However, as a rogue, the super-minimal combo point display is hard to easily read.
Is there any way we can get some support for different ways to view Combo Points?
suggestions:
-Option to generate combo points Left to Right, or Right to Left.
-Option to put them above or below the unitframe.
-Make above options available in the layout file, without having to modify the UnitClass file.
Here's what I'm using now, which I like.
I updated the combo.tga, and the UnitClass and layout files.
However, as a rogue, the super-minimal combo point display is hard to easily read.
Is there any way we can get some support for different ways to view Combo Points?
suggestions:
-Option to generate combo points Left to Right, or Right to Left.
-Option to put them above or below the unitframe.
-Make above options available in the layout file, without having to modify the UnitClass file.
Here's what I'm using now, which I like.
I updated the combo.tga, and the UnitClass and layout files.
It would also be nice if the combo points could grow bottom to top or top to bottom.
However, as a rogue, the super-minimal combo point display is hard to easily read.
Is there any way we can get some support for different ways to view Combo Points?
suggestions:
-Option to generate combo points Left to Right, or Right to Left.
-Option to put them above or below the unitframe.
-Make above options available in the layout file, without having to modify the UnitClass file.
Here's what I'm using now, which I like.
I updated the combo.tga, and the UnitClass and layout files.
Mind uploading it somewhere? :p
dig these buttons : http://www.curse-gaming.com/en/gallery/details/16430/alternate-art/
It would also be nice if the combo points could grow bottom to top or top to bottom.
Is it possible to make it a download?
Which is why I'm here humbly asking for more combo point options support.
I'll see about uploading what I have now.