While I'm sure it would be nice to have a druid mana tracker built into agUF or whatever other unit frame you use, it's been asked for many times and has never gotten a response from anyone who actually works on agUF/<insert unit frame mod here>.
And really, is there something so horribly wrong with using a standalone addon to provide a class-specific function? Just use the one you linked in your own post. It doesn't have to used Ace2. If it works for you, it's fine.
And really, is there something so horribly wrong with using a standalone addon to provide a class-specific function? Just use the one you linked in your own post. It doesn't have to used Ace2. If it works for you, it's fine.
I don't think its horribly wrong to use a standalone addon to provide a class-specific function. But it does bug the absolute crap out of me that it is virtually impossible to integrate it into my ui in such a way that it doesn't look like absolute shit.
Druidbar and SimpleDruidBar were made to be used with the Blizzard Frames. When displaying by itself there is simply nowhere on my screen that I can put it that it doesn't look atrocious next to my Grid or Bantobar aguf or bongos or ... I mean really, it just looks bad.
So if its impossible for aguf to integrate druidbar functionality because no one cares, maybe someone can provide some simple and user friendly way to make the current druid bar addons to not look like crap when used in conjunction with aguf.
And yes I tried messing with my own SimpleDruidBar, and yes, I got the border removed and sized it to fit under my aguf player frame, but I couldn't make the text look right, I couldn't match the mana color with aguf's mana color, I could get any sort of texture working...basically, I tried, I failed. It would be nifty if someone could do it that has a clue, because I sure don't.
Do we have any coders that peruse these boards that actually play druids *and* care about their mana when in forms *and* use aguf or any other non-blizzard frames?
[edit] so yeah, having experience only with SimpleDruidBar installed caused me to make some incorrect assumptions above
Of course all of my experience with Druid Bar has been with Simple Druid Bar because I don't need all the functionality that Druid Bar offers (ie: Shifting stuff)...I see that the original druid bar offers some sort of texture applications...
It also is very friendly in that it offers:
To ModMakers:
Want to find a way to integrate DruidBar into your player frames? Easily done. first, check if druidbar is installed. do a simple if statement
if DruidBar_OnLoad then blabla end. note the lack of ()'s. you're checking if that function exists. if it does, druidbar is installed.
then, you simply need to know two variable names:
DruidBarKey.keepthemana
DruidBarKey.maxmana
keepthemana is for the person's current mana. maxmana is the max mana. can plug that data in anywhere, and you should be set!
And I don't see those in SimpleDruidBar...that could mean they aren't there, they are there but are called something else, or they are there and I'm blind (most likely).
I did look for someway to apply DruidBarKey.keepthemana and DruidBarKey.maxmana into aguf, but really, I had no idea where to even start.
:F
[edit] I swear english is my first and only language
While I'm sure it would be nice to have a druid mana tracker built into agUF or whatever other unit frame you use, it's been asked for many times and has never gotten a response from anyone who actually works on agUF/<insert unit frame mod here>.
And really, is there something so horribly wrong with using a standalone addon to provide a class-specific function? Just use the one you linked in your own post. It doesn't have to used Ace2. If it works for you, it's fine.
Well using stand alone mods is just fine! but when i start having bugs like now its annoying like hell!
if it can be done then why not?
a simple request and a simple answer! Yes or No!
and i do agree with grita!
It can be done, but like rogue energy tickers, I think it would be better as a standalone mod. You can always hack an existing mod to look more like the way you want it.
It can be done, but like rogue energy tickers, I think it would be better as a standalone mod. You can always hack an existing mod to look more like the way you want it.
You might be able to, but I tried and failed like I said above. I got it close to what I wanted, but I'm a bit of a perfectionist when it comes to how my ui looks and as such it was really just awful. Not only that, because it wasn't integrated with aguf it became a real pain to position everything 'just so' if I ever needed to move my unitframes.
I guess I'm a bit confused as to why its OK to integrate druid bar into some uf's and huds but aguf appears to be off limits.
If you aren't a druid I don't see how having aguf with druidbar capabilities could bother you, it wouldn't even be active would it?
Can a druidbar addon be made that modifies aguf's appearence? or will it always have to be a seperate bar that has its own look (which I guess could be made to look like aguf, if you are not me)?
(also, I'm not even sure what a rogue energy ticker is or how that compares to mana display)
ANYWAY! (boy can I ramble) I see a couple of possibilities as a complete code noob:
1) Figure out how to modify aguf to integrate with druidbar as a seperate install
2) Figure out how to create a whole new druidbar that includes the same fonts/colors/textures as aguf so that it can be easily made to look like its part of aguf
3) Stick druidbar mana tracking code directly into aguf and modify it to display mana for druids in forms
4) Fail at all of the above since I really have no idea what is going on with either mod. 'WelcomeHome - Your first Ace2 Addon' was a good read and did give me some clues, but all of the above seem fairly advanced in comparison.
5) Pray someone with a clue will do something for us poor druids.
3. Put the tag somewhere on your agUF frames, e.g. select "Custom" as class text in the player frame and put [druidmana] in there
4. Done
Note, that the bar from SimpleDruidBar will be shown, so you might want to resize it to 0x0 with alpha 0.0 or move it offscreen.
Also you need to enable "Show enhanced tooltips" in your interface options, as SimpleDruidBar needs them to determine the mana cost of the shape shift spells. Alternatively change line 125 in SimpleDruidBar_Display.lua from
- (SimpleDruidBar_ParsingTooltipTextLeft2:GetText():match("(%d+)") or 0)
to
-- (SimpleDruidBar_ParsingTooltipTextLeft2:GetText():match("(%d+)") or 0)
(this will make the estimation inaccurate, due to ignoring the mana spent for shapeshifting)
2) Figure out how to create a whole new druidbar that includes the same fonts/colors/textures as aguf so that it can be easily made to look like its part of aguf
Man, o man. If 1/3rd of the energy complaining about unresponsiveness...
anyhow. Let's just be a bit curious here, shall we? And open the DruidBar config menu (called forth from the nethers via /dbar). Below all else we find two input boxes, one to set the bar texture, one to set the border. For bar, since my aguf uses the "striped" bar look, I chose Interface\AddOns\oRA2\Textures\striped.tga. For border use the one it comes with. Change the bar color to your preferred mana color, the border color (if you have borders enabled) to your aguf border color, enable "Custom", drag it underneath your player unit frame, size it, lock it, enable "Hide when in Caster Form" and number displays to your linking, done.
What results is a DruidBar that seamlessly integrates into the aguf look (for a very long time I was using flatsmooth and no borders, it looked even better that way).
Just because it isn't Ace2 doesn't mean it sucks. One-key shifting and a mana bar is stuff that Blizzard should have give us, but alas they didn't. dbar solves those two issues admirably, and while I admit to working on an Ace2 version for the time being dbar suffices and makes me happy.
(I'm not using DruidBar, but SimpleDruidBar, which doesn't have the same options, as I explained before a couple of times, and even apologized for once)
(also, I know the spiel about 'if its not ace2 it doesn't mean it sucks' etc, I have plenty of non-ace mods...I just didn't want to use DruidBar as it includes shifting functionality I don't need, thats not a horrible thing is it?)
(lastly, its fun talking in (), it makes me feel like I'm whispering)
(and lastly lastly, I haven't tried the watchdog tag implementation yet, I've been staying up too late playing with no chance to play the addon minigame D: )
One-key shifting and a mana bar is stuff that Blizzard should have give us, but alas they didn't. dbar solves those two issues admirably, and while I admit to working on an Ace2 version for the time being dbar suffices and makes me happy.
By one key shifting do you mean press a bear button to become a bear no matter what form you are in? or press a 'travel' button to travel form/swim/mount no matter what form you are in? Because Blizzard did give us tools for that (recently anyway, before they didn't and I used an addon to achieve those results then). I currently use three macros to shift, one puts me in bear form no matter what form I'm in and keeps me in bear form even if I accidentally spam the button in lag, a similar one for cat (which will also prowl me if I press it again) and another for travel (though flight form doesn't integrate into that too well, will have to use a modifier key for it I think).
By one key shifting do you mean press a bear button to become a bear no matter what form you are in? or press a 'travel' button to travel form/swim/mount no matter what form you are in? Because Blizzard did give us tools for that (recently anyway, before they didn't and I used an addon to achieve those results then).
If you're alluding to [stance:] tests and cancels of stance, it doesn't really matter how you do it. The sixteen lines that make the swiftshift code aren't that consuming, the announcements when shifting need to be gone, but there's people actually using it (sigh), and all else is more or less manabar code.
(/dbar best mode doesn't work right now, but there's something I want to try, especially when it comes to mount selection between Outland and Azeroth, travelform vs. flight form (FF is always better if OOC and no epic mount, in combat cast TF, if epic mount and standing still use flying mount or epic depending on, if moving cast FF)
I'm basically tearing all the mana functions out into GroveLib for anyone to peruse, ditch the config screens in favor of a FuBar/Minimap menu, will make SwiftShift an optional addon, and get rid of the announcements. That's in the future, though :)
If you're alluding to [stance:] tests and cancels of stance, it doesn't really matter how you do it.
It apparently matters to me and maybe a few other folks :D
Quote from Hoern »
I'm basically tearing all the mana functions out into GroveLib for anyone to peruse, ditch the config screens in favor of a FuBar/Minimap menu, will make SwiftShift an optional addon, and get rid of the announcements. That's in the future, though
Have fun with all that! It certainly sounds like a job. I had no idea a 'GroveLib' even existed!
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there's a addon thats called Druid Bar! it show mana when a druid is shapeshifted to cat and bear! can this addon be integrated to aguf??
Or even if we can have an ace similar add-on?
here's the mod link! http://wow.curse-gaming.com/en/files/details/129/druid-bar/
if this cant be done can some one tell me why plz?
The people that code for aguf or in general don't play druids and so don't have any easy way to test their code!
But really, I have no idea.
I'd love a druid mana tracker to be added to aguf.
And really, is there something so horribly wrong with using a standalone addon to provide a class-specific function? Just use the one you linked in your own post. It doesn't have to used Ace2. If it works for you, it's fine.
Another option, which is what I use on my druid, is SimpleDruidBar:
http://www.wowinterface.com/downloads/info6293
I don't think its horribly wrong to use a standalone addon to provide a class-specific function. But it does bug the absolute crap out of me that it is virtually impossible to integrate it into my ui in such a way that it doesn't look like absolute shit.
Druidbar and SimpleDruidBar were made to be used with the Blizzard Frames. When displaying by itself there is simply nowhere on my screen that I can put it that it doesn't look atrocious next to my Grid or Bantobar aguf or bongos or ... I mean really, it just looks bad.
So if its impossible for aguf to integrate druidbar functionality because no one cares, maybe someone can provide some simple and user friendly way to make the current druid bar addons to not look like crap when used in conjunction with aguf.
And yes I tried messing with my own SimpleDruidBar, and yes, I got the border removed and sized it to fit under my aguf player frame, but I couldn't make the text look right, I couldn't match the mana color with aguf's mana color, I could get any sort of texture working...basically, I tried, I failed. It would be nifty if someone could do it that has a clue, because I sure don't.
Do we have any coders that peruse these boards that actually play druids *and* care about their mana when in forms *and* use aguf or any other non-blizzard frames?
[edit] so yeah, having experience only with SimpleDruidBar installed caused me to make some incorrect assumptions above
It also is very friendly in that it offers:
And I don't see those in SimpleDruidBar...that could mean they aren't there, they are there but are called something else, or they are there and I'm blind (most likely).
I did look for someway to apply DruidBarKey.keepthemana and DruidBarKey.maxmana into aguf, but really, I had no idea where to even start.
:F
[edit] I swear english is my first and only language
So good! I think. It might be useful that I see that. If its correct. And if I could figure out what to do with them.
Well using stand alone mods is just fine! but when i start having bugs like now its annoying like hell!
if it can be done then why not?
a simple request and a simple answer! Yes or No!
and i do agree with grita!
You might be able to, but I tried and failed like I said above. I got it close to what I wanted, but I'm a bit of a perfectionist when it comes to how my ui looks and as such it was really just awful. Not only that, because it wasn't integrated with aguf it became a real pain to position everything 'just so' if I ever needed to move my unitframes.
I guess I'm a bit confused as to why its OK to integrate druid bar into some uf's and huds but aguf appears to be off limits.
If you aren't a druid I don't see how having aguf with druidbar capabilities could bother you, it wouldn't even be active would it?
Can a druidbar addon be made that modifies aguf's appearence? or will it always have to be a seperate bar that has its own look (which I guess could be made to look like aguf, if you are not me)?
(also, I'm not even sure what a rogue energy ticker is or how that compares to mana display)
ANYWAY! (boy can I ramble) I see a couple of possibilities as a complete code noob:
1) Figure out how to modify aguf to integrate with druidbar as a seperate install
2) Figure out how to create a whole new druidbar that includes the same fonts/colors/textures as aguf so that it can be easily made to look like its part of aguf
3) Stick druidbar mana tracking code directly into aguf and modify it to display mana for druids in forms
4) Fail at all of the above since I really have no idea what is going on with either mod. 'WelcomeHome - Your first Ace2 Addon' was a good read and did give me some clues, but all of the above seem fairly advanced in comparison.
5) Pray someone with a clue will do something for us poor druids.
(ogod sudden meeting, got to go)
I've been missing it since Solemanax went down w/ 2.0
I don't play my druid much, but I came up with this:
1. Install SimpleDruidBar from http://www.wowinterface.com/downloads/info6293
2. Create a WatchDog tag, e.g.
3. Put the tag somewhere on your agUF frames, e.g. select "Custom" as class text in the player frame and put [druidmana] in there
4. Done
Note, that the bar from SimpleDruidBar will be shown, so you might want to resize it to 0x0 with alpha 0.0 or move it offscreen.
Also you need to enable "Show enhanced tooltips" in your interface options, as SimpleDruidBar needs them to determine the mana cost of the shape shift spells. Alternatively change line 125 in SimpleDruidBar_Display.lua from
to
(this will make the estimation inaccurate, due to ignoring the mana spent for shapeshifting)
Hope this helps :>
Man, o man. If 1/3rd of the energy complaining about unresponsiveness...
anyhow. Let's just be a bit curious here, shall we? And open the DruidBar config menu (called forth from the nethers via /dbar). Below all else we find two input boxes, one to set the bar texture, one to set the border. For bar, since my aguf uses the "striped" bar look, I chose Interface\AddOns\oRA2\Textures\striped.tga. For border use the one it comes with. Change the bar color to your preferred mana color, the border color (if you have borders enabled) to your aguf border color, enable "Custom", drag it underneath your player unit frame, size it, lock it, enable "Hide when in Caster Form" and number displays to your linking, done.
What results is a DruidBar that seamlessly integrates into the aguf look (for a very long time I was using flatsmooth and no borders, it looked even better that way).
Just because it isn't Ace2 doesn't mean it sucks. One-key shifting and a mana bar is stuff that Blizzard should have give us, but alas they didn't. dbar solves those two issues admirably, and while I admit to working on an Ace2 version for the time being dbar suffices and makes me happy.
(also, I know the spiel about 'if its not ace2 it doesn't mean it sucks' etc, I have plenty of non-ace mods...I just didn't want to use DruidBar as it includes shifting functionality I don't need, thats not a horrible thing is it?)
(lastly, its fun talking in (), it makes me feel like I'm whispering)
(and lastly lastly, I haven't tried the watchdog tag implementation yet, I've been staying up too late playing with no chance to play the addon minigame D: )
By one key shifting do you mean press a bear button to become a bear no matter what form you are in? or press a 'travel' button to travel form/swim/mount no matter what form you are in? Because Blizzard did give us tools for that (recently anyway, before they didn't and I used an addon to achieve those results then). I currently use three macros to shift, one puts me in bear form no matter what form I'm in and keeps me in bear form even if I accidentally spam the button in lag, a similar one for cat (which will also prowl me if I press it again) and another for travel (though flight form doesn't integrate into that too well, will have to use a modifier key for it I think).
If you're alluding to [stance:] tests and cancels of stance, it doesn't really matter how you do it. The sixteen lines that make the swiftshift code aren't that consuming, the announcements when shifting need to be gone, but there's people actually using it (sigh), and all else is more or less manabar code.
(/dbar best mode doesn't work right now, but there's something I want to try, especially when it comes to mount selection between Outland and Azeroth, travelform vs. flight form (FF is always better if OOC and no epic mount, in combat cast TF, if epic mount and standing still use flying mount or epic depending on, if moving cast FF)
I'm basically tearing all the mana functions out into GroveLib for anyone to peruse, ditch the config screens in favor of a FuBar/Minimap menu, will make SwiftShift an optional addon, and get rid of the announcements. That's in the future, though :)
It apparently matters to me and maybe a few other folks :D
Have fun with all that! It certainly sounds like a job. I had no idea a 'GroveLib' even existed!