I just tinkered around with the code for a bit and added a focus frame - seems to work 100% fine although the code may be a bit sloppy :P Let me know if you want/need the code - I'm a bit of an ace/lua noob so I'm not sure what the procedure behind all that is.
I just tinkered around with the code for a bit and added a focus frame - seems to work 100% fine although the code may be a bit sloppy :P Let me know if you want/need the code - I'm a bit of an ace/lua noob so I'm not sure what the procedure behind all that is.
Hey there, I was thinking about adding a focus frame tonight so unless I can get to look on your code before that, I am just going to do it
Hey there, I was thinking about adding a focus frame tonight so unless I can get to look on your code before that, I am just going to do it
I just emailed you a .zip with my changes in it. It's pretty basic and I'm sure you probably could code it better, but in case you want to take a look, there you go. All I really did was register the PLAYER_FOCUS_CHANGED event in a few places, unregister it in the Blizzard frames, add "focus" in a few places, and copy/paste the code for the target frame :P
Ah, didn't see your mail until I had it done. just finished it now. Going to take a look at yours and see what you did different. You can take a look at mine too and get some insight into how I code... Might help you if you ever decide to code more things for aguf :)
It's something blizzard added for BC, it's like another target frame.
You target something press the "focus target" hotkey (not bound by default), and it will set the current target as your focus. The focus frame will now appear and monitor the unit you set as your focus, while you can continue target other things normally. You can clear/hide the focus by deselecting any target and pressing the "focus target" button again.
Sounds like it's similar to player targets, that Ora2 recently added. I loved it in CTRA.
Yes, but it works for mobs. You can even ride away, so that the mob disappears because it's 200 yards away (or whatever that range is) and the focus unitframe will disappear, too. When you return and the mob comes back into your view range, the focus unitframe will reappear. It's awesome. :P
Quote from Miles »
Hmm.. in theory, it's quite easy to create a frame for whatever unitid you want, just use the metro-driven variant of aUFunit.
/aguf addframe unitid? :P
Since I've replaced CTRA with Ace Addons, I've missed *good* player target frames sooo much. :(
Yes, but it works for mobs. You can even ride away, so that the mob disappears because it's 200 yards away (or whatever that range is) and the focus unitframe will disappear, too. When you return and the mob comes back into your view range, the focus unitframe will reappear. It's awesome. :P
omg, something that can be used for managing our Crow Controls targets too ?
sounds really cool for my druid and my mage with some fights
I downloaded the most recent version from wowinterface (15607[TBC]) and have the following issues. I've tried a few different things to change them, but haven't had any luck. I'm posting to see if they are a bug, if I'm missing a configuration option, something that needs an enchancement, etc.
My party frame is now grouped. This alone isn't a problem, the grouping wasn't there in an earlier version and I was hoping to get it grouped. However, I can't find any way to remove the grouping. In fact, my frame is grouped even though I have "do not group" selected in the party frame options. No matter what I chose here not group/group with player/group without player, nothing changes.
I like my buffs/debuffs on the bottom of the frame. One huge string of buffs extending to the right just doesn't float my boat. However, when the party frame is grouped and you have buffs on the bottom, everything overlaps. I couldn't find any option for a padding, or spacing, or any way to spread the frames out so that this didn't occur. Since I couldn't un-group the frame either, I couldn't do much :)
I downloaded the most recent version from wowinterface (15607[TBC]) and have the following issues. I've tried a few different things to change them, but haven't had any luck. I'm posting to see if they are a bug, if I'm missing a configuration option, something that needs an enchancement, etc.
My party frame is now grouped. This alone isn't a problem, the grouping wasn't there in an earlier version and I was hoping to get it grouped. However, I can't find any way to remove the grouping. In fact, my frame is grouped even though I have "do not group" selected in the party frame options. No matter what I chose here not group/group with player/group without player, nothing changes.
I like my buffs/debuffs on the bottom of the frame. One huge string of buffs extending to the right just doesn't float my boat. However, when the party frame is grouped and you have buffs on the bottom, everything overlaps. I couldn't find any option for a padding, or spacing, or any way to spread the frames out so that this didn't occur. Since I couldn't un-group the frame either, I couldn't do much :)
After I started using the secure party header, all party frames got grouped together. This will of course be optional, but I haven't created the system for getting this working yet.
PartyPets are no longer displaying with the latest SVN version. I tried toggling multiple options and cannot see the frames at all.
Also, the Party Group Anchor is a bit funky. If you Change the "Growth" options, for example, from "UP" to "Right", the positioning of the party frames does not reset properly.
PartyPets are no longer displaying with the latest SVN version. I tried toggling multiple options and cannot see the frames at all.
Also, the Party Group Anchor is a bit funky. If you Change the "Growth" options, for example, from "UP" to "Right", the positioning of the party frames does not reset properly.
Latest SVN version? Do you mean BC or wow-vanilla? 'Cause they've never worked for the BC version.
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Thanks for all the work and updates.
Yes, should be very easy.
Hey there, I was thinking about adding a focus frame tonight so unless I can get to look on your code before that, I am just going to do it
I just emailed you a .zip with my changes in it. It's pretty basic and I'm sure you probably could code it better, but in case you want to take a look, there you go. All I really did was register the PLAYER_FOCUS_CHANGED event in a few places, unregister it in the Blizzard frames, add "focus" in a few places, and copy/paste the code for the target frame :P
The Focus frame is in now, and it works very nicely.
But what exactly is the focus frame? :x
It's something blizzard added for BC, it's like another target frame.
You target something press the "focus target" hotkey (not bound by default), and it will set the current target as your focus. The focus frame will now appear and monitor the unit you set as your focus, while you can continue target other things normally. You can clear/hide the focus by deselecting any target and pressing the "focus target" button again.
/aguf addframe unitid? :P
Yes, but it works for mobs. You can even ride away, so that the mob disappears because it's 200 yards away (or whatever that range is) and the focus unitframe will disappear, too. When you return and the mob comes back into your view range, the focus unitframe will reappear. It's awesome. :P
Since I've replaced CTRA with Ace Addons, I've missed *good* player target frames sooo much. :(
omg, something that can be used for managing our Crow Controls targets too ?
sounds really cool for my druid and my mage with some fights
My party frame is now grouped. This alone isn't a problem, the grouping wasn't there in an earlier version and I was hoping to get it grouped. However, I can't find any way to remove the grouping. In fact, my frame is grouped even though I have "do not group" selected in the party frame options. No matter what I chose here not group/group with player/group without player, nothing changes.
I like my buffs/debuffs on the bottom of the frame. One huge string of buffs extending to the right just doesn't float my boat. However, when the party frame is grouped and you have buffs on the bottom, everything overlaps. I couldn't find any option for a padding, or spacing, or any way to spread the frames out so that this didn't occur. Since I couldn't un-group the frame either, I couldn't do much :)
After I started using the secure party header, all party frames got grouped together. This will of course be optional, but I haven't created the system for getting this working yet.
Also, the Party Group Anchor is a bit funky. If you Change the "Growth" options, for example, from "UP" to "Right", the positioning of the party frames does not reset properly.
Latest SVN version? Do you mean BC or wow-vanilla? 'Cause they've never worked for the BC version.