Using Raid frames (tested only with PerfectRaid layout), groups got somewhat buggy when one get moved from groups. Need to hide and show back raid frames to be fixed.
One thing about the [ ] watchdog tags, I am not sure if they work 100% as they should currently, because I don't think that the events are registered for all the different events.
Basically I used Grimwald's oRA2_Buff from SVN (that module does all the hard work) and added the time left to the buff tooltips in AuraOnEnter (you can search the file for "mist" to see what I added). I don't know if it is the most efficient way to do it, but it works for me and it's a really quick hack.
Thank you, I've been through it. But I guess I'd have to translate the "local buff icons" section into FR?
Yeah. Bear in mind that what I did was just a quick hack :) I guess a proper solution would involve Babble-Spell, but to hack my hack, translating the buff icons table should be enough.
That's a nice quick hack anyway :)
Works fine with me.
would it be possible to add an option to show the pet satisfaction state on the pet frame?
Some of the [tags] available expose pet happiness. Please see the wiki for a rough list of these tags, and give it a try. I'm going to try to get working on the wiki and get some more documentation up there. Please let us know if tags don't work, referring to andreasg's message a few posts above this about event registering.
Squid: font sizes are done in the layout files, which is in the layout folder. It should be pretty clear from the code what to change for the size (I also want to try to document this some on the wiki.) Also, the [combo] tag is a watchdog tag, see the wiki for a bit more information on this.
Duoh: I think you are pretty much the only one seeing this. One other person has reported this, and it was due to another addon. Try disabling all other addons - do you still see the problem?
****
What I'm going to try to get done today:
Get the [groupnumber] tag put in
Add the option for smooth health bar coloring (it's really easy to expose, the functionality is already there and I've had it in my own local copy for quite some time.)
Need to split the border coloring function a bit, as if you set a border/frame color the garbage churn from doing the SetBackdrop API call is ungodly.
I ****might**** just comment out Rabbit's sticky frame modifications temporarily - there has been a bug report (is anyone else having problems with this??) and something completely new like that should head to a branch (imo, of course.)
I've added ToTT to my local version, are authors who make fixes/adjustments to agUF just committing them to the trunk or is there a separate branch I'm missing?
mm.. i love this thread to keep everything in note for high demand useful features like Group Number and Aggro Color which includes PVP players in red.
Great Job, I wish to make this for official due to the fact these features doesn't bug nor bother any other functions so far. There are no points not to add them.
I've added ToTT to my local version, are authors who make fixes/adjustments to agUF just committing them to the trunk or is there a separate branch I'm missing?
If you want, get access to the SVN as a developer (email Cladhaire) and make a branch yourself, which goes in the following location: wowace/branches/ag_UnitFrames/YourName/ag_UnitFrames (or something very similar to that.)
Alternatively, you can just create a patch using TortoiseSVN that shows what you modified and send that to andreasg for his examination. Bugfixes and such are pretty safe to make to the trunk directly, but when you start to get in to things above and beyond this, it really needs to be branches/kept separate from the trunk and left to andreasg for his call/input.
Am I missing something with the fonts, is there a way to change the font and the size of the font in one of the luas'? I looked all around in there for "FontSize" "FontType" and seem to be missing it... Also the Combo Point thing, not finding where I can change it to numerals vs the "dots".
Search "function aUF:PLAYER_TARGET_CHANGED()" abd add following lines to the end of then function (before the last end -.-)
if self.units.targettargettarget then
if UnitExists("targettarget") then
self.units.targettargettarget:Start()
else
self.units.targettargettarget:Stop()
end
end
Search for "function aUF:CheckVisibility(unit)" and u will see the following code in the function
if unit == "targettarget" then
if UnitName("player") == UnitName("target") then
return false
end
-- Hide partyframes in raid
elseif type == "party" then
if self.db.profile.RaidHideParty == true and UnitInRaid("player") == 1 then
return false
end
...
end
Add between "end" and "-- Hide partyframes in raid"
-- Hide targettargettarget if player is targetting self
elseif unit == "targettargettarget" then
if UnitName("player") == UnitName("target") then
return false
end
* Support for several custom textfields. I used that to my liking with DUF. An example on pic below. I use left-justified field with % and smaller font, center with current health and bigger font, and right with max health.
If this is far off, np I can request it again when development of AGUF has come further. ;)
Am I missing something with the fonts, is there a way to change the font and the size of the font in one of the luas'? I looked all around in there for "FontSize" "FontType" and seem to be missing it... Also the Combo Point thing, not finding where I can change it to numerals vs the "dots".
1. Re: Fonts - If you see inside the ag_UnitFrame folder, you will see a layout folder. Inside there, look for the Frame Layout lua file you use, eg ABF.lua, oUF.lua, etc and look at the FontSize field. This is the one you change to make it bigger or smaller.
2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.
I am a paladin so I always use raidframes. So the very cool feature of ag_UnitFrames is, to devide the raidframes into Healer / Tanks / DDs. Theres an option to show/hide mana/rage/energy of everyone. And that's my problem.
So my raidframes are devided into Healer / Tank / DD but I just want to see the mana of the healers, not of the DDs... So I am looking for a script showing the mana of the healers but hiding the mana of the DDs, the energy and the rage.
I am a paladin so I always use raidframes. So the very cool feature of ag_UnitFrames is, to devide the raidframes into Healer / Tanks / DDs. Theres an option to show/hide mana/rage/energy of everyone. And that's my problem.
So my raidframes are devided into Healer / Tank / DD but I just want to see the mana of the healers, not of the DDs... So I am looking for a script showing the mana of the healers but hiding the mana of the DDs, the energy and the rage.
Anyone know how to manage that?
~ Nightfall
I doubt this is possible with a script, as far as I understand the code hiding mana/energy/rage bars is global for a certain type of frame (all raid frames in this case). So unless someone who's actively working on the code likes the feature and implements it, I'd say you're out of luck.
would it be possible to add an option to show the pet satisfaction state on the pet frame?
From what I see using ag_UnitFrames is when the pet's happiness drops, the health bar color changes from green to yellow. I didnt alter anything it was default. I also added a '[happycolor]' to the Name Text and chose Custom so the name also changes yellow when pet happiness drops. Though I have noticed that the Name (using the tag) hanges to yellow 1st and after some time, the health bar changes color to yellow.
2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.
--------------------------------------------------------------------------------
I tried this for "Target", I got put in as you say here, and got [Name] Error... however putting in [Combo] of course removed the Name...
I am a paladin so I always use raidframes. So the very cool feature of ag_UnitFrames is, to devide the raidframes into Healer / Tanks / DDs. Theres an option to show/hide mana/rage/energy of everyone. And that's my problem.
So my raidframes are devided into Healer / Tank / DD but I just want to see the mana of the healers, not of the DDs... So I am looking for a script showing the mana of the healers but hiding the mana of the DDs, the energy and the rage.
2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.
--------------------------------------------------------------------------------
I tried this for "Target", I got put in as you say here, and got [Name] Error... however putting in [Combo] of course removed the Name...
if i remember right: it's case-sensitive... so [Name] /= [name] ;)
@Nightfall
please stop bumping your "request", if somebody is working on it, it will not be finished in 10 minutes ...
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ag_UF rev 12403.
That's a nice quick hack anyway :)
Works fine with me.
Some of the [tags] available expose pet happiness. Please see the wiki for a rough list of these tags, and give it a try. I'm going to try to get working on the wiki and get some more documentation up there. Please let us know if tags don't work, referring to andreasg's message a few posts above this about event registering.
Squid: font sizes are done in the layout files, which is in the layout folder. It should be pretty clear from the code what to change for the size (I also want to try to document this some on the wiki.) Also, the [combo] tag is a watchdog tag, see the wiki for a bit more information on this.
Duoh: I think you are pretty much the only one seeing this. One other person has reported this, and it was due to another addon. Try disabling all other addons - do you still see the problem?
****
What I'm going to try to get done today:
Get the [groupnumber] tag put in
Add the option for smooth health bar coloring (it's really easy to expose, the functionality is already there and I've had it in my own local copy for quite some time.)
Need to split the border coloring function a bit, as if you set a border/frame color the garbage churn from doing the SetBackdrop API call is ungodly.
I ****might**** just comment out Rabbit's sticky frame modifications temporarily - there has been a bug report (is anyone else having problems with this??) and something completely new like that should head to a branch (imo, of course.)
Great Job, I wish to make this for official due to the fact these features doesn't bug nor bother any other functions so far. There are no points not to add them.
If you want, get access to the SVN as a developer (email Cladhaire) and make a branch yourself, which goes in the following location: wowace/branches/ag_UnitFrames/YourName/ag_UnitFrames (or something very similar to that.)
Alternatively, you can just create a patch using TortoiseSVN that shows what you modified and send that to andreasg for his examination. Bugfixes and such are pretty safe to make to the trunk directly, but when you start to get in to things above and beyond this, it really needs to be branches/kept separate from the trunk and left to andreasg for his call/input.
what i do to keep my ToToT Window:
ag_Defaults.lua:
Search for: "targettarget" and you will find:
Copy this part & paste it. Now just change ["targettarget"] to ["targettargettarget"]
The next match for "targettraget" looks like:
Copy & Paste this, change ["targettarget"] to ["targettargettarget"] and set ["y"] to -45
ag_UnitFrames-enUS.lua:
Search for: "targettarget" and add this one line below:
ag_UnitFrames.lua:
Search "self.wowClasses" and change the line to:
Search for "function aUF:PLAYER_LOGIN()" and u can add the following line in to the function
Search "function aUF:PLAYER_TARGET_CHANGED()" abd add following lines to the end of then function (before the last end -.-)
Search for "function aUF:CheckVisibility(unit)" and u will see the following code in the function
Add between "end" and "-- Hide partyframes in raid"
Thats all i did to this.
I added your ToTT changes to my local copy of agUF and it seemed to work well. I'll create a diff against r12413 when I get home from work.
* Support for Mobinfo2/3.
* Support for several custom textfields. I used that to my liking with DUF. An example on pic below. I use left-justified field with % and smaller font, center with current health and bigger font, and right with max health.
If this is far off, np I can request it again when development of AGUF has come further. ;)
1. Re: Fonts - If you see inside the ag_UnitFrame folder, you will see a layout folder. Inside there, look for the Frame Layout lua file you use, eg ABF.lua, oUF.lua, etc and look at the FontSize field. This is the one you change to make it bigger or smaller.
2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.
I am a paladin so I always use raidframes. So the very cool feature of ag_UnitFrames is, to devide the raidframes into Healer / Tanks / DDs. Theres an option to show/hide mana/rage/energy of everyone. And that's my problem.
So my raidframes are devided into Healer / Tank / DD but I just want to see the mana of the healers, not of the DDs... So I am looking for a script showing the mana of the healers but hiding the mana of the DDs, the energy and the rage.
Anyone know how to manage that?
~ Nightfall
It would be awesome if someone would know how to do it.
I doubt this is possible with a script, as far as I understand the code hiding mana/energy/rage bars is global for a certain type of frame (all raid frames in this case). So unless someone who's actively working on the code likes the feature and implements it, I'd say you're out of luck.
From what I see using ag_UnitFrames is when the pet's happiness drops, the health bar color changes from green to yellow. I didnt alter anything it was default. I also added a '[happycolor]' to the Name Text and chose Custom so the name also changes yellow when pet happiness drops. Though I have noticed that the Name (using the tag) hanges to yellow 1st and after some time, the health bar changes color to yellow.
2. Re: Combo Points - Go to the menu of the frame you want the combo points to show, the select "Status Text". You will see Health/Mana/Name/Class Text. If you want make the combo point show after the name, then move over to the Name Text field -> Style and choose "Custom" then go to the Custom field and enter [name] [combo] and hit enter. This should show the numeric combo point when you have combo point.
--------------------------------------------------------------------------------
I tried this for "Target", I got put in as you say here, and got [Name] Error... however putting in [Combo] of course removed the Name...
Any solution yet? Anyone?
if i remember right: it's case-sensitive... so [Name] /= [name] ;)
@Nightfall
please stop bumping your "request", if somebody is working on it, it will not be finished in 10 minutes ...