the protected function 'aUFtargettarget:SetPoint()'.\nag_UnitFrames\\ag_UnitClass.lua:317: in function `LoadPosition'\nag_UnitFrames\\ag_UnitClass.lua:689: in function `UpdateAll'\n<string>:\"aUFtargettarget:OnShow\":3: in function <[string \"aUFtargettarget:OnShow\"]:1>\n<in C code>: in function `Show'\nFrameXML\\UnitWatch.lua:38: in function <Interface\\FrameXML\\UnitWatch.lua:20>\n\n ---",
["time"] = "2006/11/16 07:20:26",
["session"] = 21,
["counter"] = 11,
},
If you're in a party and the party frames are hidden, when someone in your group zones (and at other random times I haven't been able to pinpoint) the frames will become unhidden.
And this is with the most recent commit?
Bah, I think the last revision fixed it.
However, the latest patch has broken a few things in ag_UnitClass debuff handling.
[2006/11/16 20:12:06-149-x1]: ag_UnitFrames\ag_UnitClass.lua:1159: attempt to compare number with string
ag_UnitFrames\ag_UnitClass.lua:1159: in function `UpdateAuras'
ag_UnitFrames\ag_UnitClass.lua:702: in function `UpdateAll'
<string>:"aUFtarget:OnShow":3: in function <[string "aUFtarget:OnShow"]:1>
<in C code>: in function `Show'
FrameXML\UnitWatch.lua:38: in function <Interface\FrameXML\UnitWatch.lua:20>
[2006/11/16 20:12:09-149-x3]: modules\TargetInfo.lua:465: attempt to compare number with string
modules\TargetInfo.lua:465: in function `UpdateBuffs'
modules\TargetInfo.lua:590: in function `obj_method'
AceEvent\AceEvent-2.0.lua:286: in function `TriggerEvent'
AceEvent\AceEvent-2.0.lua:848: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:841>
<in C code>: in function `CameraOrSelectOrMoveStop'
<string>:"CAMERAORSELECTORMOVE":5: in function <[string "CAMERAORSELECTORMOVE"]:1>
[2006/11/16 20:12:06-149-x1]: modules\TargetInfo.lua:465: attempt to compare number with string
modules\TargetInfo.lua:465: in function `UpdateBuffs'
modules\TargetInfo.lua:590: in function `obj_method'
AceEvent\AceEvent-2.0.lua:286: in function `TriggerEvent'
AceEvent\AceEvent-2.0.lua:848: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:841>
<in C code>: in function `TargetUnit'
<string>:"TARGETSELF":5: in function <[string "TARGETSELF"]:1>
3 errors I get after today's patch. Tried the replace code that was in the comments on WoWI and didnt help.
EDIT: Ok after turning off Icehud the error drops to just one.
[2006/11/16 20:20:38-151-x1]: ag_UnitFrames\ag_UnitClass.lua:1159: attempt to compare number with string
ag_UnitFrames\ag_UnitClass.lua:1159: in function `UpdateAuras'
ag_UnitFrames\ag_UnitClass.lua:702: in function `UpdateAll'
<string>:"aUFtarget:OnShow":3: in function <[string "aUFtarget:OnShow"]:1>
<in C code>: in function `Show'
FrameXML\UnitWatch.lua:38: in function <Interface\FrameXML\UnitWatch.lua:20>
---
-- Show all buffs and debuffs
if ( showBuffs == 1 ) then
name, rank, icon = UnitBuff(unit, i, SHOW_CASTABLE_BUFFS);
debuffBorder:Show();
-- Show all debuffs
elseif ( showBuffs == 0 ) then
name, rank, icon, debuffStack, debuffType = UnitDebuff(unit, i);
debuffBorder:Show();
-- Show dispellable debuffs (value nil or anything ~= 0 or 1)
else
name, rank, icon, debuffStack, debuffType = UnitDebuff(unit, i, SHOW_DISPELLABLE_DEBUFFS);
debuffBorder:Show();
end
2.01 PTR patch, dismissing pet yields an "addon action blocked" error. addons loaded: afug, bartender3, clearfont. After disabling aguf, dismissing pet gives the same error but for clearfont, leaving only bartender and dismissing gives no errors.
I've never messed with the Party Pet frames until today, so that would explain it, thanks :p
Just curious... what are the bugs/issue w/ showing party pets? Just haven't gotten around to coding (porting) them? What all is involved w/ porting the live-realm ag_UF over to TBC - at least, in relation to party pets?
When playing a healing class, it's nice to be able to see the pet healths ;-)
Just wondering if I might be able to help, etc...
-T
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I also see this occasionally and I believe it's somewhat related to people joining while you are in combat, but it doesn't seem to happen all the time.
I also occasionally see the same person listed twice in my party window, and have to reloadui to fix it. I'm pretty sure this only happens when there is another person who is "supposed" to be there. Ie, may happen in a 3 person party but not 2, etc. I'm not sure how to reproduce this one, sorry.
This means that you can have any number of groups you want, and how you want them.
This bug is fixed now.
From http://www.wowace.com/wiki/Ag_UnitFrames:
"Group Party" settings do not seem to do anything.
Also Party unit frames are not picking up any clicks, left or right. Cannot target them or bring up unit dropdown menus.
Seems to be working fine here... Or it did, just changed something though, let me retest.
I never made this menu option do anything yet.
Seems to work fine for me, I am using clique though.
And this is with the most recent commit?
I've gotten a few errors related to the PVP Icon. Is this the rank based icon? Which would be gone in TBC, no?
Disabling "Smooth Bar Coloring" seems to change all bars to colored by class even if "Color Health by Class" is disabled.
Sometimes when quickly selecting, deselecting, and reselecting a target, you see the ToT frame appear for a tenth-of-a-second, disappear for half-a-second, and then reappear. For an example of this, just target yourself, target nothing, then quickly retarget yourself. The ToT frame will "blink" on, off, then on.
ag_UnitFrames-r17142[TBC]
Blame Blizzard. I don't choose when frames are visible anymore.
TBC version, just like the previous poster. here are the call statcks from bugsack
Bah, I think the last revision fixed it.
However, the latest patch has broken a few things in ag_UnitClass debuff handling.
3 errors I get after today's patch. Tried the replace code that was in the comments on WoWI and didnt help.
EDIT: Ok after turning off Icehud the error drops to just one.
Just curious... what are the bugs/issue w/ showing party pets? Just haven't gotten around to coding (porting) them? What all is involved w/ porting the live-realm ag_UF over to TBC - at least, in relation to party pets?
When playing a healing class, it's nice to be able to see the pet healths ;-)
Just wondering if I might be able to help, etc...
-T