mmh, if i am not using an very outdated version, you only can change the texture and the size and such things.
This is only a suggestion if you are interessted in making the layout a bit more flexible.
I absolutely love this addon, any chance you could add support for DruidBar (at some point anyway)? I've seen other unit frames that integrate it into them instead of having that ugly default DruidBar floating around the screen - ArcHUD comes to mind.
It currently doesn't support Telo's MobHealth, I haven't had time to work on a fix for this either.
Ah, so the problem is that both MobHealth and MobInfo2 provide MobHealthFrame, but they have different APIs?
I think maybe if you changed line from
if (MobHealthFrame and u == "target" and MobHealth_GetTargetMaxHP()) then
if (MobHealthFrame and u == "target" and MobHealth_GetTargetMaxHP) then
that would solve the problem? You check for MobHealth_GetTargetMaxHP() > 0 in another if inside, so I'm guessing you really wanted to check if the function exists at all, and not what it returns on line 492?
Doing that fixes the error for me, at least, but of course it doesn't make it support MobHealth.
LOVE the mod, nice changes over your first version, just a couple things:
1. Any chance we can choose where the debuffs/buffs can be displayed? As it stands now Party Pet often overlaps the Debuffs underneath etc.
2. Having single Party Members moveable seems to backfire with me, for example when someone leaves now I have a gap where the previous member was (ie. the don't auto move up) - Think I've fixed now, but for a future release...
3. I know you hate portraits, but maybe an option to switch on and off =P - makes it easier to see what class is pwn'in your arse.