To enable combo point display, make sure you're using the ABF layout. Combo points will be yellow dots in the bottom right hand corner of your target unitframe.
To enable the ABF layout, ctrl right click on your target frame, then choose Frame Layout, then ABF.
The mini Q&A says that it's possible to download a branch version of AGuf where it splits the buff and debuff so you can position them seperatly. But how do you download it? I am not very good at this SVN stuff and I have tryed to read the explanation page but I can't find the way to download this branch version, any help would be appreciated!
First bug:
[2006/12/15 22:00:01-154-x1]: AceEvent\AceEvent-2.0.lua:227: Interface\AddOns\InFlight\Defaults.lua:1085: attempt to index field 'account' (a nil value)
<in C code>: ?
AceEvent\AceEvent-2.0.lua:402: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:378>
---
Second bug:
[2006/12/15 22:00:01-154-x1]: AceEvent\AceEvent-2.0.lua:227: ...nterface\AddOns\Detox\libs\Roster-2.1\Roster-2.1.lua:80: AceEvent-2.0: Bad argument #3 to `RegisterBucketEvent' (number expected, got string)
<in C code>: ?
AceEvent\AceEvent-2.0.lua:402: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:378>
I've been having a problem with aguf since I updated after the big patch. Basically the icons from the blizz frame buffs stay in the interface and the party interface doesn't disappear when in raids (altho the option is checked). Any idea how to fix this? (I've updateed using wowaceupdater 1.6 so it's current).
I'm pretty new to the ACE mods,if I'm just missing it sorry.
* Is there anyway to separate the party frames. In its current state it moves all party members. If I can't separate them, is there a way i can put some space in between the party members.
I have perl classic in my addons folder, but its not active when I have AG active, ill try moving it out, and I will also try deleting and re adding in AG_UF, b/c I had a really old version the first time, but now have the latest.
Quick Question.. has anyone experienced any graphical lag issues in COMBAT when using AGUF? I'm trying to nail down what is causing this problem. In 40 man raids, I'll experience graphical lag when only in combat. I'm using mostly Ace2 addons except for SWstats and SmartBuff.
1. No combo points show. Or if they are shown, idk how to enable them or where to look for them.
2. I am having some problems with the AG_UF party frame showing, but also the defualt blizz party frames being shown @ the same time.
I can work around the party frames error, but no combo points makes it impossible.
Can any1 help, id really love to use AG_UF.
As for the sticky clic thing, I've not experienced the problem again (but i've not raided much either)
Thanks for the answers!
To enable combo point display, make sure you're using the ABF layout. Combo points will be yellow dots in the bottom right hand corner of your target unitframe.
To enable the ABF layout, ctrl right click on your target frame, then choose Frame Layout, then ABF.
The mini Q&A says that it's possible to download a branch version of AGuf where it splits the buff and debuff so you can position them seperatly. But how do you download it? I am not very good at this SVN stuff and I have tryed to read the explanation page but I can't find the way to download this branch version, any help would be appreciated!
[2006/12/15 22:00:01-154-x1]: AceEvent\AceEvent-2.0.lua:227: Interface\AddOns\InFlight\Defaults.lua:1085: attempt to index field 'account' (a nil value)
<in C code>: ?
AceEvent\AceEvent-2.0.lua:402: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:378>
---
Second bug:
[2006/12/15 22:00:01-154-x1]: AceEvent\AceEvent-2.0.lua:227: ...nterface\AddOns\Detox\libs\Roster-2.1\Roster-2.1.lua:80: AceEvent-2.0: Bad argument #3 to `RegisterBucketEvent' (number expected, got string)
<in C code>: ?
AceEvent\AceEvent-2.0.lua:402: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:378>
Do u know how to fix that ?
Thk u in advance.
For me it was fixed in an update. However, I clearly remember that there was some "temporary hack" you could use every time they appeared.
Look through the ag_HideBlizzard.lua and you should be able to find the function.
TIA
M
* Is there anyway to separate the party frames. In its current state it moves all party members. If I can't separate them, is there a way i can put some space in between the party members.
Thanks in advanced.
then Unit Frames - Unit Groups - Party - Growth Distance
Thanks a bunch, I can't believe i missed that. Anyways it worked great thanks