I saw a post back in Nov about getting pets to work (namely, party pets, as I don't have a pet), so far I still can't get them to show up in the unitframes. Is there a way, or is it still broken? This is a pretty big feature that is missing. :) Thanks everyone!
Shouldn't this now be a lot easier with Blizzard providing separate petgroups? I'm not programmer, but if I understood Pastamancer correct the issue was that each pet is linked with it's owner.
But now Blizzard has a separate petgroup, does that mean the info exists without being linked to the master?
Shouldn't this now be a lot easier with Blizzard providing separate petgroups? I'm not programmer, but if I understood Pastamancer correct the issue was that each pet is linked with it's owner.
But now Blizzard has a separate petgroup, does that mean the info exists without being linked to the master?
separate petgroups? Never heard of that. I have to use the workaround that pastamancer wrote.
separate petgroups? Never heard of that. I have to use the workaround that pastamancer wrote.
Guessing the pet groups thing was a reference to this line in the patch notes:
- Players will now be able to pull out a pet window to see all the
pets in the raid.
The hope was that if Blizzard's interface could do it easily, then so could other unit frames. Probably not the case.
separate petgroups? Never heard of that. I have to use the workaround that pastamancer wrote.
Guessing the pet groups thing was a reference to this line in the patch notes:
- Players will now be able to pull out a pet window to see all the
pets in the raid.
The hope was that if Blizzard's interface could do it easily, then so could other unit frames. Probably not the case.
The SecureRaidHeader does not support pets. You'd have to pre-allocate frames for the maximum number of pets you want to display and then use the UnitWatch/SecureStateHeader combo to hide/show them. Blizzard gets around this because their code is secure and doesn't need/use the SecureTemplates.
There is a temporary solution, which you can toggle width the command /aguf pettest.
They're not there because of a technical problem blizzard brought onto me in 2.0, I am waiting for 2.0.3 so I can fix it, hopefully.
But now Blizzard has a separate petgroup, does that mean the info exists without being linked to the master?
separate petgroups? Never heard of that. I have to use the workaround that pastamancer wrote.
Guessing the pet groups thing was a reference to this line in the patch notes:
- Players will now be able to pull out a pet window to see all the
pets in the raid.
The hope was that if Blizzard's interface could do it easily, then so could other unit frames. Probably not the case.
The SecureRaidHeader does not support pets. You'd have to pre-allocate frames for the maximum number of pets you want to display and then use the UnitWatch/SecureStateHeader combo to hide/show them. Blizzard gets around this because their code is secure and doesn't need/use the SecureTemplates.