This thread has been made mainly to gather the feedback from the people who are currently using it, but also to let people know about it. I have a small request however, if you want to report a bug, please tell me how I can re-create it. It makes everything a little bit easier now that I can't test myself. Also feel free to request features.
Q: How can I move the unit frames?
A: <Alt> Left-Click on the unit frame you want to move.
Q: Anyway to change the settings? /ouf doesn't contain much.
A: <Ctrl> Right-Click on any frame. The Dewdrop menu currently only shows up on the player frame, so it's basicly required to have.
Q: How can I prevent my party frames from hiding when I join a raid?
A: Go into Interface Options and uncheck "Hide Party Interface", under Raid & Party.
Q: How can I show the party pets?
A: Go into Interface Options and check "Show Party Member's pets", under Dispay.
Q: Is MobHealth2/MobInfo2 and Telo's MobHealth supported?
A: Yes, they are. If you have any problems, let me know.
(The intormation above might be slightly incorrect. My computer is currently dead, so I can't do much testnig myself. I would write more, but I have to leave for work shortly.)
What's planned?
Changable buff and debuff display.
Known issues
The party and partypet options are still being worked on. If it doesn't update when you change it - reload your UI with /rl.
Any chance to have the health/power text on top of the bars instead of to the right? That would be sweet cus i like it when the frames is not that wide but still want that text.
didnt use it yet because it doesnt include portraits, so heres my Requests :)
- option to display a Portrait at least on the Player and Target frames (really helps when sheeping!!) nothing fancy or "3D" or animated or anything, just a flat picture would rock
- ability to change the buffs/debuffs display similar to the MiniGroup2 options, where you can specify buffs "fill from left" and debuffs "fill from right". and (option) to show them on the bottom of the frame not the top.
- mobinfo2 support? would be sweet :)
other than that, the stuff you've already got looks very very slick. loved your castingbar mod instantly. i know i'd love your unitframes if it includes the few features here!
and sorry to hear about your pc =( always sucks when they break.
some buff options will come, it's planned, but not done. (points at empty menu).
It already has mobhealth2 supprt, I would guess MobInfo2 follows the same method.
I'll include portraits, sometime (I personally hate them, so I want to get what I like done first).
Quote from Nickenyfiken »
Im using this mod now and it is working fine.
Any chance to have the health/power text on top of the bars instead of to the right? That would be sweet cus i like it when the frames is not that wide but still want that text.
My standard request for anthing that shows a health bar:
Please add an option that lets the healthbar 'grow' with damage taken rather than deplete (a fully healed players has no bar, and 1hp-from-death players have a full-length red bar). As a healer this is amazingly useful, strange as it sounds to some ;)
My standard request for anthing that shows a health bar:
Please add an option that lets the healthbar 'grow' with damage taken rather than deplete (a fully healed players has no bar, and 1hp-from-death players have a full-length red bar). As a healer this is amazingly useful, strange as it sounds to some ;)
Another odd bug; I'm targetting my friend "Juanito," a LV60 paladin, but a LV31 Hunter (Kojie) is on the target frame. The ingame circle and text are on my friend.
edit: First bug has gotten worse in current revision; my current report doesn't apply because the frame displays no information when it comes into view.
editedit: First bug is now located at line 512. I'll take a look at it myself, although my programming skill is highly limited.
Er. If you're unable to recreate it, I'm mostly convinced it's a problem on my end; however, whenever I attempt to target *anything*, regardless of previous targetting condition, I get that error. I notice no problems at line 512, so I'll venture a guess that it's my problem somewhere.
MobInfo-2. Disabling it appears to have made the situation worse. Not a good omen.
edit-update: Completely refreshing the contents of the oUF directory and replacing MobInfo-2 with MobHealth-2 has dissolved the issue. Still curious about what caused it, however.
Hello, very nice addon you have created here, been looking for simple but configurable unit frames for a while. :)
I have however found an annoying bug. It seems that when I target someone who doesn't have a target but whatever I had targeted before him had one, the target of target frame doesn't get hidden but shows the old target of target.
Should be easily recreated by targeting someone with a target (e.g yourself), and then target someone without a target (e.g a NPC).
I have one feature request also, would be nice to be able to set most of the options through a slash command, sometimes it's very hard to get the frames position and scale at the correct value with the mouse. :P
I happen to have CTRL-Right Click already bound to GHeal using AceHeal. I could change that, but I'd rather change the combo oUF2 uses to open the menu. Is there anychance oUF2 could add the ability to change the drag and menu combos?
Is there any chance of adding in-combat, party leader, resting & PvP symbols to the frames? At the moment I can't see any way of determining those, unless I'm mising something :-)
Also it would be nice if the target frame turned grey if a mob has already been tagged.
Very nice job on the unitframes anyway, keep at it.
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oUF2 is currently only avaible on the SVN, and it will most likely stay there untill it's more polished. If you want to give it a wiggle, direct your SVN client to: http://svn.wowace.com/root/branches/otravi_UnitFrames/otravi/
Q & A
Q: How does the frames look?
A: Here is a image of the frames while being in a raid
Q: How can I move the unit frames?
A: <Alt> Left-Click on the unit frame you want to move.
Q: Anyway to change the settings? /ouf doesn't contain much.
A: <Ctrl> Right-Click on any frame. The Dewdrop menu currently only shows up on the player frame, so it's basicly required to have.
Q: How can I prevent my party frames from hiding when I join a raid?
A: Go into Interface Options and uncheck "Hide Party Interface", under Raid & Party.
Q: How can I show the party pets?
A: Go into Interface Options and check "Show Party Member's pets", under Dispay.
Q: Is MobHealth2/MobInfo2 and Telo's MobHealth supported?
A: Yes, they are. If you have any problems, let me know.
Q: What font is that?
A: The font is Bitstream Vera Serif (ie. VeraSe.ttf)
(The intormation above might be slightly incorrect. My computer is currently dead, so I can't do much testnig myself. I would write more, but I have to leave for work shortly.)
What's planned?
Known issues
Changelog
Any chance to have the health/power text on top of the bars instead of to the right? That would be sweet cus i like it when the frames is not that wide but still want that text.
Thanks for another great mod.
- option to display a Portrait at least on the Player and Target frames (really helps when sheeping!!) nothing fancy or "3D" or animated or anything, just a flat picture would rock
- ability to change the buffs/debuffs display similar to the MiniGroup2 options, where you can specify buffs "fill from left" and debuffs "fill from right". and (option) to show them on the bottom of the frame not the top.
- mobinfo2 support? would be sweet :)
other than that, the stuff you've already got looks very very slick. loved your castingbar mod instantly. i know i'd love your unitframes if it includes the few features here!
and sorry to hear about your pc =( always sucks when they break.
It already has mobhealth2 supprt, I would guess MobInfo2 follows the same method.
I'll include portraits, sometime (I personally hate them, so I want to get what I like done first).
Planned ;)
Also would be nice to be able to toggle parts on and off that you don't need/use.
oUF_UnitFrames.lua:508
"Usage:<unnamed>:SetValue(value)"
Randomly, it seems, while partied:
Party.lua:136
"Attempt to index field '?' (a nil value)"
On zoning while partied for instances:
oUF_UnitFrames.lua:449
"Cannot unregister an event that you are not registered with."
edit: and do you use mobhealth / mobinfo?
Would it be possible for a xp bar just below the power bar? but no need to rush if so
Thanks
Please add an option that lets the healthbar 'grow' with damage taken rather than deplete (a fully healed players has no bar, and 1hp-from-death players have a full-length red bar). As a healer this is amazingly useful, strange as it sounds to some ;)
It's hopefully fixed now.
Noted
edit: First bug has gotten worse in current revision; my current report doesn't apply because the frame displays no information when it comes into view.
editedit: First bug is now located at line 512. I'll take a look at it myself, although my programming skill is highly limited.
edit: and do you use any mobhealth / mobinfo addon?
edit-update: Completely refreshing the contents of the oUF directory and replacing MobInfo-2 with MobHealth-2 has dissolved the issue. Still curious about what caused it, however.
I have however found an annoying bug. It seems that when I target someone who doesn't have a target but whatever I had targeted before him had one, the target of target frame doesn't get hidden but shows the old target of target.
Should be easily recreated by targeting someone with a target (e.g yourself), and then target someone without a target (e.g a NPC).
I have one feature request also, would be nice to be able to set most of the options through a slash command, sometimes it's very hard to get the frames position and scale at the correct value with the mouse. :P
Also it would be nice if the target frame turned grey if a mob has already been tagged.
Very nice job on the unitframes anyway, keep at it.