The timers for heroic Dreamwalker (at least 10man) still don't quite work. There is an initial timer for the first Nightmare portals to appear, and then nothing after that. :(
What does the "Counter" option do?
Encounters->Lich King -> Defile Cooldown -> next to "Flash Screen" is the option to enable "Counter" and no matter what i pick, enable or disable, the test seems to be the same.
What does the "Counter" option do?
Encounters->Lich King -> Defile Cooldown -> next to "Flash Screen" is the option to enable "Counter" and no matter what i pick, enable or disable, the test seems to be the same.
AFAIK, it counts the number of times said bar has appeared during the encounter. So for example, you could count the number of times Defile on You occurred. I believe it just puts the count at the end of the message (both on the bar and the warning). I haven't used the feature myself, so I could have it wrong.
Using version 490. On trail of the grand crusader. The timer for crash was off. Sometimes it's correct like last week. But this time when the timer ran down to 0 he didn't start his crash.
This would be massive crash cooldown.
I didn't get the chance to do extensive testing since... Well it is Lootship, but I have reason to believe that the counter on the Heroic 10 Player Below Zero for Lootship is about 2-3 seconds too long throughout the whole encounter. I'm not 100% sure though so I could even be wrong, if anyone can confirm this it would be great.
The text width option is nice. Now just need an timer format text option the current one 0:00 00 takes up a lot of space. For me all I need is a M:HH M.HH. M = min, HH = hundreths of a second.
For now if you can tell me where the string format is done I can edit my self. 500 is really looking nice. Liking it a lot.
The text width option is nice. Now just need an timer format text option the current one 0:00 00 takes up a lot of space. For me all I need is a M:HH M.HH. M = min, HH = hundreths of a second.
For now if you can tell me where the string format is done I can edit my self. 500 is really looking nice. Liking it a lot.
On line 40 in DXE/Widgets/Timer.lua you can change it to
self.left:SetFormattedText("%d",min)
that will affect the pane timer too. If you don't want it to affect the pane you could instead insert this after line 733 in DXE/Alerts/Alerts.lua
timer.left.SetFormattedText = function(self,text,min,sec)
self:SetText(min.."")
end
using that code after line 733 cause the bar timers to mess up. But for now it's a quick fix for the timer.
An idea to make timer text take less space though is when the time is greater
than 60 sec just show DDm then when it drops below 1min you show DDs this way you use the same space for sec/min. Not sure but I think that's how DBM does it I forget. Its easy for the player to figure out if he's looking at min or sec by how fast the number changes.
Ok after a week of using this modifed timer I'm suggesting it could be added
as an option. It's pretty simple. Examples
3min 28 sec is shown as "3 28" the 28 is in smaller text.
23sec 10hundreths. 23 10.
So if the time is greater than 60sec then "min sec" is shown. If the time is less than 60sec then "sec hun" is shown. I found this works really well and its very easy to tell if you're looking at min or secs just by see'ing if the timer is counting down in secs or not moving. Takes much less space.
Here is the code:
function prototype:SetTime(time)
if time < 0 then time = 0 end
local dec = (time - floor(time)) * 100
local min = floor(time/60)
local sec = time % 60
if min > 0 then
self.left:SetFormattedText("%d", min)
self.right:SetFormattedText("%02d",sec)
else
self.left:SetFormattedText("%d", sec)
self.right:SetFormattedText("%02d",dec)
end
end
Ok after a week of using this modifed timer I'm suggesting it could be added
as an option. It's pretty simple. Examples
3min 28 sec is shown as "3 28" the 28 is in smaller text.
23sec 10hundreths. 23 10.
So if the time is greater than 60sec then "min sec" is shown. If the time is less than 60sec then "sec hun" is shown. I found this works really well and its very easy to tell if you're looking at min or secs just by see'ing if the timer is counting down in secs or not moving. Takes much less space.
Getting the following error when I want to choose a different bar texture:
This was caused by an unstable version of AceGUI-3.0-SharedMediaWidgets that overwrote the stable one DXE is packaged with. You'll need to update your addons so the library is stable. I tested the packaged DXE by itself and I'm not getting the error.
As soon as i got assistance i got a DC everytime he casts necrotique plague.
i turned of all my addons except DVE kept happening on every necrotique plague cast disabled DVE and enabled all other addons again and no more DC.
Would it be possible to add an option to outline text on the bars? I sometimes find it hard to see the text when, for example, the background colour is yellow, or another light colour, and a black outline on the white text really helps. I've so far been editing the code myself, but it's quite tedious to do with every DXE update.
Anyone else still having problems with the bossblock function getting "stuck"?
I have to mess around turning it on and of and reloading and stuff to get it to NOT block DBM's warnings (we use the order of the names in the message to determine who goes where on sindra airphase so its pretty dam important that i can see them).
I have it set to not block at all, but every time i log in it still blocks everything even thou the settings show its not supposed to block.
Is there some kind of API I can use to check stuff like alerts?
I want to add some warnings to my nameplates and it would be much easier to hook the detection of DXE than to write it myself.
Was wondering if you're still planning to add the timer text options that done in this code I gave a while back?
function prototype:SetTime(time)
if time < 0 then time = 0 end
local dec = (time - floor(time)) * 100
local min = floor(time/60)
local sec = time % 60
if min > 0 then
self.left:SetFormattedText("%d", min)
self.right:SetFormattedText("%02d",sec)
else
self.left:SetFormattedText("%d", sec)
self.right:SetFormattedText("%02d",dec)
end
end
i have maybe a strange problem, but looking for help. i play wow without any sound ( in options sound set off) just listen music and so on. before 4.0.1 i've heard the alam sound of dxe, but now i don't, so can you advice me something on it? or i should turn sound on in wow options and it's only one solution... sorry for my english =)
Encounters->Lich King -> Defile Cooldown -> next to "Flash Screen" is the option to enable "Counter" and no matter what i pick, enable or disable, the test seems to be the same.
AFAIK, it counts the number of times said bar has appeared during the encounter. So for example, you could count the number of times Defile on You occurred. I believe it just puts the count at the end of the message (both on the bar and the warning). I haven't used the feature myself, so I could have it wrong.
This would be massive crash cooldown.
For now if you can tell me where the string format is done I can edit my self. 500 is really looking nice. Liking it a lot.
On line 40 in DXE/Widgets/Timer.lua you can change it to
that will affect the pane timer too. If you don't want it to affect the pane you could instead insert this after line 733 in DXE/Alerts/Alerts.lua
An idea to make timer text take less space though is when the time is greater
than 60 sec just show DDm then when it drops below 1min you show DDs this way you use the same space for sec/min. Not sure but I think that's how DBM does it I forget. Its easy for the player to figure out if he's looking at min or sec by how fast the number changes.
Ok after a week of using this modifed timer I'm suggesting it could be added
as an option. It's pretty simple. Examples
3min 28 sec is shown as "3 28" the 28 is in smaller text.
23sec 10hundreths. 23 10.
So if the time is greater than 60sec then "min sec" is shown. If the time is less than 60sec then "sec hun" is shown. I found this works really well and its very easy to tell if you're looking at min or secs just by see'ing if the timer is counting down in secs or not moving. Takes much less space.
Here is the code:
Thanks, I'll add this in when I have time.
This was caused by an unstable version of AceGUI-3.0-SharedMediaWidgets that overwrote the stable one DXE is packaged with. You'll need to update your addons so the library is stable. I tested the packaged DXE by itself and I'm not getting the error.
i turned of all my addons except DVE kept happening on every necrotique plague cast disabled DVE and enabled all other addons again and no more DC.
I have to mess around turning it on and of and reloading and stuff to get it to NOT block DBM's warnings (we use the order of the names in the message to determine who goes where on sindra airphase so its pretty dam important that i can see them).
I have it set to not block at all, but every time i log in it still blocks everything even thou the settings show its not supposed to block.
I want to add some warnings to my nameplates and it would be much easier to hook the detection of DXE than to write it myself.