I'm having a bit of fun with the theme 'language' and came up with this after about an hour of playing around: (yes 'inspired' by Neebler's UI for Discord)
Now, I'm fairly impressed with what can be done with ag_UF as it is now, but I would really like some more information about the scripting of themes (more than is available here) and maybe a few additions too.
1. Would it be possible to have an option on all frames/labels which add a border around it?
Something simple like Border = true,?
2. Is there a specific reason every element overlaps the border?
That's something I haven't seen on other customizable UF's so I'd like
to know if this can be fixed somehow in ag_UF too.
3. I'm guessing it's probably the size of the portraits in this layout, but I
have a delay when switching targets, usually around 2-3 seconds or so, before
the portrait updates. Usually it shows the portrait of my previous target before updating too.
Any fix available for this, or is it impossible?
4. I haven't explored it too much, but is there a way to scale the icons (resting,
master looter, PvP etc.), as you can see in my screenie, they are pretty small
(buffs/de-buffs too, but I know they are being reworked so I won't even bother.)
I'm fairly hooked on ag_UF now and I understand that the visuals might be fairly far down the list of priorities right now so, no hurry, but I'd still like to know ^^
After updating today (r19973), I can't get my party frames to show in battlegrounds. I tried toggling the 'hide frames in raid' and 'hide frames' options, nothing. :|
Edit: I can't get party frames to show up at all. If I go to unit groups, party, show group anchor, the anchor is positioned properly, but I don't see any frames. The group filter is set blank tho, is that right?
After updating today (r19973), I can't get my party frames to show in battlegrounds. I tried toggling the 'hide frames in raid' and 'hide frames' options, nothing. :|
Edit: I can't get party frames to show up at all. If I go to unit groups, party, show group anchor, the anchor is positioned properly, but I don't see any frames. The group filter is set blank tho, is that right?
Same problem here, also, not sure if it is related but Grid fails to show as well /shrug
In all versions that I've used since the 2.0.1 patch, including 19973, I have the following problem:
When shapeshifting from cat form to human form, my mana bar still shows my energy count (e.g. 60/100) and the bar's length stays at the energy position. The correct readout and bar length show after any mana usage (including a mana regen tick), but it's still kind of annoying that the mana bar doesn't update upon shape shifting.
Also, I get an error upon logging in or running /console reloadui. It is
Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"].
That one might be a problem with another mod conflicting with aguf, but it only showed up after updating aguf yesterday.
2: not sure what you mean, but I'd like to help out
It looks to me that all the elements of the unitframe has a higher z-index/strata then the border and health/mana bars overlaps the corners.
I've been trying to find an example of a unitframe where it doesn't, just to show you what I mean, and I cant! ><
Seems it was all in my mind so ignore that ^^
Another question, and this one should probably be in another thread, because it's more or less part of a wish list for surfaceLib.
Would it be possible to extend surfaceLib to also add edgefiles and other textures?
Realize that this would mean surfaceLib would have to have some kind of categorization and that might be overkill, just a thought.
Im wondering why theres no way to make changes to unique frames at all in terms of color, font size, etc.
Id like to change the color of the health bars on my party frames, but not my raid frames. Id also like to make the NameText frame for Raid health bars wider, and id like to make the font for that same frame bigger, but any changes must be made via the layout.lua file, and they effect all the frames in that layout, not only the specific one Id like to change.
Could you add this feature? Am I overlooking something basic here? This is my biggest pet peeve with the addon, the lack of customizability in regards to individual frames + the text in them. Otherwise this mod is excellently customizable and very well maintained.
Other, smaller, issues are that my pet frames for my party will never display no matter what I do, and then Id love a way to display *only* debuffs, no buffs at all.
Any help (or changes!) would be amazing and very much appreciated!
I think he's probably working on the bug fixes first. or is rather busy... Only bug I am getting is the unit bug with being in raid, and lack of party frames vanishing with "hide party in raid" on... other than that - working fine.
I've tried to read through a few pages but I see no mention of it, does anyone know how to make my health bars grow instead of start at full and then go down? I'm using the roartindon layout.
just started to use ag_uf after wow 2.0 - great addon. however i have some problems with it:
1. when i login, i get "Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"]."
2. cannot make party pets frames show whatever i tried
3. portraits show 2-3 seconds after target switch (had to disable them)
4. [raidgroup] is not updated after group change. sometimes even after a minute
5. with wow2.0 there are 40 debuff slots. only 20 are shown. is it posible to show all 40?
6. general fps drop from before ~15 fps lost (also started using bartender3, so dunno exactly if it;s aguf or bar3 problem)
Right click on target frame not fully functional for me. The only way to get the menu is right clicking on the bottom border. Switching between styles does not fix it. Not that game breaking but very annoying.
Is it possible to have dropdown menu(wisper,invite,inspect,duel and etc.) bind for another key like SHIFT+MOUSE4 for example??? Because I use Clique, and I use Mouse2 button for healing spell.
(yes 'inspired' by Neebler's UI for Discord)
Now, I'm fairly impressed with what can be done with ag_UF as it is now, but I would really like some more information about the scripting of themes (more than is available here) and maybe a few additions too.
1. Would it be possible to have an option on all frames/labels which add a border around it?
Something simple like Border = true,?
2. Is there a specific reason every element overlaps the border?
That's something I haven't seen on other customizable UF's so I'd like
to know if this can be fixed somehow in ag_UF too.
3. I'm guessing it's probably the size of the portraits in this layout, but I
have a delay when switching targets, usually around 2-3 seconds or so, before
the portrait updates. Usually it shows the portrait of my previous target before updating too.
Any fix available for this, or is it impossible?
4. I haven't explored it too much, but is there a way to scale the icons (resting,
master looter, PvP etc.), as you can see in my screenie, they are pretty small
(buffs/de-buffs too, but I know they are being reworked so I won't even bother.)
I'm fairly hooked on ag_UF now and I understand that the visuals might be fairly far down the list of priorities right now so, no hurry, but I'd still like to know ^^
2: not sure what you mean, but I'd like to help out
3: I know portraits update slowly, and that's because of the code. I didn't write the portrait stuff so I will have a look at it
4: currently you can't scale the icons, but I'll probably make it possible
ADDON_ACTION_BLOCKED ag_unitframes PetActionBarFrame:SetPoint()
ADDON_ACTION_BLOCKED ag_unitframes PetActionBarFrame:MultiBarBottomLeft()
and so on... Does anyone have an idea where it comes from? Using latest version of Aguf from /wowace.com/files
/M
Edit: I can't get party frames to show up at all. If I go to unit groups, party, show group anchor, the anchor is positioned properly, but I don't see any frames. The group filter is set blank tho, is that right?
Same problem here, also, not sure if it is related but Grid fails to show as well /shrug
When shapeshifting from cat form to human form, my mana bar still shows my energy count (e.g. 60/100) and the bar's length stays at the energy position. The correct readout and bar length show after any mana usage (including a mana regen tick), but it's still kind of annoying that the mana bar doesn't update upon shape shifting.
Also, I get an error upon logging in or running /console reloadui. It is
Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"].
That one might be a problem with another mod conflicting with aguf, but it only showed up after updating aguf yesterday.
Read back a few pages, someone explained how.
It looks to me that all the elements of the unitframe has a higher z-index/strata then the border and health/mana bars overlaps the corners.
I've been trying to find an example of a unitframe where it doesn't, just to show you what I mean, and I cant! ><
Seems it was all in my mind so ignore that ^^
Another question, and this one should probably be in another thread, because it's more or less part of a wish list for surfaceLib.
Would it be possible to extend surfaceLib to also add edgefiles and other textures?
Realize that this would mean surfaceLib would have to have some kind of categorization and that might be overkill, just a thought.
Id like to change the color of the health bars on my party frames, but not my raid frames. Id also like to make the NameText frame for Raid health bars wider, and id like to make the font for that same frame bigger, but any changes must be made via the layout.lua file, and they effect all the frames in that layout, not only the specific one Id like to change.
Could you add this feature? Am I overlooking something basic here? This is my biggest pet peeve with the addon, the lack of customizability in regards to individual frames + the text in them. Otherwise this mod is excellently customizable and very well maintained.
Other, smaller, issues are that my pet frames for my party will never display no matter what I do, and then Id love a way to display *only* debuffs, no buffs at all.
Any help (or changes!) would be amazing and very much appreciated!
When you create a group with multiple classes, I'd like the group to be sorted by class.
So, if i made a group with PRIEST,DRUID,SHAMAN, I want to see something like:
Priest 1
Priest 2
Priest 3
Druid 1
Druid 2
Shaman 1
Shaman 2
Shaman 3
Shaman 4
is there a way to do this?
Interface\Addons\ag_UnitFrames\ag_UnitClass.lua:1356: attempt to compare number with nil.
I had one other debuff on me (Fevered Fatigue), and two buffs (MOTW and Thorns).
--------
Just had this happen again (exactly the same error, when a headhunter cast "Wither Touch" on me).
--------
Just had this cast on me with no other debuffs, and I didn't get the error.
Thanks
just started to use ag_uf after wow 2.0 - great addon. however i have some problems with it:
1. when i login, i get "Cannot register library "AceEvent-2.0". It is part of the global table in _G["AceEvent"]."
2. cannot make party pets frames show whatever i tried
3. portraits show 2-3 seconds after target switch (had to disable them)
4. [raidgroup] is not updated after group change. sometimes even after a minute
5. with wow2.0 there are 40 debuff slots. only 20 are shown. is it posible to show all 40?
6. general fps drop from before ~15 fps lost (also started using bartender3, so dunno exactly if it;s aguf or bar3 problem)
They do not hide in non-BG raids either.