mmh, if i am not using an very outdated version, you only can change the texture and the size and such things.
This is only a suggestion if you are interessted in making the layout a bit more flexible.
I absolutely love this addon, any chance you could add support for DruidBar (at some point anyway)? I've seen other unit frames that integrate it into them instead of having that ugly default DruidBar floating around the screen - ArcHUD comes to mind.
I get the following if I run oUF 2 with out running the old oUF 1 first on any character:
[12:13-317] oUF\AceEvent\AceEvent-2.0.lua:49: attempt to call method `RegisterEvent' (a nil value)
---
[12:13-317] oUF\AceAddon\AceAddon-2.0.lua:521: attempt to index field `super' (a nil value)
---
It currently doesn't support Telo's MobHealth, I haven't had time to work on a fix for this either.
Ah, so the problem is that both MobHealth and MobInfo2 provide MobHealthFrame, but they have different APIs?
I think maybe if you changed line from
if (MobHealthFrame and u == "target" and MobHealth_GetTargetMaxHP()) then
to
if (MobHealthFrame and u == "target" and MobHealth_GetTargetMaxHP) then
that would solve the problem? You check for MobHealth_GetTargetMaxHP() > 0 in another if inside, so I'm guessing you really wanted to check if the function exists at all, and not what it returns on line 492?
Doing that fixes the error for me, at least, but of course it doesn't make it support MobHealth.
LOVE the mod, nice changes over your first version, just a couple things:
1. Any chance we can choose where the debuffs/buffs can be displayed? As it stands now Party Pet often overlaps the Debuffs underneath etc.
2. Having single Party Members moveable seems to backfire with me, for example when someone leaves now I have a gap where the previous member was (ie. the don't auto move up) - Think I've fixed now, but for a future release...
3. I know you hate portraits, but maybe an option to switch on and off =P - makes it easier to see what class is pwn'in your arse.
Issue I'm having, there are a couple types of frames I can't change the transparency on. One is Party members and the other I'll have to check again for. Just thought I'd give a quick report.
Edit: And now that I've updated to the latest version OuF doesn't even load.
Does Ace2 have some type of per-char profiling? I noticed that oUF2 saves some settings between characters, and I'd like to have individual settings per character. Is there any way to do this?
After updating to the most recent version im getting these 2 errors:
UnitFrames.lua:491: attempt to compare number with nil
---
UnitFrames.lua:448: AceEvent-2.0: Bad argument #-1.#IND to `?' (nil expected, got string)
---
Everything works rather fine... only my target frame does not update when i select party/raid memebers.
edit: Ok, ive fixed line 491 error (have modified version of MobHealth...). But im still getting this AceEvent-2.0 errror.
Rollback Post to RevisionRollBack
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Ahh.. I see ok then :p
Interface/Addons/oUF/otravi_UnitFrames.lua:163: Cannot find a library instance of AceAddon-2.0.
I have tried with Ace2 loaded, but it doesn't make a difference.
Interface\addons\ouf\AceLibrary\AceLibrary.lua:35:attempt to index filed 'positions' (a nil value)
[12:13-317] oUF\AceEvent\AceEvent-2.0.lua:49: attempt to call method `RegisterEvent' (a nil value)
---
[12:13-317] oUF\AceAddon\AceAddon-2.0.lua:521: attempt to index field `super' (a nil value)
---
Started enabling/disabling addons, and it ended up be clique?
Updated clique from the SVN and all seems well now.
Edit .. seem to be working pretty well ./ Thanks .
Would it be possible to color the frame border, or the health bar of friendly units when they are debuffed?
whenever I target someone.
I'm using Telo's MobHealth 1.11.0 and oUF rev. 3895.
EDIT: I'm not getting any errors with MiniGroup2, and MobHealth reports health just fine.
Ah, so the problem is that both MobHealth and MobInfo2 provide MobHealthFrame, but they have different APIs?
I think maybe if you changed line from
to
that would solve the problem? You check for MobHealth_GetTargetMaxHP() > 0 in another if inside, so I'm guessing you really wanted to check if the function exists at all, and not what it returns on line 492?
Doing that fixes the error for me, at least, but of course it doesn't make it support MobHealth.
1. Any chance we can choose where the debuffs/buffs can be displayed? As it stands now Party Pet often overlaps the Debuffs underneath etc.
2. Having single Party Members moveable seems to backfire with me, for example when someone leaves now I have a gap where the previous member was (ie. the don't auto move up) - Think I've fixed now, but for a future release...
3. I know you hate portraits, but maybe an option to switch on and off =P - makes it easier to see what class is pwn'in your arse.
All up, awsome effort and I love it!
Edit: And now that I've updated to the latest version OuF doesn't even load.
Going to update the first post since people can't read the first four pages :(
......How did you get your Perfect Raid to show Health Deficit?
'His' version of perfect raid =).
Eheh ... coders have some benefits about customization.
Telo's MobHealth should also be supported now.
Everything works rather fine... only my target frame does not update when i select party/raid memebers.
edit: Ok, ive fixed line 491 error (have modified version of MobHealth...). But im still getting this AceEvent-2.0 errror.