Hello Otravi
I post here the same i posted in Witchhunt2 thread, because i have the same problem with these 2 addons ...
With any of those two enabled, WoW freezes hardly (need to kill process in Windows) when i hit "tab" with editbox opened.
Disabling the two solves the problem.
I have Lexan and Clique as other Ace2 addons, but no problem with them
I hope you can understand what happens to me, thank you :)
I've never had the problem myself, but people say updating all Ace2 add ons is the solution, try it.
I really like this addon, but is there a way to lock all the party frames as one? When rearranging them to my liking, if a group member signs off, if he was the 2nd one down for instance, there will be a gap. Is this just because it's in alpha and proper rearranging of party members is still in progress or did I miss a setting somewhere?
I have a little idea of the problem's source ... but really little ^^
ouf2 and WitchHunt are in branches dir, and my others ace2 addons come from Trunk.
Ace2 libs are different in branches and trunk, so where do ouf2 and WH take their dependencies please ??
I can't have access to my computer tonight, but i'll try to update all my Ace2 addons tomorrow, thanks ;)
I have a little idea of the problem's source ... but really little ^^
ouf2 and WitchHunt are in branches dir, and my others ace2 addons come from Trunk.
Ace2 libs are different in branches and trunk, so where do ouf2 and WH take their dependencies please ??
I can't have access to my computer tonight, but i'll try to update all my Ace2 addons tomorrow, thanks ;)
Ace2 is a external, this means I can fetch them from any other SVN site.
And trust me, all ace2 addons fetch their externals from the trunk.
Ok I switched to this unitframes now and I really like them .. there is only one thing I'd love to see, the possibility to show debuffs under the targettarget health bar.
As one of our def-warriors I often have to take over a mob when a specific debuff of the other tank has stacked for example 5 times. Currently we are doing this over teamspeak but it would be great to have it at the targettarget frame ,)
Ok I switched to this unitframes now and I really like them .. there is only one thing I'd love to see, the possibility to show debuffs under the targettarget health bar.
As one of our def-warriors I often have to take over a mob when a specific debuff of the other tank has stacked for example 5 times. Currently we are doing this over teamspeak but it would be great to have it at the targettarget frame ,)
You can edit the top of the oUF/otravi_UnitFrames.lua if you want to change it. Just change:
I really like this addon, but is there a way to lock all the party frames as one? When rearranging them to my liking, if a group member signs off, if he was the 2nd one down for instance, there will be a gap. Is this just because it's in alpha and proper rearranging of party members is still in progress or did I miss a setting somewhere?
I didn't see this addressed yet and didn't want it to get lost in the fray. Is there a way to make group frames rearrange themselves so that if your party is full and a person listed second leaves, the people below him will shift up?
If the second person in a party leaves, the party is re-arranged, and the 4th frame is hidden. I can give you some useful scripts to arrange your party correctly:
/script LoadAddOn("oUF_Party") for i=1,4 do oUF.frames["party"..i]:Show() oUF.frames["party"..i].HPBar.Name:SetText("Party Member #"..i) end
When you are done, you can do a /rl or
/script for i=1,4 do oUF.frames["party"..i]:Hide() end
but i'd like to get rid of the ... umm... let's call it "black info box" ( currenthp/ maxhp - currentmana/ maxmana etc. ) and twould like to move this info into the health/manabars by modifying the xml/lua myself? Is this, by any chance possible? ( note: i have no idea about xml at all :/ )
Hey haste, what font is that in the screenshot on the original post?
I updated the OP with what font I use, forgot to tell you however :(
I know this is a silly newb question: how does one make the mod use that font? I downloaded the zip with the font in it, but I haven't done anything with it yet, as I wasn't sure where it needed to go and what needed to be done.
Also, any estimate on when portraits will be implemented? And will they be animated? I love these unit frames :) Thank you!
I wasn't sure if there was something specific to do with the module itself. :) The best suggestion I've seen from the links off Goggle are to use ClearFont in which the README states that I can just make a World of Warcraft\Fonts directory, and rename any font I want to the proper name and it will appear.
You can also see he uses different colours depending on the type of debuff in the 6.6.18 notes. It's a lovely addition.
it already does this, only that I color the whole debuff.
I haven't used oUF2 in a while, been using Sage, but I've switched to oUF2 again now that it's looking so fancy. Anyway, about what Samasnier requested a while back, your response was that oUF2 colours the debuff frame according to the type of debuff.
What Sage does is colour the entire health bar, as can be seen in the screenshot posted by Grumpey (bottom left unit frame has blue health). It's brilliant cos it's an immediate alert not only of the debuff, but the type of debuff and hence what you need to do about it (dispell, cure, sit down and eat, etc).
So yeah, the option to colour the whole of the health bar according to debuff type would be fantastic.
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I've never had the problem myself, but people say updating all Ace2 add ons is the solution, try it.
ouf2 and WitchHunt are in branches dir, and my others ace2 addons come from Trunk.
Ace2 libs are different in branches and trunk, so where do ouf2 and WH take their dependencies please ??
I can't have access to my computer tonight, but i'll try to update all my Ace2 addons tomorrow, thanks ;)
Ace2 is a external, this means I can fetch them from any other SVN site.
And trust me, all ace2 addons fetch their externals from the trunk.
So i really dont understand why i have this annoying bug :(
As one of our def-warriors I often have to take over a mob when a specific debuff of the other tank has stacked for example 5 times. Currently we are doing this over teamspeak but it would be great to have it at the targettarget frame ,)
You can edit the top of the oUF/otravi_UnitFrames.lua if you want to change it. Just change:
to
under targettarget.
I updated the OP with what font I use, forgot to tell you however :(
Little edit for a request please: can you build-in Druidbar suport please ?
It's actually lacking, or i didn't find it :/
I post the request to you wowI portal too.
Thank you your frames are sooo great, i love them ^^
I didn't see this addressed yet and didn't want it to get lost in the fray. Is there a way to make group frames rearrange themselves so that if your party is full and a person listed second leaves, the people below him will shift up?
When you are done, you can do a /rl or
Been playing around with the lua file a bit, and was curious if there was anyway to show the duration for buff/debuffs in the player frame?
but i'd like to get rid of the ... umm... let's call it "black info box" ( currenthp/ maxhp - currentmana/ maxmana etc. ) and twould like to move this info into the health/manabars by modifying the xml/lua myself? Is this, by any chance possible? ( note: i have no idea about xml at all :/ )
Becuase that feature is already in there.
Also - oUF dosent even use any XML files :P
Hint: look for "Full Bar" in the menu.
I know this is a silly newb question: how does one make the mod use that font? I downloaded the zip with the font in it, but I haven't done anything with it yet, as I wasn't sure where it needed to go and what needed to be done.
Also, any estimate on when portraits will be implemented? And will they be animated? I love these unit frames :) Thank you!
http://www.google.com/search?q=Change+WoW+Font
Hope that helps :)
Kyahx,
I wasn't sure if there was something specific to do with the module itself. :) The best suggestion I've seen from the links off Goggle are to use ClearFont in which the README states that I can just make a World of Warcraft\Fonts directory, and rename any font I want to the proper name and it will appear.
I will test this tonight.
Thanks for the tip!
EDIT: included links!
I haven't used oUF2 in a while, been using Sage, but I've switched to oUF2 again now that it's looking so fancy. Anyway, about what Samasnier requested a while back, your response was that oUF2 colours the debuff frame according to the type of debuff.
What Sage does is colour the entire health bar, as can be seen in the screenshot posted by Grumpey (bottom left unit frame has blue health). It's brilliant cos it's an immediate alert not only of the debuff, but the type of debuff and hence what you need to do about it (dispell, cure, sit down and eat, etc).
So yeah, the option to colour the whole of the health bar according to debuff type would be fantastic.