One boss I would like to see a mod for is Anzu (the druid Swift Flight Form summon in heroic Sethekk Halls). I've got Swift Flight Form already on my druid, but I'll post a Transcriptor log next time I go. What I would like to see is a warning when the birds spawn (66% and 33% health, so no timer) and how long until Anzu comes back (one minute after the birds, or when the birds die). Also, if possible, I'm hoping to see bars that show the time of HoTs on the statues. I'm not sure if the last is possible, though, as the length of the timer depends on which HoT the druid cast.
One boss I would like to see a mod for is Anzu (the druid Swift Flight Form summon in heroic Sethekk Halls). I've got Swift Flight Form already on my druid, but I'll post a Transcriptor log next time I go. What I would like to see is a warning when the birds spawn (66% and 33% health, so no timer) and how long until Anzu comes back (one minute after the birds, or when the birds die). Also, if possible, I'm hoping to see bars that show the time of HoTs on the statues. I'm not sure if the last is possible, though, as the length of the timer depends on which HoT the druid cast.
I agree, I have like 1 or 2 partial logs of this encounter, but for some reason I always forget to start it on time. I actually have a Anzu.lua file sitting in my devel folder, but haven't done too much with it. In my opinion heroic Sethekk is almost a waste without a druid to get that extra badge, so this module would be useful for sure.
I'd love to get a copy of any transcriptor logs for this guy.
Thank you, I knew something was gonna get fubared with the same boss in two places. I just made an adjustment that fix it.
Your workaround took care of the AceLocale error.
I got a new error with the latest build.
Line 67: local mod = BigWigs:NewModule(boss)
since BigWigs has a module registered for Tempest Keep with the same name.
Applying the same workaround for it that you used for AceLocale seems to have took care of everything.
I changed the line to
local mod = BigWigs:NewModule(boss.."(MT)")
in my local copy and it's working fine.
Left the 'boss' name itself intact since it's used in the engage trigger and health calculations for the warnings.
I got a new error with the latest build.
Line 67: local mod = BigWigs:NewModule(boss)
since BigWigs has a module registered for Tempest Keep with the same name.
Applying the same workaround for it that you used for AceLocale seems to have took care of everything.
any way to use this standalone? or to disable all the raid features of big wigs? i think i prefer DBM for my raid announcements but this mod is so amazing in 5 mans i can't give it up.
I just committed an updated that adds Selin & Vexallus. Also normal mode Kael'thas. I haven't really started on the Priestess yet.
Vexallus - the adds come at 85%, 70%, 55%, 40%, 25%. (in heroic at least, I think it's the same in normal)
Kael'thas - heroic mode, he casts shock barrier 1 minute after pulling. (don't know if he does it at the 2 minute mark as well, was either dead or at swimming time by that point :D)
Vaeys, i think a combatlog&transcriptorlog would be helpful as well instead of guessing minutes ;)
ill try to get some logs later today
I did it on the ptr - this wasn't guessing, this was looking over the combatlog & fraps of the fights to try and figure out how it worked :D Don't have copies of those combatlogs still, I don't think, but should hopefully be doing it tonight so I can try and get hard copies stuff then.
any way to use this standalone? or to disable all the raid features of big wigs? i think i prefer DBM for my raid announcements but this mod is so amazing in 5 mans i can't give it up.
No BigWigs provides all the key logic for LittleWigs, no way to live without. It is possible to delete all the modules for the 25-man stuff, by just deleting the corrisponding folders, but you'd still have to have the main BigWigs framework in order for LittleWigs to function.
Added, some dry code for this. As always, I love combat logs, from any and all 5-mans. Pretty much all of BC needs to be relogged. I coded alot of updates to BC instances, but I'm sure I didn't get the correct spellIds for some stuff. A couple of bosses I know I don't have the right ones, like Wrath-Scryer Soccothrates Knock Away (honestly I might remove this as I think it's useless), Dalliah the Doomsayer's heal, Talon King Ikiss Blink, and maybe a few more.
Don't be afraid to give me more logs than I need. I might not get to things right away, but more data is better than less data.
"Only uses yells" and crossed out already? i thought there was a new combatlog showing spells .
Can you explain that a bit more detailed? and i think you should get more than one logfile before crossing it out.
and while your at it, generic boss death and the blackheart module or others, now its time to bring them in ;)
"Only uses yells" and crossed out already? i thought there was a new combatlog showing spells .
Can you explain that a bit more detailed?
All their warnings are based on yells or emotes, which hasn't changed. That is they don't require any actual combat log messages to trigger. In some cases I suppose we could find if their are spells that are cast and avoid translation issues, but for the most part these have all ready been translated and should work just fine.
Quote from yoshimo »
and i think you should get more than one logfile before crossing it out.
and while your at it, generic boss death and the blackheart module or others, now its time to bring them in ;)
It is totally possible for a player to get multiple stacks of Energy Feedback (Vexallus fight), especially if the other players aren't doing their fair share of add-popping
so LittleWigs\MagistersTerrace\Kael'thasSunstrider.lua gives an AceLocale error
(enUS defined twice)
Thank you, I knew something was gonna get fubared with the same boss in two places. I just made an adjustment that fix it.
I agree, I have like 1 or 2 partial logs of this encounter, but for some reason I always forget to start it on time. I actually have a Anzu.lua file sitting in my devel folder, but haven't done too much with it. In my opinion heroic Sethekk is almost a waste without a druid to get that extra badge, so this module would be useful for sure.
I'd love to get a copy of any transcriptor logs for this guy.
Your workaround took care of the AceLocale error.
I got a new error with the latest build.
Line 67: local mod = BigWigs:NewModule(boss)
since BigWigs has a module registered for Tempest Keep with the same name.
Applying the same workaround for it that you used for AceLocale seems to have took care of everything.
I changed the line to
local mod = BigWigs:NewModule(boss.."(MT)")
in my local copy and it's working fine.
Left the 'boss' name itself intact since it's used in the engage trigger and health calculations for the warnings.
Dah! Ok, I fixed that one too.
Vexallus - the adds come at 85%, 70%, 55%, 40%, 25%. (in heroic at least, I think it's the same in normal)
Kael'thas - heroic mode, he casts shock barrier 1 minute after pulling. (don't know if he does it at the 2 minute mark as well, was either dead or at swimming time by that point :D)
ill try to get some logs later today
I did it on the ptr - this wasn't guessing, this was looking over the combatlog & fraps of the fights to try and figure out how it worked :D Don't have copies of those combatlogs still, I don't think, but should hopefully be doing it tonight so I can try and get hard copies stuff then.
No BigWigs provides all the key logic for LittleWigs, no way to live without. It is possible to delete all the modules for the 25-man stuff, by just deleting the corrisponding folders, but you'd still have to have the main BigWigs framework in order for LittleWigs to function.
Don't be afraid to give me more logs than I need. I might not get to things right away, but more data is better than less data.
Yep, only I can't delete posts, so try to clean up after yourselves, once I've crossed them off.
Can you explain that a bit more detailed? and i think you should get more than one logfile before crossing it out.
and while your at it, generic boss death and the blackheart module or others, now its time to bring them in ;)
All their warnings are based on yells or emotes, which hasn't changed. That is they don't require any actual combat log messages to trigger. In some cases I suppose we could find if their are spells that are cast and avoid translation issues, but for the most part these have all ready been translated and should work just fine.
Yea, yea, yea. :)
Error: attempt to call global 'fmt' (a nil value)
AddOn: LittleWigs_MagistersTerrace
File: Vexallus.lua
Line: 97
Count: 1
--------------------------------------------------
Error: attempt to concatenate a nil value
File: Interface\AddOns\BigWigs\Core.lua
Line: 578
Count: 1
no idea what caused them.
3/26 22:46:20.386 SPELL_AURA_APPLIED_DOSE,0x0000000000000000,nil,0x80000000,0x0000000000B432CE,"Crindappy",0x511,44335,"Energy Feedback",0x40,DEBUFF,2
The debuff duration starts over, but the timer doesn't.