I could add a simple toggle that hides all raid warnings. Is that what you want?
No, I want it to block only the /rw spam from other boss mods, not all /rw. I couldn't convince the raid leader or the assist to turn off the announce setting in their mods, so I have no option but to block the spam on my end. I do not, however, want to block normal, manual use of /rw. Does that make sense?
I hope this is easy to implement using the same logic as the equivalent DBM/BigWigs features.
I added a boss block for the chat log and raid warning/boss emote frame in the latest alpha. You can find the options in General > Miscellaneous. Both BigWigs and DBM start there messages with "***", so it will block those if toggled on.
Also, I implemented say messages for Vezax(crash), XT002 (searing,gravity), KT (detonate), and and Jaraxxus (legion flame). For example, targets of Vezax will say "Shadow Crash on Me!". If anyone can think of other ones I should add please post.
I don't plan to add raid warning announces for anything. Only say messages, to warn people around the target are considered, since chat bubbles seem really good for warnings. Everything else can be handled by timer bars, raid icons, and directional arrows.
Also when the animus is out on vezax hard i get a lot of (all?) unknown crash targets - is this because i don't have vezax targeted and can it be fixed by focusing him or something or does this just not work at all?
It's because no one in the raid is targeting Vezax. And yes, it can be fixed by focusing Vezax during the animus stage. When it can't find a unit for Vezax it outputs "UNKNOWN".
I'm figuring out a way to handle Faction Champions. Unfortunately every instance can be a different combination of npcs, and hopefully only a few. I still have to find out how to detect compositions. Does anyone want to see 10 health bars on 25 man? The bars will have to be compressed or reorganized if I show that many.
Also, I implemented say messages for Vezax(crash), XT002 (searing,gravity), KT (detonate), and and Jaraxxus (legion flame). For example, targets of Vezax will say "Shadow Crash on Me!". If anyone can think of other ones I should add please post.
I'd like to have Hodir: Storm Cloud added. A chat bubble is easier to see than a mark.
I added a boss block for the chat log and raid warning/boss emote frame in the latest alpha. You can find the options in General > Miscellaneous. Both BigWigs and DBM start there messages with "***", so it will block those if toggled on.
I haven't tried the latest build yet but this and your commit log "- Made boss emote blocking check that it originated from a boss" make me confused, I think the thing that is wanted is only blocking raid warning messages from DBM/BigWigs/CTRA the "***Bomb on Noob***" stuff, not actual boss emotes. Though I guess it could be a separate option, though they're useful at times. I think if you review how BigWigs does their blocking options it will make more sense. (Again I have no way to test/review at the moment)
edit: reread the commits, guess the important thing is that they are separate options for other raid warnings and emotes.
I'm figuring out a way to handle Faction Champions. Unfortunately every instance can be a different combination of npcs, and hopefully only a few. I still have to find out how to detect compositions. Does anyone want to see 10 health bars on 25 man? The bars will have to be compressed or reorganized if I show that many.
Thanks a ton for the blocking options (I also hope it is a separate option for boss emotes and raid warnings?).
I would not want to see 10 health bars for faction champions. In fact, while doing it last night, I didn't feel the need for a boss mod at all for this encounter.
On a more general note, this mod is fantastic. I'm glad I went to the effort to try it myself instead of waiting to be convinced. You've done a tremendous job with the design of the alerts and health bars. I'm having a hard time quantifying what it is about the alerts that I like so much compared to DBM or BigWigs, but I know I find them paradoxically easier to read during the chaos of combat and less intrusive. The "run this way!" arrows are also phenomenal. Lastly, I had been using BigWigs because it was usually less buggy than DBM, but I really missed DBM's health bars for fights like Freya and Mimiron. DXE is the best of both worlds!
Thanks again, and I encourage you to make a nice demonstration video, I think it will convince a lot more people to use your mod!
I have a philosophical question. Last night, on XT-002 Heartbreaker attempts, I screwed up a couple times on the Gravity Bomb because I just didn't notice DXE's warning. I've found this sorts itself out after a few attempts because I get accustomed DXE's alerts for that encounter and learn to recognize the important ones, but sometimes you can't afford to screw up a couple times just to "learn" a new boss mod.
What do y'all do in this situation? Is there some way I can twiddle the priority or severity of a particular warning to make it more crazy flashing-screen in-my-face you're-gonna-die? Or do you turn off other warnings so the really bad thing is more prominent by comparison?
Different boss abilities are important to different roles (dps, healing, tanking) in the raid. Manual adjustment is necessary to tweak the importance of each boss ability to you.
Although, it might not be a bad idea to have 3 default profiles, Tanking, Healing and DPS which have preset values/alerts. Just that it would be a pain to code in these defaults by hand for each encounter.
I got it worked out so it will auto sort health, with the lowest on the bottom, and highest/dead on top. It's still limited to tracking up to 4 mobs, and I'll possibly add in an option to show up to 10. The feature will probably be up before the next raid reset, still have to do more testing.
Thanks again, and I encourage you to make a nice demonstration video, I think it will convince a lot more people to use your mod!
Vid coming soon on youtube. I have a fraps of Agalon and Yogg sitting on my drive. I'll probably just show a few excerpts demonstrating the bars and arrows.
What do y'all do in this situation? Is there some way I can twiddle the priority or severity of a particular warning to make it more crazy flashing-screen in-my-face you're-gonna-die? Or do you turn off other warnings so the really bad thing is more prominent by comparison?
I recommend turning off the alerts 'searing light on others' and 'gravity bomb on others'. It can be a little confusing having those on. In general, alerts that warn you about an affliction on yourself will flash your screen, play a sound, and have a bar flash, so it should be pretty noticeable. Also you can accustom yourself to how each individual alert looks by going to Encounter > Advanced > <encounter name> > Alerts > Test.
Different boss abilities are important to different roles (dps, healing, tanking) in the raid. Manual adjustment is necessary to tweak the importance of each boss ability to you.
Although, it might not be a bad idea to have 3 default profiles, Tanking, Healing and DPS which have preset values/alerts. Just that it would be a pain to code in these defaults by hand for each encounter.
I have plans to default disable some alerts based on role (tank, healer, or dps), but it's only going to be used sparsely (ex. Algalon's Phase Punch).
I recommend turning off the alerts 'searing light on others' and 'gravity bomb on others'. It can be a little confusing having those on.
That's a good suggestion for dps, but I find those alerts useful because I'm a healer, so when I see them I throw a PW:S on the gravity bomb target or know whether to throw my PoM + CoH on the melee or the casters. In fact, when I failed at gravity bomb, it was because it was put on me during Tantrum and I was tunnel-visioned on health bars trying to keep everybody alive, only to kill them when I exploded instead!
I'll have to take a look at the encounter settings and test button. Thanks.
Thanks for the addon. I have been using it for a week only but I really like it. I have few comments.
First, the text attached to arrows, I am running at .64 UI scale and its unreadable to me :(. Please add an option to scale that text.
Secondly, how do you disable an alert? I can disable sound/flashing and customize the bar colors but I don't see an options to actually get rid of the bar. I am missing something?
Thanks for the addon. I have been using it for a week only but I really like it. I have few comments.
First, the text attached to arrows, I am running at .64 UI scale and its unreadable to me :(. Please add an option to scale that text.
Secondly, how do you disable an alert? I can disable sound/flashing and customize the bar colors but I don't see an options to actually get rid of the bar. I am missing something?
I'll add font size for arrows soon.
You disable alerts by going to Encounters > Zone > Encounter Name > Alerts. If you have it on simple mode you just click the toggles. In advanced mode there's an enabled toggle right above main color.
I've been raiding with DXE for the last 2 weeks, and I'm very pleased with it, especially the fact that you can customize every alert in so many ways. Thanks for your hard work!
One thing I noticed tonight doing Vezax is that the number of the next Surge is not shown. It's handy to have it if you are assigned to use cooldowns on the tank during specific Surges, but to be fair it's not something I'd consider an absolute must, can do with counting in my head, let alone it's old content. Just if sometimes you are bored, this is a nice-to-have bonus.
No, I want it to block only the /rw spam from other boss mods, not all /rw. I couldn't convince the raid leader or the assist to turn off the announce setting in their mods, so I have no option but to block the spam on my end. I do not, however, want to block normal, manual use of /rw. Does that make sense?
I hope this is easy to implement using the same logic as the equivalent DBM/BigWigs features.
Also, I implemented say messages for Vezax(crash), XT002 (searing,gravity), KT (detonate), and and Jaraxxus (legion flame). For example, targets of Vezax will say "Shadow Crash on Me!". If anyone can think of other ones I should add please post.
I don't plan to add raid warning announces for anything. Only say messages, to warn people around the target are considered, since chat bubbles seem really good for warnings. Everything else can be handled by timer bars, raid icons, and directional arrows.
It's because no one in the raid is targeting Vezax. And yes, it can be fixed by focusing Vezax during the animus stage. When it can't find a unit for Vezax it outputs "UNKNOWN".
I'm figuring out a way to handle Faction Champions. Unfortunately every instance can be a different combination of npcs, and hopefully only a few. I still have to find out how to detect compositions. Does anyone want to see 10 health bars on 25 man? The bars will have to be compressed or reorganized if I show that many.
I'd like to have Hodir: Storm Cloud added. A chat bubble is easier to see than a mark.
I haven't tried the latest build yet but this and your commit log "- Made boss emote blocking check that it originated from a boss" make me confused, I think the thing that is wanted is only blocking raid warning messages from DBM/BigWigs/CTRA the "***Bomb on Noob***" stuff, not actual boss emotes. Though I guess it could be a separate option, though they're useful at times. I think if you review how BigWigs does their blocking options it will make more sense. (Again I have no way to test/review at the moment)
edit: reread the commits, guess the important thing is that they are separate options for other raid warnings and emotes.
Maybe show the lowest 3-4?
I would not want to see 10 health bars for faction champions. In fact, while doing it last night, I didn't feel the need for a boss mod at all for this encounter.
On a more general note, this mod is fantastic. I'm glad I went to the effort to try it myself instead of waiting to be convinced. You've done a tremendous job with the design of the alerts and health bars. I'm having a hard time quantifying what it is about the alerts that I like so much compared to DBM or BigWigs, but I know I find them paradoxically easier to read during the chaos of combat and less intrusive. The "run this way!" arrows are also phenomenal. Lastly, I had been using BigWigs because it was usually less buggy than DBM, but I really missed DBM's health bars for fights like Freya and Mimiron. DXE is the best of both worlds!
Thanks again, and I encourage you to make a nice demonstration video, I think it will convince a lot more people to use your mod!
Didn't work out, oh well...
I have a philosophical question. Last night, on XT-002 Heartbreaker attempts, I screwed up a couple times on the Gravity Bomb because I just didn't notice DXE's warning. I've found this sorts itself out after a few attempts because I get accustomed DXE's alerts for that encounter and learn to recognize the important ones, but sometimes you can't afford to screw up a couple times just to "learn" a new boss mod.
What do y'all do in this situation? Is there some way I can twiddle the priority or severity of a particular warning to make it more crazy flashing-screen in-my-face you're-gonna-die? Or do you turn off other warnings so the really bad thing is more prominent by comparison?
Although, it might not be a bad idea to have 3 default profiles, Tanking, Healing and DPS which have preset values/alerts. Just that it would be a pain to code in these defaults by hand for each encounter.
Added. It'll be in the next time I push.
I got it worked out so it will auto sort health, with the lowest on the bottom, and highest/dead on top. It's still limited to tracking up to 4 mobs, and I'll possibly add in an option to show up to 10. The feature will probably be up before the next raid reset, still have to do more testing.
Vid coming soon on youtube. I have a fraps of Agalon and Yogg sitting on my drive. I'll probably just show a few excerpts demonstrating the bars and arrows.
I recommend turning off the alerts 'searing light on others' and 'gravity bomb on others'. It can be a little confusing having those on. In general, alerts that warn you about an affliction on yourself will flash your screen, play a sound, and have a bar flash, so it should be pretty noticeable. Also you can accustom yourself to how each individual alert looks by going to Encounter > Advanced > <encounter name> > Alerts > Test.
I have plans to default disable some alerts based on role (tank, healer, or dps), but it's only going to be used sparsely (ex. Algalon's Phase Punch).
That's a good suggestion for dps, but I find those alerts useful because I'm a healer, so when I see them I throw a PW:S on the gravity bomb target or know whether to throw my PoM + CoH on the melee or the casters. In fact, when I failed at gravity bomb, it was because it was put on me during Tantrum and I was tunnel-visioned on health bars trying to keep everybody alive, only to kill them when I exploded instead!
I'll have to take a look at the encounter settings and test button. Thanks.
Thanks for the addon. I have been using it for a week only but I really like it. I have few comments.
First, the text attached to arrows, I am running at .64 UI scale and its unreadable to me :(. Please add an option to scale that text.
Secondly, how do you disable an alert? I can disable sound/flashing and customize the bar colors but I don't see an options to actually get rid of the bar. I am missing something?
I'll add font size for arrows soon.
You disable alerts by going to Encounters > Zone > Encounter Name > Alerts. If you have it on simple mode you just click the toggles. In advanced mode there's an enabled toggle right above main color.
That's really the only thing that keeps me from suggesting it as a raid-wide dbm replacement.
If you already added something like this disregard this post (and thanks :-) )
:)
One thing I noticed tonight doing Vezax is that the number of the next Surge is not shown. It's handy to have it if you are assigned to use cooldowns on the tank during specific Surges, but to be fair it's not something I'd consider an absolute must, can do with counting in my head, let alone it's old content. Just if sometimes you are bored, this is a nice-to-have bonus.
Unlock and move bar anchors