Yeah that's possible as I implemented it in my version. You can just dl my version and merge the buff/debuff code with hastes.
I looked through the LUA file in your zip, and needless to say I got a little lost :) Is there anyway you'd be able to point out the exact line(s) I need to replace with yours? Thanks for all the help :)
Well, some of my guildmates have looked at my screenshots of oratavi and are wanting it. I sent a couple of people a zipped subversion pull from a few weeks ago, now they want updates.
I really don't want to start pushing these people onto the SVN. Is it possible we could get an actual release zip sometime soon so I can stop sending people to my filefront account?
Even in the state its in, most people I have let try my subversion pulls are liking these frames better than discord/nurf and now their friends want to try it too.
Got the latest from the SVN, tried to start the game and hit an infinite loop half way through the load up. Turned the 'puter off and tried again. Same thing. Blue bar froze half way and couldn't get out. I had all other unit frames and HUD's disabled. Disabled oUF2 and everything came up.
Could this be related to Thrae's comment about Ace Library? Never had the issue before...
**Edit**
Yeppers - had some old Ace Library copies in a few addons... helps to update ALL your Ace2 addons regularly.
**Edit2**
Is the locals file supposed to be empty??? Checked the SVN and there's nothing there at the moment, and I get no menu, only a few slash commands.
Now on to reqest. Is it possible to add class color-coding to the frames (name or class color-coded, or both)? Makes it a lot easier to ditinguish people in pvp. This is the only thing that's holding me back from switching to this mod.
Sorry if this has been asked already, tried to find such request and didn't see anything.
Hi Otravi,
Is there a way for my frames to correctly print bosses hp in target frame ?
The "black box" is tiny, and for some i just have current hp, not max cause it's "out of the frame"
As a second thing, the buff/bebuff don't take the full bar size (and i even dont arrive to catch the buff frame with visor, why please ??), is there a way to control teh buff/bebuffs ?
I would like to have the combo frame to the left of the target frame, can i do it ?
Ok i think it's all i had to ask, thank you for these frames, i still discover ^^
It would be nice if you also said that you were dis-embedding Ace2 in oUF. My answer to this is: I don't know why you are doing it, and you are now officially on your own.
It would be nice if you also said that you were dis-embedding Ace2 in oUF. My answer to this is: I don't know why you are doing it, and you are now officially on your own.
Um WTF... I simply downloaded oUF and Ace2 off SVN 3 weeks back since u began testing oUF, updated last night and get the above error... Im not dis-embedding or w/e u call it, I dont even know wtf that is lol.
Maybe atlittle less jumpy ftw - just peacefully testing your great mod and came across an issue I came to report.
When you download oUF2, it fetches Ace2 through externals. If you don't have any libs in your oUF2 folder - then you have either downloaded it incorrectly or attempted to dis-embed it. I was guessing dis-embedding since there was a topic about this a couple of days ago.
Also, you don't need to have a Ace2 folder in your AddOns folder. Ace2 is included with every Ace2 add on.
Cleaned up the mess I made, and added an option for Debuff Coloring to health bar.
This will color based on the 1st debuff you have, and will not color debuffs with no type.
It is only set to on for the player frame, you'll have to turn it on for the other frames.
Edit . seperated updatedebuff, and HBupdatedebuff into seperate functions.
Edit (x2) fixed a problem referencing the wrong variable when you're in a party.
Edit (x3) cleanup, and added an additional check.
I looked through the LUA file in your zip, and needless to say I got a little lost :) Is there anyway you'd be able to point out the exact line(s) I need to replace with yours? Thanks for all the help :)
I really don't want to start pushing these people onto the SVN. Is it possible we could get an actual release zip sometime soon so I can stop sending people to my filefront account?
Even in the state its in, most people I have let try my subversion pulls are liking these frames better than discord/nurf and now their friends want to try it too.
To others:
Convert to TGA using your program of choice. If you don't have one, Irfanview is free and awesome.
Sorry, stupid question time: What's the image intended for?
Hmm, dunno how i'd feel about the verticle stripes, I'll play with it later :P
They are in, but you will have to edit the lua and set potraits to true, not false as it is by default.
I'll take a look at it.
Got the latest from the SVN, tried to start the game and hit an infinite loop half way through the load up. Turned the 'puter off and tried again. Same thing. Blue bar froze half way and couldn't get out. I had all other unit frames and HUD's disabled. Disabled oUF2 and everything came up.
Could this be related to Thrae's comment about Ace Library? Never had the issue before...
**Edit**
Yeppers - had some old Ace Library copies in a few addons... helps to update ALL your Ace2 addons regularly.
**Edit2**
Is the locals file supposed to be empty??? Checked the SVN and there's nothing there at the moment, and I get no menu, only a few slash commands.
Now on to reqest. Is it possible to add class color-coding to the frames (name or class color-coded, or both)? Makes it a lot easier to ditinguish people in pvp. This is the only thing that's holding me back from switching to this mod.
Sorry if this has been asked already, tried to find such request and didn't see anything.
Is there a way for my frames to correctly print bosses hp in target frame ?
The "black box" is tiny, and for some i just have current hp, not max cause it's "out of the frame"
As a second thing, the buff/bebuff don't take the full bar size (and i even dont arrive to catch the buff frame with visor, why please ??), is there a way to control teh buff/bebuffs ?
I would like to have the combo frame to the left of the target frame, can i do it ?
Ok i think it's all i had to ask, thank you for these frames, i still discover ^^
Thanx for the help - everything up and running and spiffy! Thanx for the hard work.
that message doesn't help much to solve the problem I'm unable to re-create.
Needs some more testing, and to be seperated from the debuff code but it should work.
Sorry if it's ugly.
Deleted, until I get it cleaned up more, which hopefully will be today.
And yes I made sure AceEvent-2.0 is in Ace2 Folder :)
Um WTF... I simply downloaded oUF and Ace2 off SVN 3 weeks back since u began testing oUF, updated last night and get the above error... Im not dis-embedding or w/e u call it, I dont even know wtf that is lol.
Maybe atlittle less jumpy ftw - just peacefully testing your great mod and came across an issue I came to report.
Also, you don't need to have a Ace2 folder in your AddOns folder. Ace2 is included with every Ace2 add on.
Edit: That did it <3 u
This will color based on the 1st debuff you have, and will not color debuffs with no type.
It is only set to on for the player frame, you'll have to turn it on for the other frames.
Edit . seperated updatedebuff, and HBupdatedebuff into seperate functions.
Edit (x2) fixed a problem referencing the wrong variable when you're in a party.
Edit (x3) cleanup, and added an additional check.