I have tried searching for the answer to my question but it was in vain.
I used perl unit frames for ever but it is a resource hog. I switched to an all Ace UI and love, LOVE, ag_unitframes but I miss having the target of the player displayed beside the player frame in the group frames. With perl the target of every player would display beside that player's frame in the group frame.
Is there a add-on or an option to enable this with Ag_unitframes, I have looked but can not find it.
Today i've been having a bug where when I'm dragging the raid frames around they get 'stuck' to my mouse. The only way to unstick them is to reloadui or restart wow.
Thanks, was wondering if I was crazy there. This has been happening to me since the 2.0 patch and it is highly annoying (especially since a reloadui takes about 3 min for me with all my Ace mods, haha). I don't get any error message when this happens either, which makes it a lot harder to diagnose.
Today i've been having a bug where when I'm dragging the raid frames around they get 'stuck' to my mouse. The only way to unstick them is to reloadui or restart wow.
Thanks, was wondering if I was crazy there. This has been happening to me since the 2.0 patch and it is highly annoying (especially since a reloadui takes about 3 min for me with all my Ace mods, haha). I don't get any error message when this happens either, which makes it a lot harder to diagnose.
Yep same as me, I have about 120 addons ticked in WoWaceupdater so it takes a long time to reloadui or to load wow from scratch again. Today whilst using Bartender3 I noticed a similar problem and this time my toolbar got stuck to my mouse. Except this time I noticed a correlation between the events - it got stuck when Bartender3 told me I was entering combat and therefore the frames would be locked! (Teaches me to fight whilst messing around with my UI). So it appears to be part of the fact that you cant modify UI stuff whilst incombat - so perhaps the mod needs to make sure it doesn't drag the frame around when it enters combat? Not sure on this one because I don't know lua in the slightest :P
Using the most recent version (21837), I still see the blizzard default party frames when in a party or raid (even when in a raid and using blizz's option to not show party frames in raids). Is there a fix for this?
Is getting the dreaded "addon Blocked" popup when trying to right-click and dismiss a pet an agUF problem, or is that the "pet bug" I've been hearing about?
So.... it seems that no one answered my original question..
How do I make agf to display target's casting bar?
You'll want mECB (milesEnemyCastbar) which is essentially a module for agUF that adds cast parts for enemy, party, focus frames. It's not on the SVN, but there are liniks on one the agUF threads here, and I believe it's available on WoWInterface.
As a PerfectRaid user I would love 2 things from the aguf raidframe:
- When setting up a group with different filters, the it should also sort by these filters.
fx: Melee filter: WARRIOR,ROGUE
This should sort in the same order, so warriors first, then rogues.
- Showing player buffs is not as relevant as showing missing buffs. That would be a very welcome possibility.
Has anyone noticed their 'in combat' (crossed swords) icon in agUF having a black line at the bottom of it? It's like the alpha on the image is screwed up... is this a result of using agUF, or the default icon?
So.... it seems that no one answered my original question..
How do I make agf to display target's casting bar?
You'll want mECB (milesEnemyCastbar) which is essentially a module for agUF that adds cast parts for enemy, party, focus frames. It's not on the SVN, but there are liniks on one the agUF threads here, and I believe it's available on WoWInterface.
Thank you!, that did a trick (after I removed Ace2 dependency, since I use embedded version)
Posted a few days ago about a problem where AGUF wouldn't update the target when switching targets while in combat. This is becoming a major problem, since it sometimes switches the name on the AGUF frame to the new target but retains the old target's HP and mana meters, meaning that I can't tell if they need heals, etc. While I love the AG frames, I'll be forced to switch back to Nurfed or Blizz default if I can't fix this problem, since it's actually affecting my ability to play. Does anyone have any idea what might be causing this?
Posted a few days ago about a problem where AGUF wouldn't update the target when switching targets while in combat. This is becoming a major problem, since it sometimes switches the name on the AGUF frame to the new target but retains the old target's HP and mana meters, meaning that I can't tell if they need heals, etc. While I love the AG frames, I'll be forced to switch back to Nurfed or Blizz default if I can't fix this problem, since it's actually affecting my ability to play. Does anyone have any idea what might be causing this?
Thanks,
Reynard.
Tell me what happens if you disable addons but aguf.
Problem with refreshing frames.
Very often when out of combat my unit and raid frames stop refreshing. It results
- Incorrect display of rage on warrior
- Incorrest display of offline status on raid frames
- Incorrest display of combo points on target of rogue. Swithcing targets doesn't help.
Didn't see such a problem with mana, but i dont play my mana user often.
Had a question earlier about function with MobHealth and displaying remaining/total HP. Is there a way to have that now? If not, any plans on implementing a variable for total estimated HP to use with MH?
I have the same problem as the guys above. Basically Target and ToT frames do not appear when entering combat without target, and then they dont refresh when in combat. That goes for all targets not just enemy players, but all players and NPCs. Disabling MobHealth did not help.
Problems encountered so far that would be nice to see changed:
--When altering the number of buff/debuff rows shown in a party--from 1 to 2 max--it does not seem to have any effect if there are current buffs on a party and you are already in a party. The old buffs/debuffs and new ones all show up on one line (12 columns max).
--Similarly, if you change the buff/debuff location when in an existing party--say from "right" to "below"--that also has no effect.
If you have to leave a party and regroup (or log on/off) to see the buff location changes, that needs to be changed. If they instead are options that don't work, that also needs to change.
--Related to that, debuffs appear to the far right of the line of buffs when they are located to the right of the party frames (and can't be changed as per above). The only option is to check or uncheck "Prioritize buffs". Doing so appears to have no effect on debuff location (when they are to the right of the party frames).
Would it be possible to make hidden frames invisible to mouse clicks. i.e. framename:EnableMouse(0). Now despite the frame being invisible, the frames are clickable which interferes with placing other clickable frames (like sRaidFrame or Ora frames) where the hidden AGUF frames are. Most annoying is that it's not possible to drag those frames from underneath the hidden aguf frames once they have been placed there due to the mouse behavior of hidden AGUF.
Bump. Still have this problem. Accidentally moved ora2's MT display where the AGUF party frames are hidden, now I can't move nor click tanks because AGUF party frames takes the clicks, despite hidden.
AGUF is really sweet. Atm, the only error I've been encountering is the target frame not updating when switching targets really fast while in combat.
I have one request. The ability to display buffs below a frame and debuffs on the right side of the frame (like most popular nurfed frames/perl frames).
Using the most recent version (21837), I still see the blizzard default party frames when in a party or raid (even when in a raid and using blizz's option to not show party frames in raids). Is there a fix for this?
This turned out to be a conflict with OzRaid. When I run ag_unitframes and OzRaid together, the default blizzard party frames still show up.
One thing I miss from my days of bloated discord customization is the ability to hide frames while out of combat. I think that is the only feature AGUF is lacking that I would really like to see implemented. A simple toggleable feature to hide the player frame while out of combat to keep the UI even cleaner when you're just wandering around town and not really in any danger.
Thanks again and keep up the good work,
Wahbi
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I have tried searching for the answer to my question but it was in vain.
I used perl unit frames for ever but it is a resource hog. I switched to an all Ace UI and love, LOVE, ag_unitframes but I miss having the target of the player displayed beside the player frame in the group frames. With perl the target of every player would display beside that player's frame in the group frame.
Is there a add-on or an option to enable this with Ag_unitframes, I have looked but can not find it.
Thanks, was wondering if I was crazy there. This has been happening to me since the 2.0 patch and it is highly annoying (especially since a reloadui takes about 3 min for me with all my Ace mods, haha). I don't get any error message when this happens either, which makes it a lot harder to diagnose.
Yep same as me, I have about 120 addons ticked in WoWaceupdater so it takes a long time to reloadui or to load wow from scratch again. Today whilst using Bartender3 I noticed a similar problem and this time my toolbar got stuck to my mouse. Except this time I noticed a correlation between the events - it got stuck when Bartender3 told me I was entering combat and therefore the frames would be locked! (Teaches me to fight whilst messing around with my UI). So it appears to be part of the fact that you cant modify UI stuff whilst incombat - so perhaps the mod needs to make sure it doesn't drag the frame around when it enters combat? Not sure on this one because I don't know lua in the slightest :P
How do I make agf to display target's casting bar?
You'll want mECB (milesEnemyCastbar) which is essentially a module for agUF that adds cast parts for enemy, party, focus frames. It's not on the SVN, but there are liniks on one the agUF threads here, and I believe it's available on WoWInterface.
- When setting up a group with different filters, the it should also sort by these filters.
fx: Melee filter: WARRIOR,ROGUE
This should sort in the same order, so warriors first, then rogues.
- Showing player buffs is not as relevant as showing missing buffs. That would be a very welcome possibility.
Otherwise thanks for an awesome addon =)
Thank you!, that did a trick (after I removed Ace2 dependency, since I use embedded version)
Posted a few days ago about a problem where AGUF wouldn't update the target when switching targets while in combat. This is becoming a major problem, since it sometimes switches the name on the AGUF frame to the new target but retains the old target's HP and mana meters, meaning that I can't tell if they need heals, etc. While I love the AG frames, I'll be forced to switch back to Nurfed or Blizz default if I can't fix this problem, since it's actually affecting my ability to play. Does anyone have any idea what might be causing this?
Thanks,
Reynard.
Tell me what happens if you disable addons but aguf.
Very often when out of combat my unit and raid frames stop refreshing. It results
- Incorrect display of rage on warrior
- Incorrest display of offline status on raid frames
- Incorrest display of combo points on target of rogue. Swithcing targets doesn't help.
Didn't see such a problem with mana, but i dont play my mana user often.
I have the same problem as the guys above. Basically Target and ToT frames do not appear when entering combat without target, and then they dont refresh when in combat. That goes for all targets not just enemy players, but all players and NPCs. Disabling MobHealth did not help.
Any tips would be appreciated.
Thanks
--When altering the number of buff/debuff rows shown in a party--from 1 to 2 max--it does not seem to have any effect if there are current buffs on a party and you are already in a party. The old buffs/debuffs and new ones all show up on one line (12 columns max).
--Similarly, if you change the buff/debuff location when in an existing party--say from "right" to "below"--that also has no effect.
If you have to leave a party and regroup (or log on/off) to see the buff location changes, that needs to be changed. If they instead are options that don't work, that also needs to change.
--Related to that, debuffs appear to the far right of the line of buffs when they are located to the right of the party frames (and can't be changed as per above). The only option is to check or uncheck "Prioritize buffs". Doing so appears to have no effect on debuff location (when they are to the right of the party frames).
Bump. Still have this problem. Accidentally moved ora2's MT display where the AGUF party frames are hidden, now I can't move nor click tanks because AGUF party frames takes the clicks, despite hidden.
I have one request. The ability to display buffs below a frame and debuffs on the right side of the frame (like most popular nurfed frames/perl frames).
Ty for all your hardwork.
One thing I miss from my days of bloated discord customization is the ability to hide frames while out of combat. I think that is the only feature AGUF is lacking that I would really like to see implemented. A simple toggleable feature to hide the player frame while out of combat to keep the UI even cleaner when you're just wandering around town and not really in any danger.
Thanks again and keep up the good work,
Wahbi