If you follow this link you can view my interface. Notice my HUD. I built it with ag_UnitFrames by changing/adding only a few lines of code to it and then creating my own "layout".
I think that ag_UnitFrames code is too specifically geared to the "bar" layout, but with only a few modifications could do wonderfull things like what you see there.
If you follow this link you can view my interface. Notice my HUD. I built it with ag_UnitFrames by changing/adding only a few lines of code to it and then creating my own "layout".
I think that ag_UnitFrames code is too specifically geared to the "bar" layout, but with only a few modifications could do wonderfull things like what you see there.
Thanks.
What mod are you using to get those circles around your buttons, also what is that mod to put the bars around your characters?
If you follow this link you can view my interface. Notice my HUD. I built it with ag_UnitFrames by changing/adding only a few lines of code to it and then creating my own "layout".
I think that ag_UnitFrames code is too specifically geared to the "bar" layout, but with only a few modifications could do wonderfull things like what you see there.
Thanks.
How did you get rid of that Grey Semi-Transparent background that your hotbar sits in at its default position?
Is it possible to add class icons to unit frames?
Since i cant use bar colors to show the class of hostile target, it is very uneasy to identify the class of enemy when quickly switching targets in battlegrounds.
Also the ability to change the view of combo points would be very nice, atm the are not well readable.
Also the ability to change the view of combo points would be very nice, atm the are not well readable.
Seconded. Although the fact that they're so small and hard to see did prompt me to try something new and turn on SCT's combo point notification, which I was surprised to find I really liked.
I as well would like to find out when/if PartyPets will be coming back. Makes healing a group effectively quite difficult.
Also, I've noticed an issue with the Party frames in ag_UF:
When in a full group, the fourth party member (lowest in the list) of the Party Frame is "unclickable". When I click on the last party member, it doesn't target them. If I have a spell ready to cast (the gray casting hand) and click on that party member, it doesn't cast. Any other party member works properly.
When the cursor is positioned over the last party member, there is a glowing "orb" behind the frame, and a tooltip shows up with a Party description.
I've only noticed this problem when in a full group, but my wife (who also uses ag_UF) has said that when I am just grouped with her, there are times she cannot click on my party frame to target me either.
I can't right click on my pet frame and dismiss my pet. searched the thread here and the 2.0 ag_uf thread but can't find a fix for it.
it stops as soon as i disable ag_UF - have cleaned out my WTF folder, using newest version 20943, did a clean install of 20943, etc in efforts to fix it.
i'll be happy if i can find a script to dismiss my pet, but I can't find one/figure one out either heh.
has anyone been getting a error why they try to enable portrait's since 2.0? the error frame says something along the lines of x:games\worldofwarcraft\invferace\addon\agunitframes attempting to index a nule value:761.
Also, how do I enable the happiness indicator for the ag frames? i just have two new pets and dont want themr unning away on me.
X = the horizontal field (where the Name ends)
Y = the vertical field (I've yet to mess with this part, haven't had to)
What you'll be changing is where the Name ends, -1 and so on means a shorter name, 1+ and so on means you'll be able to see more letters in the field. Be mindful of which text displays you have for hitpoints, as you don't want the Name overlapping your Hp-Text...
I've read through a couple of different posts and done a few searches, but I couldn't seem to find any mention of the main bug that I (and several other people I know) am having. I actually have two things to mention, both of which have to do with the combat status icon.
Firstly, if I change zones while I'm in combat, the "in combat" icon stays on my unit frame even though I'm actually out of combat. This happens to me all the time zoning into Naxx or leaving a Battleground.
Secondly, and this one has been mentioned here before (both by myself and others), the "in combat" icon has a 1px black line underneath it for me on my unit frame. Obviously not too important, and my scale is low enough that it doesn't bother me, but I thought I'd mention it again.
eCastingBar has a targets cast bar in the newer version.
http://wow.curse-gaming.com/en/files/details/1830/ecastingbar/
http://www.wowace.com/forums/index.php?topic=2676.140
Sorry to be a nag, but can we have a response on this?
I think that ag_UnitFrames code is too specifically geared to the "bar" layout, but with only a few modifications could do wonderfull things like what you see there.
Thanks.
What mod are you using to get those circles around your buttons, also what is that mod to put the bars around your characters?
How did you get rid of that Grey Semi-Transparent background that your hotbar sits in at its default position?
|Grand Wido... |
on blizz default frame, when i target a player that is a party leader, i can see the small crown icon on his portrait. in ag_uf u cannot see this.
also... if i am party leader and master looter, the small crown icon and the small bag icon overlap eachother.
thanx
Since i cant use bar colors to show the class of hostile target, it is very uneasy to identify the class of enemy when quickly switching targets in battlegrounds.
Also the ability to change the view of combo points would be very nice, atm the are not well readable.
Seconded. Although the fact that they're so small and hard to see did prompt me to try something new and turn on SCT's combo point notification, which I was surprised to find I really liked.
Also, I've noticed an issue with the Party frames in ag_UF:
When in a full group, the fourth party member (lowest in the list) of the Party Frame is "unclickable". When I click on the last party member, it doesn't target them. If I have a spell ready to cast (the gray casting hand) and click on that party member, it doesn't cast. Any other party member works properly.
When the cursor is positioned over the last party member, there is a glowing "orb" behind the frame, and a tooltip shows up with a Party description.
I've only noticed this problem when in a full group, but my wife (who also uses ag_UF) has said that when I am just grouped with her, there are times she cannot click on my party frame to target me either.
it stops as soon as i disable ag_UF - have cleaned out my WTF folder, using newest version 20943, did a clean install of 20943, etc in efforts to fix it.
i'll be happy if i can find a script to dismiss my pet, but I can't find one/figure one out either heh.
Also, how do I enable the happiness indicator for the ag frames? i just have two new pets and dont want themr unning away on me.
Heya, I was wondering this too until I browsed the code and figured it out myself 'glee'.
What you want to look for is the following:
AG_UnitFrames > Layouts > Whatever layout you use
I personally use ABF, so let's use that as an example...
What you want to look for is:
Bold indicates the number you'll be changing.
X = the horizontal field (where the Name ends)
Y = the vertical field (I've yet to mess with this part, haven't had to)
What you'll be changing is where the Name ends, -1 and so on means a shorter name, 1+ and so on means you'll be able to see more letters in the field. Be mindful of which text displays you have for hitpoints, as you don't want the Name overlapping your Hp-Text...
This goes the same for Class as well:
Hope this helps. :>
Firstly, if I change zones while I'm in combat, the "in combat" icon stays on my unit frame even though I'm actually out of combat. This happens to me all the time zoning into Naxx or leaving a Battleground.
Secondly, and this one has been mentioned here before (both by myself and others), the "in combat" icon has a 1px black line underneath it for me on my unit frame. Obviously not too important, and my scale is low enough that it doesn't bother me, but I thought I'd mention it again.
I'm really missing this great function =(