Some interesting new features to the latest version.
In the raid frames it now tells me whether someone is a ghost or offline and I am given no means whatsoever to disable that information being displayed. This now means that if someone is a ghost or offline it is very difficult to read their names as the words are overlapping.
Some raid frames have no wording in at all so other than their class I have no way of knowing who they are.
I'm using the yaABF frame which is the only one where the names are easy to read if you shrink the boxes down. I have then displayed by class and horizontally. If any of that is relevant.
Before the last patch I wouldn't see any data other than the names. Now it's a bit of a mess really.
I have been experiencing the same error in BGs Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:967: Usage:UnitIsPVPFreeForAll("unit")
fixed now
Yes r23973 has fixed this error... however I am still getting another error Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:786: Usage: UnitClass("unit")
btw really dig your mod andreasg and appreciate your commitment to perfecting your work
Yes r23973 has fixed this error... however I am still getting another error Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:786: Usage: UnitClass("unit")
btw really dig your mod andreasg and appreciate your commitment to perfecting your work
I updated it, please check if it still happens. It shouldn't now, though I still need to test it in a raid (where it would usually trigger)
ag_unitframes will be able to sort by class, subgroup, alphabetically and so on. I kinda forgot to add that function when I rewrote the grouping system for 2.0. It's very very simple to add.
Yes r23973 has fixed this error... however I am still getting another error Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:786: Usage: UnitClass("unit")
btw really dig your mod andreasg and appreciate your commitment to perfecting your work
I updated it, please check if it still happens. It shouldn't now, though I still need to test it in a raid (where it would usually trigger)
tested r23990 in WSG,AB,and a 90 min AV and can confirm your fix was successful.Thanks andreasg :)
Pets aren't enabled yet because the Secure Frames system doesn't allow for an easy way of doing them. Will have to wait until the patch. I recommend using the focus frame until then, it works fine for one pet.
the best unit frames i've played with yet, bar none. thank you.
i've read that features are on hold while bugs are being worked out, but i figured i would post anyways =).
i would really like a way to put the whole raid into one 'group' and maintain the group numbers ala PerfectRaid. i hate trying to line things up properly and i'm a but too anal rententive in making sure all the frames are lined up (that and the fact that they change a bit depending on mana/pets/energy/rage/etc).
anyways, just couldn't bite my tongue on that one, i think it would make the raid frames alot more usable and easier to manage. thanks for the grat mod.
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Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:967: Usage:UnitIsPVPFreeForAll("unit")
sometimes it has 786 in place of 967
Same in all 3 battle grounds on zone in and zone out.
When I turned off "Show PVP Status Icon", I stopped getting this particular error. I am still getting the other error mentioned above.
In the raid frames it now tells me whether someone is a ghost or offline and I am given no means whatsoever to disable that information being displayed. This now means that if someone is a ghost or offline it is very difficult to read their names as the words are overlapping.
Some raid frames have no wording in at all so other than their class I have no way of knowing who they are.
I'm using the yaABF frame which is the only one where the names are easy to read if you shrink the boxes down. I have then displayed by class and horizontally. If any of that is relevant.
Before the last patch I wouldn't see any data other than the names. Now it's a bit of a mess really.
fixed now
Yes r23973 has fixed this error... however I am still getting another error
Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:786: Usage: UnitClass("unit")
btw really dig your mod andreasg and appreciate your commitment to perfecting your work
I updated it, please check if it still happens. It shouldn't now, though I still need to test it in a raid (where it would usually trigger)
any news on raid sorting?
tested r23990 in WSG,AB,and a 90 min AV and can confirm your fix was successful.Thanks andreasg :)
It does work when I disable AG_uf on the default blizz ones. Any clue?
the default ones seem a bit unclear.
some nice ones : http://www.curse-gaming.com/en/gallery/details/16430/alternate-art/
But I started to get this error today after today's update :
Date: 2007-01-08 08:38:23
ID: 56
Error occured in: AddOn: ag_UnitFrames
Count: 1
Message: Warning: AddOn ag_UnitFrames attempted to call a forbidden function (CloseLoot()) from a tainted execution path.
Debug:
[C]: CloseLoot()
XLoot\XLoot.lua:391: AutoClose()
XLoot\XLoot.lua:351:
XLoot\XLoot.lua:348
(tail call): ?
(tail call): ?
(tail call): ?
[string "LootFrame:OnEvent"]:2:
[string "LootFrame:OnEvent"]:1
AddOns:
devnull, v2.4 22455
AEmotes, v2.0.1.01
aUFRangeCheckM, v1
aUFBarFader, v1
agUnitFrames, v0_o
aUFBanzai, v2.1
aUFRangeCheck, v1.7
AHWipe, v2.0
AllPlayed, v20000-3.23228
AltClickToAddItem, v1.0 -Ace2-
Auctioneer, v3.9.0.1304
AuctionSort
Automaton, v1.2.2
BanzaiLib, v1.1
Bartender3, v3.0.22743
BonusScanner, vv0.9.6
BtmScan, v3.9.0.1295 (Kangaroo)
Cartographer, vr29514
CartographerFishing, v1.0
CartographerHotspot, v1.1
CartographerIcons, v1.0
CartographerMining, v1.0
CartographerNoteshare, v1.0
CartographerQuests, v0.1
CartographerStats, v1.0
CartographerTrainers, v0.1
CartographerTreasure, v1.0
CartographerVendors, v0.1
CharacterInfoStorage, v0.1.20113
ChatLink
ChatSounds, v2.0
ClearFont2FontPack1, v1.0
ClearFont2, v2.0
ColaLight, v1.2
cyCircled, v0.2
DamageMeters, v5.2.0
DeuceCommander, v1.1
dgks, v20000.0.08
ElkBuffBar, v1.3
EnhTooltip, v3.9.0.1285
Fence, v1.0.23975
Fizzle, v20000-2
GFWAdSpace, v2.0
GFWFeedOMatic, v2.0.2
GFWHuntersHelper, v2.0
FreeRefills, v2.0
FruityLoots, v2.0.21289
FuBarAEmotesFU, v2.0.1.01
FuBaragufFu
FuBarDurabilityFu, v2.0
FuBarExperienceFu, v1.1 $Revision: 21755 $
FuBarFuXPFu, v3
FuBarKungFu, v2.0
FuBarMiniClockFu, v1.0
FuBarNavigatorFu, v1.0
FuBarNetStatsFu, v2.0
FuBarPerformanceFu, v2.0
FuBarQuestsFu, v2.0
FuBarSpeedFu, v2.0.$Revision: 20599 $
FuBartcgTradeskills
FuBarTinyTipFu, v1.1
FuBarTopScoreFu, v2.0
FuBarTrainerFu, v0.5
FuBarWhisperFu, v2.0
FuBar, v21575
IceHUD, v0.8.6 (21906)
IDCard, v2.20015
InFlight, v2.1
Informant, v3.9.0.1296
KingOfTheJungle
KLHThreatMeter, v18.11
loudmouth, v0.8
Mendeleev, v1.0
MountMe, v2.0
MrPlow, va/R.6.2.23832
MyRolePlay, vBeta 2.5.3
Nudge, v2.0
OneBag, v2.0.23716
OneBank, v2.0.23717
OneRing, v2.0.23719
OneView, v2.0.23718
oRA2, v2.0.$Revision: 23913 $
PeriodicTable, v1.0
PeriodicTable20, v2.0
PingPong
PlayerMenu, v2.2
Postman, v2.0.24005
Prat, v2.0 Beta 1 24006
PratFuBar2, v2.0
PriceMaster
RecipeRadar, v1.14
ReverseEngineering, v2
SacredBuff, v2.3.1
sct, v5.3
sctd, v2.2
Skinner, v2.1
SphereLoader, v0.1
Squeenix
Stubby, v1285
SuperInspect, v2.0-beta-7
SuperInspectUI
Swatter, v3.9.0.1301
TheoryCraft2, v1.06.5
TinyTip
TinyTipExtras
TinyTipOptions
TNELowHealthWarning
TooltipExchange, v1.1 r22896
Venantes, v2.0 RC1
Wardrobe2
WitchHunt, v2.0
XLootGroup, v0.5
XLootMaster, v0.5
XLootMonitor, v0.7
XLoot, v0.9
XRayVision
ZHunterMod
Blame them for protecting functions that are quite benign :p
Yes, i have the same problem. In the Party i can not see the pets...:-(
like "critter" become "crit..."
the opposite problem of the last rev where long names going over the healt or mana text.
any tips for increase the text width in the abf layout.lua?
i've read that features are on hold while bugs are being worked out, but i figured i would post anyways =).
i would really like a way to put the whole raid into one 'group' and maintain the group numbers ala PerfectRaid. i hate trying to line things up properly and i'm a but too anal rententive in making sure all the frames are lined up (that and the fact that they change a bit depending on mana/pets/energy/rage/etc).
anyways, just couldn't bite my tongue on that one, i think it would make the raid frames alot more usable and easier to manage. thanks for the grat mod.