Would it be possible to have the name/class text for the ABF style dynamically extend to the HP/mana test? As it is, the threshold for them is really small, before it starts showing a "..."
Would it be possible to have the name/class text for the ABF style dynamically extend to the HP/mana test? As it is, the threshold for them is really small, before it starts showing a "..."
It does extend dynamically. But to where the textbox ends. There is no way of knowing where the actual text ends.
Thanks, one more question though. Where can I change the width of the background/thing that the buffs and debuffs are aligned with to match the new length?
Would be nice to have the yaABF layout back, i used the one from ag_UF 22688 until today, but it doesn't work correctly with the current version of ag_UF.
I'm sure it's already been reported, but the name text on the target and other frames is truncated waaaay too early. Half of my target bar is blank but it's truncating the target name with "..."
I'll try the lua edit suggested above, but it should be a run-time configurable option if it's not able to be handled automatically.
It seems part of the problem is it makes the left hand text areas (for name and class) way too small when portraits are enabled. There's all this space in the middle of the bar that could be used for text but instead it truncates.
It seems part of the problem is it makes the left hand text areas (for name and class) way too small when portraits are enabled. There's all this space in the middle of the bar that could be used for text but instead it truncates.
There's no need to do this anymore. I added a width slider in-game for text and furthermore there was a bug that made the name text very short. It's all fixed now.
There's no need to do this anymore. I added a width slider in-game for text and furthermore there was a bug that made the name text very short. It's all fixed now.
Yeah indeed. Great job, andreas, that u've implemented this, ive been waiting for it for a long time :D
Can u make same thing for the font size? ;)
I would like to see a template feature like in Grid.
So I could have different Raid settings. Sometimes just the usually 8 groups, then sorted in classes or in Raiddps, Healers , Tanks.
I have a weird problem, no idea if it has been brought up before (46 pages - ugh).
anyhow, the problem is that when i put my cursor pretty much exactly on the middle of my screen, i can't click my mouse buttons to rotate my camera. It's like their is a hidden frame there but I've no idea how to find it. I know it is a problem with unitframes cause when i updated it some weeks ago the problem got fixed, but when i updated again this week, it reappeared (and if I disable the addon, the problem dissappears). Now, this might not seem like a big problem but i have a habit of keeping my cursor in the middle and it's really screwing up my game play :)
I have a weird problem, no idea if it has been brought up before (46 pages - ugh).
anyhow, the problem is that when i put my cursor pretty much exactly on the middle of my screen, i can't click my mouse buttons to rotate my camera. It's like their is a hidden frame there but I've no idea how to find it. I know it is a problem with unitframes cause when i updated it some weeks ago the problem got fixed, but when i updated again this week, it reappeared (and if I disable the addon, the problem dissappears). Now, this might not seem like a big problem but i have a habit of keeping my cursor in the middle and it's really screwing up my game play :)
any idea?
still got this problem :> anyone ?
do you happen to use Chronometer by chance? My Chronometer frame (middle of screen) is unclickable. (not a big deal for me)
nice work Roartindon, I have a question though, what is AceCast?
AceCast is an addon that I wrote to adjust castbars for people on high latency connections. I should add it to svn sometime, but I haven't got around to adding options, or writing information about it. It only works with ag_UnitFrames with that modification, or with the default casting bar.
The problem as a mage is that eg. Fireball is supposed to be a 3 second spell. When I cast that (I live in Australia), I press the button, wait 0.5 seconds, and then it starts casting. I can't start casting the next spell until another 3 seconds is finished. This gives me 3.5 second fireballs... when what I really want to be able to do is start casting the next fireball 3 seconds after the first.
With AceCast, it captures the time when I send the message requesting to start casting the spell. When the spell starts casting, I adjust the casting bar, add in a safety padding of 0.1 seconds and use it to display roughly when I can try and issue the next casting command.
I then macro all of my spells as such:
/stopcasting
/cast Fireball
Using this, my casting bar accurately reflects what I can cast from the client point of view. I essentially preemptively send new casting messages to the server, and the server receives it as my last spell finishes casting, so I can chain cast with ~3.1 second fireballs instead of 3.5.
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i dont know if the tooltip is part of aguf (dont think so) but that is where the error is....
53749/135100 is about 0.4 but not 0.4% you have to mutiply by 100 to get percentages...
anyways what i am trying to say is the exp bar is displayed correctly the percentage in your tooltip is not :D
It does extend dynamically. But to where the textbox ends. There is no way of knowing where the actual text ends.
Thanks, one more question though. Where can I change the width of the background/thing that the buffs and debuffs are aligned with to match the new length?
I'll try the lua edit suggested above, but it should be a run-time configurable option if it's not able to be handled automatically.
Which .lua file? What "width"?
It seems part of the problem is it makes the left hand text areas (for name and class) way too small when portraits are enabled. There's all this space in the middle of the bar that could be used for text but instead it truncates.
There's no need to do this anymore. I added a width slider in-game for text and furthermore there was a bug that made the name text very short. It's all fixed now.
Yeah indeed. Great job, andreas, that u've implemented this, ive been waiting for it for a long time :D
Can u make same thing for the font size? ;)
First, I added target of focus frames. It's a metro frame. I find this particularly useful :)
Second, I added cast bars to all frames; player, party, target, focus, ToT, ToTT, focus target.
Zip file available here:
http://www.lim.com.au/wow/ag_UnitFrames-Roartindon-r24251.zip
Feel free to grab anything out of this that's worthwhile.
Edit: note that that zip file doesn't include embedded libs.
So I could have different Raid settings. Sometimes just the usually 8 groups, then sorted in classes or in Raiddps, Healers , Tanks.
still got this problem :> anyone ?
do you happen to use Chronometer by chance? My Chronometer frame (middle of screen) is unclickable. (not a big deal for me)
AceCast is an addon that I wrote to adjust castbars for people on high latency connections. I should add it to svn sometime, but I haven't got around to adding options, or writing information about it. It only works with ag_UnitFrames with that modification, or with the default casting bar.
http://www.lim.com.au/WoW/AceCast.zip
The problem as a mage is that eg. Fireball is supposed to be a 3 second spell. When I cast that (I live in Australia), I press the button, wait 0.5 seconds, and then it starts casting. I can't start casting the next spell until another 3 seconds is finished. This gives me 3.5 second fireballs... when what I really want to be able to do is start casting the next fireball 3 seconds after the first.
With AceCast, it captures the time when I send the message requesting to start casting the spell. When the spell starts casting, I adjust the casting bar, add in a safety padding of 0.1 seconds and use it to display roughly when I can try and issue the next casting command.
I then macro all of my spells as such:
/stopcasting
/cast Fireball
Using this, my casting bar accurately reflects what I can cast from the client point of view. I essentially preemptively send new casting messages to the server, and the server receives it as my last spell finishes casting, so I can chain cast with ~3.1 second fireballs instead of 3.5.